This document summarizes a roundtable discussion on gamification from game studies and HCI perspectives. It provides an introduction and overview of the pre-history of gamification in HCI, current topics being discussed, attempts to define gamification, and plans to debate focal questions. The roundtable covered the diversity of gamification applications, attempts to make sense of gamification through different theories and frameworks, and discussion topics around ethics, user groups, design challenges, and player behavior. The goal was to discuss what is new and valuable from an HCI perspective, how gamification has been approached in game studies, and what opportunities it provides for future game research.
A system is composed of interrelated components that work together toward a common goal. It accepts inputs, transforms them through a process, and produces outputs. For example, the human body is a system with parts like the head, heart, and limbs that work interdependently to achieve the goal of living. A management information system provides managers with tools to organize, evaluate, and manage departments efficiently. It includes software, databases, hardware, and processes to support operational control, management control, and decision-making. MIS provides past, present, and predictive information to aid efficient department administration and decision support.
This document discusses access control fundamentals, including definitions of access control, authentication, authorization, and the four main access control models: discretionary access control, mandatory access control, role-based access control, and rule-based access control. It also covers best practices for access control such as separation of duties, job rotation, least privilege, and mandatory vacations. Technologies for implementing access control like access control lists, group policy, and account restrictions are also examined.
The document discusses identity and access management (IAM) in the context of cloud computing. As organizations increasingly utilize cloud services, managing user identities and access across multiple cloud providers presents new challenges. Effective IAM in the cloud requires capabilities like user provisioning, de-provisioning, authentication, and managing access to data and applications across different cloud platforms. Centralized IAM is needed to maintain control and security when utilizing cloud services.
The document discusses decision support systems (DSS), which help executives make better decisions by using historical and current data from internal and external sources. DSS combine large amounts of data with analytical models and tools to provide better information for decision making. The document also describes group decision support systems (GDSS), which are electronic meeting systems that facilitate group collaboration to solve problems. Finally, the document defines intelligent systems as systems that can learn from experiences to improve performance and decision making.
The document discusses information systems and IT infrastructure. It describes four main actors in information systems: suppliers of hardware/software, business firms seeking value from technology, managers/employees seeking business value, and the legal/social/cultural context. It also discusses the evolution of IT infrastructure from mainframes to client/server systems to enterprise computing and cloud computing. The core components of IT infrastructure are described as computer hardware, operating systems, enterprise applications, data management, networking, internet platforms, and consulting services.
This document discusses information system security and controls. It begins by defining an information system as the organized collection, processing, transmission, and spreading of information according to defined procedures. Security policies, procedures, and technical measures are used to prevent unauthorized access, alteration, theft, or damage to information systems. Controls ensure the safety of organizational assets, accuracy of records, and adherence to management standards. The document then examines principles of security including confidentiality, integrity, and availability. It also discusses system vulnerabilities, threats, and various security measures.
This document discusses system auditing and designing an auditing system. It defines auditing as the analysis of log records to present information about the system in a clear manner. An auditing system has three main components - a logger that records events, an analyzer that examines the logs for violations or anomalies, and a notifier that reports the results of the analysis. The document outlines important considerations for designing an effective auditing system such as what types of events should be logged and analyzed based on the system's security policy. It also discusses issues like log syntax, privacy, and reconstructing sanitized logs for security analysis purposes.
This document outlines plans for setting up a secure cybersecurity lab with three main goals: 1) Support both Windows and Linux systems to emulate a real-world environment, 2) Be able to isolate the lab network from the campus network for exercises, and 3) Provide a mixed-use space for both security exercises and general usage. Key aspects of the lab setup include using virtual machines on physical systems to lower costs, purchasing a managed switch to isolate student workstations, and configuring older or vulnerable operating systems on student systems to simulate real-world targets.
In this webinar we will show you how to display content from external Content Management Systems into Lightning Communities. This lets you take advantage of the Communities framework and help you centralize content in whatever CMS system you have chosen.
