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2
questions
7
votes
6
answers
1k
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How to prevent a stand-off because the player that moves opens himself up to attack
I am writing a RPG game handbook, and I am using an action point (AP) system for the game mechanics. Each turn, each character has 8 AP to spend in actions however he likes (moving costs e.g. 1AP per ...
10
votes
3
answers
12k
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What about "Save-or-Die" spells makes them so powerful? Are they balanced as is, or require tweaking?
On reading guides on classes, most notably caster classes, near every guide recommends that the player take the "Save-or-Die" or "Save-or-Suck" spells. Usually, these end up being status effects. I ...