All Questions
10
questions
2
votes
1
answer
120
views
Cost/Value of Scale
Scale (as described on page 67 of the System Toolkit and page 52 of Condensed) is a rather useful tool for modelling certain kinds of discrepancies of power between entities in a campaign. It seems ...
5
votes
1
answer
123
views
Relative Value of Different Consequences
A discussion of handling of mechanics for characters who quickly regenerate their wounds resulted in an idea of implementing regeneration by changing the type and/or number of Consequences a ...
8
votes
1
answer
289
views
How to Reconcile the Action Economy with Cheaply Available Minions?
I know that messing with the action economy is considered a dangerous thing. And yet I happen to GM a setting where, from a narrative point of view, it's relatively easy to mass-produce or purchase ...
3
votes
1
answer
110
views
Consequences/Downsides of Allowing Ranged Defence (Dodge) with Fight?
The House Rule Proposed
I'm intent on making the following rule addition/change in my campaigns:
In addition to parries and blocks in mêlée combat, the Fight skill also covers training in dodging ...
7
votes
2
answers
566
views
How to mechanically handle damage-over-time Stunts (or similar attack-modifying effects)?
There are many character concepts whose attacks don't hit all at once, but rather have a form of delayed gratification - they seem weak or even negligible when they hit, but then they keep hurting and ...
9
votes
1
answer
750
views
What are good guidelines and principles for designing and balancing superpower stunts in FATE Core?
I want to make a stronger focus on the F in FATE1 in my future campaigns, and that means I'm expecting said campaigns to involve what I usually see broadly referred to as special or superhuman ...
11
votes
1
answer
236
views
Dresden Files - balancing for pre-modern periods
I'm trying to build a Dresden Files campaign set during the French Revolution (using the Dresden Files 2010 RPG rules).
First issue I had to solve was that wizards-technology incompatibility doesn't ...
3
votes
1
answer
175
views
Bulldogs! Gear damage vs. accuracy
I'm looking at ways to model weapons for my setting, and I like quite a few things what the Bulldogs! system does.
Basically, it's a system that has Fate's Damage Floor (+Damage) combined with a ...
13
votes
2
answers
454
views
Assisted healing (and Inspiring Leadership) game balance
I renamed this question because I didn't estimate the problem correctly, which actually seems to be localized to assisted healing. The old title was "How do I restrain Inspiring Leadership".
...
15
votes
4
answers
908
views
In FATE, what is the relative value of each characteristic?
There are a lot of FATE variants out there, but most have a few common types of characteristics in common: a number of aspects, a base number of fate points (refresh), skills/abilities, stunts, and ...