All Questions
12
questions
20
votes
6
answers
5k
views
How does having monsters of the same type go at the same time affect balance?
I'm running a group of 6 PC's through HotDQ. All of them are new to 5e and we just started, so the combat is pretty slow, and some of them aren't all that excited about combat to begin with. I'm doing ...
26
votes
10
answers
5k
views
Does rolling AC to oppose an Attack Roll impact game balance?
I really like the concept of rolling d20 against each other during ability checks like grappling, etc. I want the same thing for normal attacks, so the defender would also roll a d20 + (AC-10).
Would ...
21
votes
9
answers
11k
views
How can I balance encounters with a party consisting of a sorcerer, monk, rogue, and fighter?
Made a rookie mistake of letting my players (who have never played DnD) choose what class to play without discussing with me or each other, and we ended up with no healer. We've already played quite a ...
16
votes
6
answers
25k
views
Drawing and sheathing weapons as one item interaction
In PHB, page 190, it explains about the free item interaction:
You can also interact with one object or feature of the environment for free, during either your move or your action. For example, you ...
10
votes
3
answers
12k
views
What about "Save-or-Die" spells makes them so powerful? Are they balanced as is, or require tweaking?
On reading guides on classes, most notably caster classes, near every guide recommends that the player take the "Save-or-Die" or "Save-or-Suck" spells. Usually, these end up being status effects. I ...
9
votes
5
answers
3k
views
How to calibrate combat encounters for high level play?
The DMG contains recommendations for the XP values of encounters that are supposed to help you create engaging but survivable combat encounters (page 82).
They work pretty well for low- and mid-level ...
58
votes
3
answers
7k
views
Do 10 second turns/60 second rounds make spellcasters horrible?
My DM insists on the combat being 10 seconds per turn and the round time to be the sum of all turn times (so a minute for 6 participants, for example). I am aware that this is not how turn/round time ...
20
votes
2
answers
1k
views
Would it be balanced to introduce an "Aim Action" that uses the same mechanics as True Strike?
There are few things in D&D 5E on which the consensus is as overwhelming as on the fact that True Strike is an extremely poor cantrip. As discussed in many places, the main problem is the action ...
20
votes
2
answers
8k
views
Is the earth elemental's Earth Glide trait as potentially game-breaking as I think it is?
I'm DMing a campaign themed around monsters based on the elements, so making use of the Elementals naturally came to mind.
Taking a look at the Earth Elemental, it strikes me that there is some very ...
8
votes
6
answers
2k
views
Is there any monster with statblock changes during an encounter?
So I've been DMing D&D 5e for quite some time. My table enjoys long, challenging encounters. However many monsters end up repeating the same actions after a few rounds. I usually circumvent this ...
4
votes
2
answers
6k
views
How might this undead player character type unbalance combat?
In a recent session, a player character in my game died. Due to events involved in the player's backstory and their attachment to the character, I offered to have the character rise from death as ...
1
vote
3
answers
706
views
The GOD SLAP - Balancing for 5th edition
Question about balancing for 5th edition combat.
I have this idea for a new attack. I call it the God Slap, a technique unique to monks that must be learned from studying at the feet of a master. The ...