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    $\begingroup$ Hello could you please share your file (only the plane and the object) $\endgroup$
    – moonboots
    Commented Oct 26, 2023 at 18:49
  • $\begingroup$ Hi @moonboots. Thank you for your response. I have added a link the file in the OP. $\endgroup$
    – WilburPost
    Commented Oct 26, 2023 at 22:06
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    $\begingroup$ If moonboots is on the right track in his answer, you might also consider switching on the 'Experimental' checkbox of Cycles, and using Adaptive Subdivision $\endgroup$
    – Robin Betts
    Commented Oct 27, 2023 at 7:37
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    $\begingroup$ Also, the material uses UVs coordinates, so you can't expect the same result from one mesh to another as they don't have the same UVs. If your shader is a repeatable texture, consider either playing with the Mapping Node's scale input, or using the Generated texture coordinates. $\endgroup$
    – Lauloque
    Commented Oct 27, 2023 at 15:50