The document discusses information security management systems (ISMS) and the ISO 27001 standard. It provides an overview of ISMS, describing their role in systematically managing information security. It then outlines the key aspects of ISO 27001, including its 11 domains that cover information security areas like policies, asset management, access control, and compliance. The document emphasizes that ISO 27001 certification provides organizations benefits like increased credibility, assurance for partners and authorities, and a competitive advantage.
This document discusses technology infrastructure and its key drivers. It defines infrastructure as the underlying foundation or base for an organization or system. The five key drivers of technology infrastructure are outlined as: 1) Moore's Law and increasing microprocessing power, 2) the exponential growth of mass digital storage, 3) Metcalfe's Law describing increasing network value, 4) declining communication costs and the growth of the Internet, and 5) the role of standards in ensuring compatibility and communication. Examples are provided for each driver to illustrate the concepts and their technological impacts.
This document discusses basics of information security including data security, network security, and information security. It defines information systems and explains the need for and importance of securing information. Reasons for information classification are provided along with criteria and levels of classification. The document also covers security basics such as confidentiality, integrity, availability, and authentication. Techniques for data obfuscation and event classification are described.
Server virtualization allows multiple virtual machines to run on the same physical server hardware. It increases hardware utilization and enables server consolidation. The benefits of virtualization include higher utilization, decreased provisioning times, load balancing, improved security, and easier disaster recovery. However, virtualization also increases management complexity and physical hardware failures can affect multiple virtual machines.
Olivier Busolini discusses cybersecurity strategy planning in the banking sector. He outlines an approach that includes understanding business risks, assessing gaps, agile planning, implementation, and monitoring. Key aspects are controls hygiene and compliance using frameworks like NIST and ANSSI. A security program should focus on people, processes, infrastructure, applications, and data, and increase maturity over multiple years. Risks and tips from experience are also covered, like focusing on people, defining risk appetite, and ensuring budget supports ongoing work.
Information systems are integral to modern organizations, supporting operations, knowledge work, and management. An information system consists of hardware, software, databases, telecommunications, procedures, and human resources. It collects, stores, and processes data and delivers information to users. Information systems allow organizations to manage their operations more efficiently and compete effectively. They also support individuals in conducting personal activities. However, ensuring security and controlling access to sensitive information is important.
The document discusses security policies and standards. It defines different types of policies like enterprise, issue-specific, and systems-specific policies. It also discusses how policies are developed based on an organization's mission and vision. Effective policies require dissemination, review, comprehension, and compliance. Frameworks and industry standards also guide policy development. Additionally, the document outlines the importance of security education, training, and awareness programs to inform employees and reinforce security practices.
The document discusses several topics related to ethical and social issues in information systems. It describes how information systems can pose challenges to privacy and intellectual property. It also discusses how systems have affected everyday life. The document provides examples of ethical issues raised by emerging technologies and examines principles for analyzing ethical dilemmas related to information systems.
This document summarizes key points from Bill Moggridge's book about designing multisensory and multimedia interactions. It discusses the work of several interaction designers including Hiroshi Ishii who developed tangible user interfaces that blend the physical and digital worlds. Durrell Bishop emphasized making digital objects self-evident like physical objects. Joy Mountford helped develop QuickTime and add video and sound to computers. Bill Gaver studied sound perception and developed auditory icons. The document also describes several prototypes like Ishii's Music Bottles, Bishop's Marble Answering Machine, and Gaver's History Tablecloth that sensor weight over time.
The document describes a case study where personas were used in a 2-day workshop to redesign a work-integrated learning support system called APOSDLE. 4 personas representing different types of users were created based on empirical data and input from stakeholders. During the workshop, the personas helped project members from different backgrounds engage with the users and focus redesign discussions on meeting user needs. The personas highlighted issues with the initial prototype and led to design changes like quick access to resources and optional explicit learning support.
This document categorizes and defines different types and genres of games. It discusses game types based on platform - arcade, console, PC, and mobile. Game genres include board games, card games, fighting games, shooting games, role-playing games, adventure games, simulation games, and sports games. Each genre is defined by common gameplay challenges and how players interact with the game.
