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Questions tagged [game-design]

For questions about the design of RPGs themselves. Not for questions about homebrewing subsystems, rules, or house rules questions. More specific tags may apply—click “info” or “learn more…” for a guide.

7 votes
5 answers
2k views

Is there a way knowledge checks can be done without an Intelligence trait?

I've seen people criticize the use of intelligence traits in RPGs- for example, in the Gemini RPG there is no intelligence trait because the authors intended a PC to be "as intelligent as you ...
king of panes's user avatar
16 votes
3 answers
2k views

Is there any explanation or discussion regarding the change in the Bard class from its AD&D1ed orignal implementation?

If I recall correctly, the Bard in AD&D1ed was a true dual (triple) class character who had to progress as a pure fighter, then a pure thief, and then finally could begin to progress as a bard. In ...
Avraham's user avatar
  • 391
7 votes
2 answers
783 views

Is there an ideal order of chapters for RPG core books?

I have in my years of playing RPGs seen many possible orders for the chapters in an RPG, and somehow they always feel off to me because some parts are feeling as if they are in the wrong spot. Let me ...
Trish's user avatar
  • 45.1k
10 votes
6 answers
2k views

How can I make weapons of the same playstyle (reliable/risky) in my dice pool system (Feedback Loop) feel distinct mechanically?

I am currently making a sci-fi biopunk TTRPG system. In the system, attack rolls are made by rolling 4d6, then adding together either the 3 highest or the 2 highest rolls, depending on the weapon. If ...
ovoid_ovvie's user avatar
3 votes
2 answers
316 views

How to design a superhero rpg around a certain power level? [closed]

A common thing in superhero rpgs is that they're designed for all characters to be within a specific power range, mainly for balance purposes and not having to deal with absurd situations like Aunt ...
user avatar
5 votes
3 answers
394 views

Advice for designing clocks in PBTA games

I'm creating a PBTA game about mice with swords. The feel I'm going for is "little creatures in a big, dangerous world." I'd like to use clocks so that the GM can track moon phases and ...
Kean Bean's user avatar
1 vote
0 answers
91 views

How do I develop a vehicle design system for a tabletop roleplaying game (examples include Traveller, Striker, and Fire Fusion& Steel)? [closed]

How do I develop a crunchy simulationist vehicle design system for a tabletop roleplaying game (examples include Traveller, Striker, and Fire Fusion& Steel)? How do I develop a vehicle design ...
TheLeopard's user avatar
7 votes
3 answers
2k views

Benefits of PC attribute generation methods? (custom RPG)

I'm working on a pen and paper RPG of my own, and have hit a snag on determining stats for beginning player characters (such as Strength, Intelligence, Perception and the like); I'm not sure whether ...
king of panes's user avatar
2 votes
0 answers
72 views

What are the design differences between Pathfinder 2E and D&D 5E? [duplicate]

(I do not believe this is a duplicate of What are the major differences in style and system between D&D 5e and Pathfinder 2e? [duplicate] -- despite the similar name, the answer there just ...
Magua's user avatar
  • 2,642
5 votes
5 answers
483 views

Does this trigger violate GM principles? Can it be fixed?

I have been working on homebrew class replacements for dungeon-world, and as part of this we have added "class triggers". Class triggers look like the compendium class triggers. However ...
Wheat Wizard's user avatar
  • 4,287
6 votes
2 answers
1k views

How do I calculate probability for the dice mechanic in my custom indie ttrpg?

I am currently working on writing an indie TTRPG based on the "press your luck" style games instead of being based around miniature war games. I am struggling to understand the probabilities ...
Jesse 's user avatar
  • 61
9 votes
6 answers
1k views

Is it possible for a single system to handle a huge range of different power levels?

I'm thinking about designing a game based on Shonen battle anime, and one of the aspects I'm having difficulty modelling is the range of power scales. The anime I'm referencing (Dragon Ball, Naruto, ...
Caleb Compton's user avatar
7 votes
2 answers
647 views

How do I determine a baseline difficulty when converting a d100 system to a d20 system?

How do I mathematically determine a baseline difficulty number when converting a d100 "roll under" system to a d20 "roll over" system? The Basic RP system (and variants) uses a ...
William M-B's user avatar
  • 2,419
20 votes
3 answers
2k views

When I'm making a Powered-by-the-Apocalypse game, how do I pick good questions for moves like Read a Person?

The Apocalypse World RPG has the following move: When you read a person in a charged interaction, roll +sharp. On a 10+, hold 3. On a 7–9, hold 1. While you’re interacting with them, spend your hold ...
ymbirtt's user avatar
  • 2,325
8 votes
4 answers
1k views

How could I lower the rate of critical successes?

I'm trying to create my own RPG, to play with friends. To be honest, I never played published RPGs before, only home-brewed ones, but I don't feel like spending money on a thing that I may never use, ...
Nolann Boyere's user avatar

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