The document discusses mobile device trends based on data from Sevenval's database in November 2014. It finds that Samsung devices like the Galaxy SIII and SIV accounted for 36% of mobile web traffic, while Apple devices accounted for 36%. The top mobile operating systems were Android at 61% and iOS at 35%. It also notes that there are over 6,800 different devices accessing mobile websites worldwide and that mobile fragmentation is significant.
Christopher Klotzbach, Head of Product Marketing, Flurry from Yahoo, shares insights and suggestions on how mobile companies targeting Asia should rethink their strategies. Stay up to date on Asia's tech scene: Read the latest news: http://e27.co Sign up for our Weekly Digest that curates the Top news in Asia: http://bit.ly/subscribe-to-e27
In the first quarter of 2015, 100 mobile retail sites saw over 279 million visits and $233 million in revenue, increases of 19% and 32% respectively from the fourth quarter of 2014. The mobile share of total online revenue remained at 28% despite the end of the holiday season. iOS devices accounted for 59% of smartphone traffic and 70% of tablet traffic, while the top five devices made up the majority of traffic on both smartphones and tablets.
This document discusses the rise of mobile usage in the Netherlands and worldwide. Some key points: - Mobile usage in the Netherlands grew from 51% in 2011 to 61% in 2012, with youth mobile usage at 88%. - A project called RegioApp launched a mobile app for 13 Dutch regional broadcasters, saving an estimated €2.2 million versus individual apps. The app has over 1.6 million downloads and 750,000 active users. - Mobile usage now accounts for 68% of traffic for RTV Oost, up from 0% in early 2011. Nu.nl also sees 66% of traffic from mobile, with over 5.3 million unique mobile users per month. -
My most current Google Glass presentation. My journey with Glass so far has been an awesome one! I can't wait to share this experience with more curious people.
Recent analysis presented at the Telecom Council's Deep Dive on Entertainment examining consumer entertainment activities across connected devices, including Smartphone, Tablets, Laptops, and All-In-Ones. The presentation details which behaviors are top of mind for consumers among Doing Work, Surfing the Web, Watching Movies, Playing Games or Listening to Music. The presentation also dives deep into how consumer entertainment behaviors differ between smartphone and tablet brands. Argus Insights is a new type of market intelligence company, founded by tech industry veterans looking for better ways to connect the dots between technology innovation and consumer adoption. Argus Insights sits between traditional research firms, and Social Analytics companies, to provide focused and actionable analysis on where consumers are taking the market, who is winning and why. More than just a buzz meter, proprietary consumer demand metrics have beaten Wall Street estimates on iPhone unit sales 10 of the last 12 quarters. Global coverage of Smartphones, Wearables, Tablets, Home Automation, Internet of Things and more lets Argus Insights bridge intelligence gap between the quarterly forecasts. Real-time analytics cut through the branding buzz to expose how technology and innovation are driving consumer adoption.
I have written a few white papers on the topic of Online Video Consumption and I would like to share this paper about Online Live Linear viewing. I believe this is the way to go in the Philippines.
Ever since the iPhone was launched in 2007, consumers have increasingly become accustomed to touchscreen technology. Microsoft's touch centric Windows 8 release across tablets, laptops, phones and kitchen countertop computers was met with a mix of delight and dismay. Nintendo, Sony and Microsoft have rolled out gestures as the main way to play an increasing number of games on their platforms. Samsung's Galaxy S series phones allow hand waving gestures to silence calls, pause movies and more, but frustrate users with the lower battery life. So how are we doing as an interface industry? As touch and gestures rollout to more and more devices and the enabling technology of controller chips and sensors improves, we should see any consumer discussion of touch fade from view as the use of the touchscreen becomes as natural as breathing. The reality is, as cost pressures increase, performance is dropping, and what should be a seamless user experience is becoming pitted with potholes of poor performance, manufacturing quality issues, and nonintuitive integration. This presentation to the attendees of the IHS 2014 Touch, Gesture, Motion conference discussions the latest consumer experience research of Argus Insights. Covering market segments ranging from Wearables, Tablets, Laptops, Smartphones and more, Dr. Feland details what is working and what isn't with touch technologies.
The document discusses consumer reactions to security cameras used in home automation. It analyzes consumer sentiment towards different home security camera brands such as Dropcam, D-Link, Belkin, and Mi Casa Verde. Argus Insights tracked buzz volume and social media metrics to evaluate how well different camera products were meeting consumer expectations in areas like camera quality, connectivity, setup, and software. D-Link was found to be losing mindshare due to connectivity issues while ArcSoft and Dropcam maintained consistent consumer satisfaction.
This Wearables Techcon keynote will share the results of an analysis of over 80,000 wearable consumers. Highlighting who is winning and who is whining, Dr. John Feland will detail lessons learned from the out-of-the-box experience. Hear where and how consumers want wearables to perform as they race through their lives. Learn what your team can do to solve the pervasive issue of having your product end up in the sock drawer of your customers.