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IIT, Institute of Design - Summer Readings
May 18, 2013
Interaction design
Communication/Information
design
Design Planning and
Innovation
System and Platform Design Product design User and Design Research
Designing Interactions (2007)
Moggridge, Bill
The Shallows: What the Internet is
Doing to Our Brain (2010) Carr,
Nicholas
Ten Types of Innovation (2013)
Larry Keeley
101 Design Methods (2013) Vijay
Kumar
Design Driven Innovation (2009)
Verganti, Roberto
Bursts: The Hidden Pattern Behind
Everything We Do (2010)
Barabasi, Albert-Laszlo
Sketching User Experiences:
Getting the Design Right and
Getting the Right Design (2007)
Buxton, Bill
Visual Thinking: For Design
(2008) Ware, Colin
Business Model Generation (2010)
Osterwalder, Alexander and Yves
Pigneur
The Power of Product Platforms:
Building Value and Cost
Leadership (1997) Meyer, Marc H.
and Alvin P. Lehner
The Art of Innovation (2001)
Peters, Tom
The Meaning of Things: Domestic
Symbols and the Self (1981)
Csikszentmihalyi, Mihaly, and
Eugene Rochberg-Halton
About Face: The Essentials of User
Interface Design (1995) Cooper,
Alan
Communication Design: Principles,
Methods, and Practice (2004)
Frascara, Jorge
Different: Escaping the Competitive
Herd (2010) Moon, Youngme
The Sciences of the Artificial - 3rd
Edition (1996) Simon, Herbert A.
The Psychology of Everyday
Things (1988) Norman, Donald
The Discovery of Grounded Theory
(1967) Strauss, Barney G. Glaser &
Anselm L.
Additional readings
Cognitive Surplus: Creativity and
Generosity in a Connected Age
(2010) Shirky, Clay
The Wall Street Journal Guide to
Information Graphics (2010)
Wong, Dona M.
The Rational Optimist: How
Prosperity Evolves (2010) Ridley,
Matt
Here Comes Everybody: The
Power of Organizing Without
Organizations (2009) Shirky, Clay
Exposing the Magic of Design: A
Practitioner's Guide to the
Methods and Theory of
Synthesis (2011) Jon Kolko
Predictably Irrational (2010)
Ariely, Dan
Free: The Future of a Radical Price
(2009) Anderson, Chris
Show Me the Numbers: Designing
Tables and Graphs to Enlighten
(2004) Few, Stephen
Opposable Mind: Winning Through
Integrative Thinking (2009) Martin,
Roger L.
Super Crunchers: Why Thinking-By-
Numbers is the New Way To Be
Smart (2008) Ayres, Ian
Change by Design (2009)
Brown, Tim
Nudge: Improving Decisions About
Health, Wealth, and Happiness
(2009) Thaler, Richard H. and Cass
R. Sustein
Interaction Design: Beyond Human-
Computer Interaction (2007)
Rogers, Yvonne and Jennifer
Preece
Visual Explanations: Images and
Quantities, Evidence and Narrative
(1997) Tufte, Edward R.
The Design of Business: Why
Design Thinking is the Next
Competitive Advantage (2009)
Martin, Roger
Product Design and Development,
4th edition (2007) Ulrich, Karl T.
and Steven D. Eppinge
101 Things I Learned in
Architecture School (2007)
Frederick, Matthew
Generational Social Science:
Stuides in Agent-Based
Computational Modelling (2007)
Epstein, Joshua M.
Everyware: The Dawning Age of
Ubiquitous Computing (2006)
Greenfield, Adam
Information Architects (1996)
Wurman, Richard Saul
The Innovator's Guide to Growth
(2008) Anthony, Scott D. and
Mark Johnson, Joesph Sinfield,
Elizabeth Altman
The Wisdom of Crowds (2005)
Surowiecki, James
How to See: A Guide to Reading
Our Man-Made Environment
(2003) Nelson, George
Growing Artificial Societies: Social
Science From the Bottom Up
(1996) Epstein, Joshua M.
Digital Ground: Architecture,
Pervasive Computing, and
Environmental Knowing (2005)
McCullough, Malcolm
Understanding Comics: The
Invisible Art (1993) McCloud,
Scott
The Innovator's Toolkit (2008)
Silverstein, David and Philip Samuel,
Neil DeCarlo
Systems Thinking, Second Edition:
Managing Chaos and Complexity
(2005) Gharajedaghi, Jamshid
Cradle To Cradle: Remaking the
Way We Make Things (2002)
McDonough, William and Michael
Braungart
Diffusion of Innovations (1995)
Rogers, Everett M.
