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2 votes
1 answer
120 views

Cost/Value of Scale

Scale (as described on page 67 of the System Toolkit and page 52 of Condensed) is a rather useful tool for modelling certain kinds of discrepancies of power between entities in a campaign. It seems ...
vicky_molokh- unsilence Monica's user avatar
5 votes
1 answer
123 views

Relative Value of Different Consequences

A discussion of handling of mechanics for characters who quickly regenerate their wounds resulted in an idea of implementing regeneration by changing the type and/or number of Consequences a ...
vicky_molokh- unsilence Monica's user avatar
8 votes
1 answer
289 views

How to Reconcile the Action Economy with Cheaply Available Minions?

I know that messing with the action economy is considered a dangerous thing. And yet I happen to GM a setting where, from a narrative point of view, it's relatively easy to mass-produce or purchase ...
vicky_molokh- unsilence Monica's user avatar
3 votes
1 answer
110 views

Consequences/Downsides of Allowing Ranged Defence (Dodge) with Fight?

The House Rule Proposed I'm intent on making the following rule addition/change in my campaigns: In addition to parries and blocks in mêlée combat, the Fight skill also covers training in dodging ...
vicky_molokh- unsilence Monica's user avatar
7 votes
2 answers
566 views

How to mechanically handle damage-over-time Stunts (or similar attack-modifying effects)?

There are many character concepts whose attacks don't hit all at once, but rather have a form of delayed gratification - they seem weak or even negligible when they hit, but then they keep hurting and ...
vicky_molokh- unsilence Monica's user avatar
9 votes
1 answer
750 views

What are good guidelines and principles for designing and balancing superpower stunts in FATE Core?

I want to make a stronger focus on the F in FATE1 in my future campaigns, and that means I'm expecting said campaigns to involve what I usually see broadly referred to as special or superhuman ...
vicky_molokh- unsilence Monica's user avatar
11 votes
1 answer
236 views

Dresden Files - balancing for pre-modern periods

I'm trying to build a Dresden Files campaign set during the French Revolution (using the Dresden Files 2010 RPG rules). First issue I had to solve was that wizards-technology incompatibility doesn't ...
Galastel supports GoFundMonica's user avatar
3 votes
1 answer
175 views

Bulldogs! Gear damage vs. accuracy

I'm looking at ways to model weapons for my setting, and I like quite a few things what the Bulldogs! system does. Basically, it's a system that has Fate's Damage Floor (+Damage) combined with a ...
NielsK's user avatar
  • 373
13 votes
2 answers
454 views

Assisted healing (and Inspiring Leadership) game balance

I renamed this question because I didn't estimate the problem correctly, which actually seems to be localized to assisted healing. The old title was "How do I restrain Inspiring Leadership". ...
CONTRACT SAYS I'M RIGHT's user avatar
15 votes
4 answers
908 views

In FATE, what is the relative value of each characteristic?

There are a lot of FATE variants out there, but most have a few common types of characteristics in common: a number of aspects, a base number of fate points (refresh), skills/abilities, stunts, and ...
CodexArcanum's user avatar