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7 votes
6 answers
1k views

How to prevent a stand-off because the player that moves opens himself up to attack

I am writing a RPG game handbook, and I am using an action point (AP) system for the game mechanics. Each turn, each character has 8 AP to spend in actions however he likes (moving costs e.g. 1AP per ...
Noel's user avatar
  • 173
10 votes
3 answers
12k views

What about "Save-or-Die" spells makes them so powerful? Are they balanced as is, or require tweaking?

On reading guides on classes, most notably caster classes, near every guide recommends that the player take the "Save-or-Die" or "Save-or-Suck" spells. Usually, these end up being status effects. I ...
Nameless Nick's user avatar