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What Larp can Learn
from RPG Studies
José P. Zagal (presenter) and Sebas@an Deterding
University of Utah & University of York
Presented	at	the	Living	Games	Conference		
May	20,	2016,	Aus>n,	TX
Disclaimer
“What Larp can Learn from RPG Studies”
	aka	-	Reasons	for	you	to	roll	your	eyes	and	ignore	me	(Jose)	
	Not	an	experienced	larper	(I’m	here	to	learn)	
But…	
	I’m	a	game	scholar	with	a	reasonable	amount	of	experience	
	I’m	an	avid	game	player	(videogames,	boardgames,	tabletop	RPGs,	etc.)
Back Story
Special	Interest	Group	(SIG)	for	Role-Playing	Game	Studies	
Mailing	list	(roleplaying@digra.org)	
Lively	Discussion	(second	half	of	2012)	about:	
Teaching	a	class	on	RPGs…what	should	I	include?	
What	is	the	“canonical”	literature	regarding	roleplaying?	
People	don’t	cite/reference	properly	and	forget/ignore	earlier	work!	
Why	the	hell	don’t	we	have	a	textbook	for	all	this?	
	
(www.digra.org)
One year later…
Workshop:		Roleplaying	Game	Studies	–	A	Handbook	
	
Bunch	of	scholars	who	wanted	to	work	together	to	write	a	book	that:	
Consolidated	scholarly	work	in	RPGs	
Integrated	RPGs	across	their	different	forms	
(this	would	be	the	textbook!)	
	
	
	
Slides	presented:		
h_p://www.slideshare.net/dings/digra-2013-rpg-handbook-workshop		
Further	Info:	
h_p://rpghandbook.tumblr.com/
What Larp can Learn from RPG Studies
2016
•  Past	few	years…	
•  S.	Bowman,	D.	Hitchens,	J.T.	Harviainen,	D.	Schules,	M.	Chen,	J.	
Hammer,	E.	MacCallum-Stewart,	E.	Torner,	D.	Simkins	,	P.	Williams,	J.	
Peterson,	D.	Jara,	K.	Schrier,	I.	Knowles,	T.	Castronova,	R.	Bienia,	S.	
Björk,	W.	White,	J.	Stenros,	A.	Brown,	A.	Trammel,	and	more….	
•  Plan,	outlining,	wri>ng,	reviewing,	revising	the	book	
•  To	be	published	by	Routledge	in	2017
“What Larp can Learn
from RPG Studies”

aka	
What	we’ve	learned	over	the	years	as	we’ve	worked	on	this	book…
“What Larp can Learn
from RPG Studies”

aka	
	
What	we’ve	learned	over	the	years	as	I’ve	worked	on	this	
project…	
(that	may	be	of	interest	to	people	interested	in	larp)
RPG Studies?
•  Role	play	
•  Role	playing	
•  Role	playing	games	
•  Role	players	
•  Communi>es	of	role	players	
•  The	“ar>facts”	of	role	playing	
•  Role	of	roleplay	in	society	
•  Role	of	roleplay	in	culture	
•  Uses	of	roleplay	
•  Meaning	of	roleplay	
•  Anything,	everything	of	roleplay	
Loosely	understood	as	the	analysis,	cri>que,	examina>on,	study	of…
RPG Studies (in the book’s context)
4	“commonly	accepted”	forms	in	popular	discourse	
1.	Tabletop	Roleplay	
•  D&D,	Shadowrun,	Amber,	Call	of	Cthulhu,	etc.	
2.	Computer	Roleplay	
•  Ul>ma,	Wizardry,	Final	Fantasy,	Dragon	Quest,	Fallout,	etc.		
3.  Live	ac>on	Roleplay	
•  Treasure	Trap,	Mind’s	Eye	Theatre,	Monitor	Celestra,	etc.	
4.	Mul>player	Online	Roleplay	
•  Ul>ma	Online,	World	of	Warcran,	Everquest,	EVE	Online,	etc.
RPG Studies (in context of academia)
Role	play	has	been	studied	in/by	many	disciplines	
1.  Sociology	
2.  Educa>on	
3.  Economics	/	Business	
4.  Literary	Studies	
5.  Theatre	/	Performance	Studies	
6.  Psychology	
7.  Communica>on	
8.  Etc.
RPG	Studies
RPG	Studies
RPG	Studies	
	
