Questions tagged [fate]
For questions about the Fate RPG. If you're asking about a specific game publication that uses Fate for its engine, please include that system's tag also/instead.
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How do I encourage new players to be more descriptive in their actions and intents?
I have a party of new players, who are enjoying a sporadic session of Fate Accelerated. I'm learning a significant amount from the experience, and I hope they are too.
In addition to some problems I'm ...
23
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1
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How does attacking someone work?
OK, I keep going around in circles. In Dresden Files RPG, how do you work out punching someone vs using a knife/sword/weapon vs using a gun?
36
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Should the GM in Dresden Files be telling us what the target numbers are for thaumaturgy spells and skill checks?
In the Dresden Files game I'm in, the game master never tells us the target numbers for thaumaturgy spells and skill rolls. We roll, he tells us whether we succeeded, life goes on. I've heard this isn'...
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What can I use in place of Fudge Dice? [closed]
If someone doesn't have any fudge dice, what are the best methods to replace them and why?
Term: Fudge Dice are six sided dice with two sides labeled with a +, two sides with a -, and two sides that ...
24
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9
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How valid is lying to players about the rolls they are making in The Dresden Files?
In last weeks Dresden Files game, the players followed the bad guy using a tracking spell, and found him in the projects at an apartment that they knew little about. Seeing his car, they decided to ...
50
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Shame him into not shooting: multiple stress tracks in a single conflict
If you insult the hitman enough, will he stop shooting at you? It doesn't seem likely, but that brings into play a question about whether some stress tracks are "more important" than others: If you ...
22
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1
answer
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Do all players have to agree to accept or deny a group compel?
I just ran my first game of Fate Core and I ran into a question I can't seem to find an exact answer to.
Basically at one point I used a situation aspect "Wanted by the city guard" to compel all ...
22
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If aspects are facts, are all facts aspects?
Or worded differently: once i establish longer-lasting facts through narrative or 'create an advantage', are they aspects beyond the scene? If PC finds an item, for example, or some character aspect ...
21
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3
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How to do mystery based storytelling in Fate?
One of the answers in What better not to use Fate Core for? was that story lines where information is withheld from the players were less suitable for Fate. However, people commented they had been ...
19
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1
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How do I prevent PCs from spamming their top approach in every situation?
As Ryan Macklin said, to a decently creative player it would't be difficult to handle all or most things using their +3 approach, and I don't want to be a bad GM by forcing them not to use what they'...
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How does defending on behalf of others work in Fate Core?
There's actually multiple answers to that question in Fate Core and The Fate System Toolkit, but they seem a bit contradictory. I'd like your help to sort them out.
Note: I know characters can ...
43
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4
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How do I introduce an inexperienced player to the FATE combat system?
One of the things that I love about the FATE system is how flexible it is; even given the less than crunchy nature of the system, you have options galore. That's given one of my players analysis ...
41
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6
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Problems to look out for if you are a D&D group who play Fate for the first time?
Soon I will be hosting my first two games of Fate. One will be an intro-session with one GM and one player and the other will be a more serious gaming session with one GM and three players, which will ...
38
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How Fate games could go wrong and how to prevent that
I'm introducing a few of my friends to the Fate system, and we're using Fate Accelerated for a quick start. Reading answers for some questions on this site I found an interesting paragraph:
One of ...
37
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What policies should be made at the start of a campaign, to define the desired game experience and avoid bad feelings later?
My group and I work on the assumption that a game system's default assumptions are its manifesto, and that by choosing a system we are choosing to let its assumptions stand except where we institute ...