Where the Action Is: The
Foundations of Embodied
Interaction (2004) Dourish, Paul
The Visual Display of Quantitative
Information (1983) Tufte, Edward
R.
The Long Tail: Why the Future of
Business is Selling Less of More
(2006) Anderson, Chris
Structured Planning: Advanced
Planning for Business, Institutions
and Government (2001) Owen,
Charles L.
The Evolution of Useful Things
(1992) Petroski, Henry
Real World Research: a Resource
for Social Scientists and
Practitioner-Researchers (1993)
Robson, Colin
Understanding Media: The
Extensions of Man: Critical Edition
(1964/2003) McLuhan, Marshall
Metaphors We Live By (1980)
Lakoff, George and Mark Johnson
Guns, Germs, and Steel: The Fates
of Human Societies, New Edition
(2005) Diamond, Jared
The Logic Of Failure: Recognizing
And Avoiding Error In Complex
Situations (1997) Dörner, Dietrich
Industrial Design (1991)
Heskett, John
Plans and Situated Actions: The
Problem of Human-Machine
Communication (1987) Suchman,
Lucy A.
Persuasive Technology: Using
Computers to Change What We
Think and Do (2002) Fogg, B.J.
Primer of Visual Literacy (1973)
Dondis, Donis A.
How Breakthroughs Happen
(2003) Hargadon, Andrew
Design for Integrity (1993) Owen,
Charles L. ed.
Design Discourse: History,
Theory, Criticism (1989)
Margolin, Victor (Editor)
Metaphors We Live By (1980)
Lakoff, George and Mark Johnson
The Soul of a New Machine (2000)
Kidder, Tracy
The Presentation of Self in
Everyday Life (1959) Goffman,
Erving
Mastering the Dynamices of
Innovation (1994) Utterback,
James M.
Design Methods, second edition
(1992) Jones, John Chris
The Geometry of Art and Life
(1977) Ghyka, Matila Costiescu
Interpretation of Cultures (1973)
Geertz, Clifford
Understanding Computers and
Cognition: A New Foundation for
Design (1987) Winograd, Terry
and Fernando Flores
Vision in Motion (1947) Moholy-
Nagy, Laszlo
The Art of the Long View: Planning
for the Future in an Uncertain
World (1991) Schwartz, Peter
A Pattern Language: Towns,
Buildings, Construction (1997)
Alexander, Christopher
Notes on the Systhesis of Form
(1964) Alexander, Christopher
The Tacit Dimension (1966)
Polanyi, Michael

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IIT Institute of Design. Summer readings 2013

  • 1. IIT, Institute of Design - Summer Readings May 18, 2013 Interaction design Communication/Information design Design Planning and Innovation System and Platform Design Product design User and Design Research Designing Interactions (2007) Moggridge, Bill The Shallows: What the Internet is Doing to Our Brain (2010) Carr, Nicholas Ten Types of Innovation (2013) Larry Keeley 101 Design Methods (2013) Vijay Kumar Design Driven Innovation (2009) Verganti, Roberto Bursts: The Hidden Pattern Behind Everything We Do (2010) Barabasi, Albert-Laszlo Sketching User Experiences: Getting the Design Right and Getting the Right Design (2007) Buxton, Bill Visual Thinking: For Design (2008) Ware, Colin Business Model Generation (2010) Osterwalder, Alexander and Yves Pigneur The Power of Product Platforms: Building Value and Cost Leadership (1997) Meyer, Marc H. and Alvin P. Lehner The Art of Innovation (2001) Peters, Tom The Meaning of Things: Domestic Symbols and the Self (1981) Csikszentmihalyi, Mihaly, and Eugene Rochberg-Halton About Face: The Essentials of User Interface Design (1995) Cooper, Alan Communication Design: Principles, Methods, and Practice (2004) Frascara, Jorge Different: Escaping the Competitive Herd (2010) Moon, Youngme The Sciences of the Artificial - 3rd Edition (1996) Simon, Herbert A. The Psychology of Everyday Things (1988) Norman, Donald The Discovery of Grounded Theory (1967) Strauss, Barney G. Glaser & Anselm L. Additional readings Cognitive Surplus: Creativity and Generosity in a Connected Age (2010) Shirky, Clay The Wall Street Journal Guide to Information Graphics (2010) Wong, Dona M. The Rational Optimist: How Prosperity Evolves (2010) Ridley, Matt Here Comes Everybody: The Power of Organizing Without Organizations (2009) Shirky, Clay Exposing the Magic of Design: A Practitioner's Guide to the Methods and Theory of Synthesis (2011) Jon Kolko Predictably Irrational (2010) Ariely, Dan Free: The Future of a Radical Price (2009) Anderson, Chris Show Me the Numbers: Designing Tables and Graphs to Enlighten (2004) Few, Stephen Opposable Mind: Winning Through Integrative Thinking (2009) Martin, Roger L. Super Crunchers: Why Thinking-By- Numbers is the New Way To Be Smart (2008) Ayres, Ian Change by Design (2009) Brown, Tim Nudge: Improving Decisions About Health, Wealth, and Happiness (2009) Thaler, Richard H. and Cass R. Sustein Interaction Design: Beyond Human- Computer Interaction (2007) Rogers, Yvonne and Jennifer Preece Visual Explanations: Images and Quantities, Evidence and Narrative (1997) Tufte, Edward R. The Design of Business: Why Design Thinking is the Next Competitive Advantage (2009) Martin, Roger Product Design and Development, 4th edition (2007) Ulrich, Karl T. and Steven D. Eppinge 101 Things I Learned in Architecture School (2007) Frederick, Matthew Generational Social Science: Stuides in Agent-Based Computational Modelling (2007) Epstein, Joshua M. Everyware: The Dawning Age of Ubiquitous Computing (2006) Greenfield, Adam Information Architects (1996) Wurman, Richard Saul The Innovator's Guide to Growth (2008) Anthony, Scott D. and Mark Johnson, Joesph Sinfield, Elizabeth Altman The Wisdom of Crowds (2005) Surowiecki, James How to See: A Guide to Reading Our Man-Made Environment (2003) Nelson, George Growing Artificial Societies: Social Science From the Bottom Up (1996) Epstein, Joshua M. Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing (2005) McCullough, Malcolm Understanding Comics: The Invisible Art (1993) McCloud, Scott The Innovator's Toolkit (2008) Silverstein, David and Philip Samuel, Neil DeCarlo Systems Thinking, Second Edition: Managing Chaos and Complexity (2005) Gharajedaghi, Jamshid Cradle To Cradle: Remaking the Way We Make Things (2002) McDonough, William and Michael Braungart Diffusion of Innovations (1995) Rogers, Everett M. Where the Action Is: The Foundations of Embodied Interaction (2004) Dourish, Paul The Visual Display of Quantitative Information (1983) Tufte, Edward R. The Long Tail: Why the Future of Business is Selling Less of More (2006) Anderson, Chris Structured Planning: Advanced Planning for Business, Institutions and Government (2001) Owen, Charles L. The Evolution of Useful Things (1992) Petroski, Henry Real World Research: a Resource for Social Scientists and Practitioner-Researchers (1993) Robson, Colin Understanding Media: The Extensions of Man: Critical Edition (1964/2003) McLuhan, Marshall Metaphors We Live By (1980) Lakoff, George and Mark Johnson Guns, Germs, and Steel: The Fates of Human Societies, New Edition (2005) Diamond, Jared The Logic Of Failure: Recognizing And Avoiding Error In Complex Situations (1997) Dörner, Dietrich Industrial Design (1991) Heskett, John Plans and Situated Actions: The Problem of Human-Machine Communication (1987) Suchman, Lucy A. Persuasive Technology: Using Computers to Change What We Think and Do (2002) Fogg, B.J. Primer of Visual Literacy (1973) Dondis, Donis A. How Breakthroughs Happen (2003) Hargadon, Andrew Design for Integrity (1993) Owen, Charles L. ed. Design Discourse: History, Theory, Criticism (1989) Margolin, Victor (Editor) Metaphors We Live By (1980) Lakoff, George and Mark Johnson The Soul of a New Machine (2000) Kidder, Tracy The Presentation of Self in Everyday Life (1959) Goffman, Erving Mastering the Dynamices of Innovation (1994) Utterback, James M. Design Methods, second edition (1992) Jones, John Chris The Geometry of Art and Life (1977) Ghyka, Matila Costiescu Interpretation of Cultures (1973) Geertz, Clifford Understanding Computers and Cognition: A New Foundation for Design (1987) Winograd, Terry and Fernando Flores Vision in Motion (1947) Moholy- Nagy, Laszlo The Art of the Long View: Planning for the Future in an Uncertain World (1991) Schwartz, Peter A Pattern Language: Towns, Buildings, Construction (1997) Alexander, Christopher Notes on the Systhesis of Form (1964) Alexander, Christopher The Tacit Dimension (1966) Polanyi, Michael