(Tabletop)	(CRPG)	(MORPG)	(Larp)	
Educa>on	
Psychology	
Etc.
RPG	Studies	
	
(Tabletop)	(CRPG)	(MORPG)	(Larp)	
Educa>on	
Psychology	
Etc.
The Good News
1. Your problem may have been solved elsewhere
Example	1	
	
People	do	I	effec>vely	
deal	with	troublemaker	
players	in	my	larp?	
Warning:		Your	problem	may	have	a	different	name,	may	be	described	using	
different	terminology,	and	the	terminology	might	be	used	to	mean	different	things.		
Deviant	behavior	has	been	studied	
for	many	years	in	MORPGs.		
-  Player	psychology	
-  Different	kinds	of	solu>ons	
(social,	technical)	
-  Study	of	effec>veness
1. Your problem may have been solved elsewhere
Example	2	
	
How	can	I	be_er	
design	and	conduct	
debriefs	for	players?	
Pyschologists	have	been	studying	
how	to	manage	emo>onally	charged	
situa>ons	using	roleplay	for	years.
1. Your problem may have been solved elsewhere
Example	3	
	
The	press	always	talks	
crap	about	our	games	
and	some>mes	parents	
are	scared	of	lesng	
their	kids	par>cipate.	
Communica>on	scholars	have	
studied	how	and	why	moral	panics	
happen,	what	role	the	media	plays,	
and	how	they	have	been	neutralized	
or	defused.
1. Your problem may have been solved elsewhere
Example	4	
	
Making	commercial	
larps	is	complicated,	
especially	because	of	
the	volunteer	culture	
we	have.	
Economists	have	studied	economics	
of	fan	labor,	and	possible	
exploita>on	of	players	in	MORPGs.	
Larger	Larps	may	have	to	struggle	
with	same	issues	fair	pay,	poli>cal	
economy,	when	is	something	fan	
labor,	exploita>on,	etc.
2. Larp is very flexible
How?	
So	many	different	forms,	styles,	varia>ons.	
	
Why?	
Lack	of	common/shared	mass	produced	ar>facts	(e.g.	D&D	manuals)	
	Ar>facts	onen	ground/stabilize	evolu>on	and	change	
	“Messy”	origins	–	“We	invented	it	at	the	same	>me	as	everybody	else”	
	
	
Warning:		Flexibility	has	its	own	challenges.
2. Larp is very flexible
What	does	this	have	to	do	with	the	other	forms?	
	
Easier	to	innovate	
Easier	to	“steal”	innova>ons	and	design	solu>ons	from	other	forms	
		
	
Like	what?	
Mechanics,	storylines,	systems	for	
character	crea>on,	systems	for	managing	
players,	for	tracking	things,	etc.		
This	has	been	
happening	for	years,	
but	shouldn’t	it	be	
MORE	widespread?
The Bad News
3. We are our biases
Some>mes	the	same	language	is	a	different	language	->	Harder	to	share	
	E.g.	There	are	different	understandings	for	“immersion”,	“safety”,		
									and	“security”	across	tabletop,	computer,	mul>player	online,	
									and	larp.	
	
Everyone	generalizes	about	roleplaying	(large)	from	the	perspec>ve	of	
their	primary	"genre"	(small)	of	roleplaying		->	Harder	to	understand	
	When	all	you	have	is	a	hammer,	everything	looks	like	a	nail	
	Cogni>ve	bias	is	difficult	to	overcome		
	
Warning:		Gesng	the	benefits	discussed	may	be	harder	than	you	think.
Summary
1.  Learning	from	your	“cousins”	and	academics	can	help	you	be_er	
understand	what	you	do	
a.  Solu>ons	to	problems	
b.  Ideas	and	innova>ons	to	explore	
c.  A	different	perspec>ve	can	provide	insight	into	your	own	(subtlety,	nuance)	
2.  The	flexibility	of	larp	(in	play	and	design)	is	an	asset	
a.  Borrow	freely	from	anything/everything	
b.  Easier	to	“stand	on	the	shoulders	of	giants”	
3.  Reflect	upon	and	be	aware	of	your	biases	
a.	 	They	might	be	gesng	in	your	way	in	ways	you	haven’t	no>ced.
Thank you & Contact Informa@on
	
José	P.	Zagal	
University	of	Utah	
Jose.Zagal@Utah.edu	
Images	used	in	this	presenta>on	are	the	property	of	their	respec>ve	owners.		
Their	use	here	qualifies	as	fair	use	under	US	copyright	law	for	educa>onal	purposes	and	cri>cal	commentary.

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What Larp can Learn from RPG Studies