This document discusses challenges in designing interfaces for mobile devices. It addresses research questions about major challenges, solutions for user-centered design, and principles for mobile interfaces. Mobile devices can be classified by type, use, and operating system. Interaction design considers consumer perspective, usefulness, and user needs. Challenges include limited input/output facilities due to screen size and hardware constraints, as well as issues with menus, navigation, images, and power management for mobility. The conclusion emphasizes designing for diverse users, usability, affordability, and meeting portability needs through an iterative user-focused process.
Game studies is a decade-old multidisciplinary field that studies games, players, and contexts to drive research and collaboration. It aims to integrate theory and practice to promote innovation, research, and industry prosperity. Game studies provides a foundation for students by teaching dramatic elements, interactivity, and industry awareness to empower graduates and encourage innovative game design. It establishes a common language and research space for understanding games as a culture and rapidly changing business.
This is a presentation made at the annual meeting of the Canadian Game Studies Association. A version of it will also be presented at the International Association for the Study of Dreams later in June.
The document discusses multimodal man-machine interaction and human-computer interaction. It defines multimodal interaction as using multiple input and output modalities simultaneously, like vision, speech and touch. This allows for more natural interaction compared to unimodal systems. Some challenges with multimodal interaction are integrating information from different modes and designing universal interfaces. Examples of multimodal systems discussed are Bharati, an Indian initiative for internet access, and ITR, a project at the University of Illinois. The future of HCI is predicted to involve more natural interfaces using combinations of modalities.
Semantic web technologies pop up frequently in current computer science research, in particular in fields related to HCI. Although the semantic web itself has not yet been fully realized, the supporting technologies are mature enough to be used for other applications. The semantic web initiative centers around knowledge representation and automated reasoning about knowledge. This concept is general enough to find its use in many different fields (ambient intelligence, service oriented computing, etc.). I will give an overview of the basic concepts of the semantic web. Important semantic web standards such as RDF, RDFS and OWL will be covered as well. Presented during a HCI chit-chat session at our institute on September 8th, 2006.
Introduction to interaction paradigms in computational devices. Presentation by Sigrun Ritter, Sebastian Weinhold
The document discusses the history and evolution of paradigms in human-computer interaction (HCI). It describes several paradigm shifts in interactive technologies including: batch processing, time-sharing, interactive computing, graphical displays, personal computing, the World Wide Web, ubiquitous computing. Each new paradigm created a new perception of the human-computer relationship.
Knowing of non-functional requirements helps you to avoid of customers say „You should thing better!“.
Non-functional requirements describe how a system will operate rather than what it will do. They include qualities like usability, reliability, performance, and supportability. Usability measures how easy a system is to use, learn, and adapt to user needs. Reliability refers to the likelihood of failures and is measured by metrics like mean time between failures. Performance requirements specify the system's efficiency and response times. Supportability involves how easily a system can be maintained, internationalized, and adapted to changes.
The document discusses various input and output devices used in computer systems. It describes keyboards, mice, touchscreens, displays, printers and scanners. It explains how these devices work and how they allow interaction with computers. Different interaction techniques are suitable depending on the devices used, such as direct interaction with touchscreens versus indirect interaction with mice.
Human Computer Interaction (HCI) is an interdisciplinary field that focuses on the design, evaluation and implementation of interactive computing systems for human use, and the study of major phenomena surrounding them. The goal of HCI is to improve the interaction between users and computers by making computers more user-friendly and responsive to user needs. Key aspects of HCI include usability testing interfaces for effectiveness, efficiency and satisfaction. Emerging areas of HCI research include pervasive/ubiquitous computing which embeds technology in everyday objects and ambient intelligence which aims to make technology invisible to users.
This document provides an overview of human information processing and cognition. It discusses how humans receive and interpret visual and auditory information. It describes short-term and long-term memory, including different memory models. It also covers topics like problem solving, reasoning, decision making, and how emotion can influence cognitive abilities.