All Questions
7
questions
26
votes
2
answers
2k
views
Fate conflicts are taking too long due to players stacking advantages
I am looking for advice regarding Fate/FAE conflict.
In my group, the conflict takes quite a while. Not because our team is just doing simple attacking and defending. We spend lots of time on "...
12
votes
2
answers
412
views
Can you concede to a wild animal?
My last session ended with a fight on the high seas that spilled blood and attracted sharks. One of my players now wants to concede to one of the sharks.
As I understand it, this should mean that the ...
6
votes
2
answers
216
views
How Exactly Do Concessions Differ Between the Editions?
There are two things that make discussions of Concessions sometimes confusing: people carrying over rules and assumptions from a different edition, and people melding their house rules or speculation ...
5
votes
1
answer
177
views
What does a more Careful player going first in a mental Conflict represent narratively?
It's unclear what is meant in the rules:
Determine Turn Order (page 21)
In a mental conflict, compare your Careful approach—attention to detail will warn you of danger.
What "danger" is it ...
6
votes
3
answers
448
views
How do you deal with conflicts taking too long?
I'm currently running a Legend campaign, but I'm using Fate as an add-on to handle certain scenarios that Legend isn't as good with. It seems to be doing it's job well enough, but the encounters take ...
5
votes
2
answers
414
views
What effect would "simultaneous combat" have on Fate gameplay?
By default, there is an element of retaliation in defending with style, where you gain a boost, but what about using simultaneous combat rules instead? In simultaneous combat, attackers take damage on ...
50
votes
3
answers
1k
views
Shame him into not shooting: multiple stress tracks in a single conflict
If you insult the hitman enough, will he stop shooting at you? It doesn't seem likely, but that brings into play a question about whether some stress tracks are "more important" than others: If you ...