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13 votes
1 answer
272 views

Is the combat system in Fireborn unbalanced in favor of defenders?

I was hoping someone could help me with understanding the Fireborn combat mechanics, or optionally has a better way to explain and implement it in a less confusing way. The way the system is ...
Sudanaman's user avatar
  • 131
18 votes
3 answers
1k views

Is allowing Shot On The Run with a net to bag and drag a target in one turn overpowered?

So I am running a 9th-level 3.5e campaign for a mix of new and old players. Since not everyone has a handbook, I've been keeping generally to the SRD rule base, since all my players can look them up. ...
dudemanmcdm's user avatar
2 votes
1 answer
1k views

How to design a boss fight for a large group without tons of minions?

My players next session will fight against a dragon opponent. The thing I am concerned is having the players gang up on the boss. I don't desire to flood in tons of minions, the ideal fight would be ...
Mindwin Remember Monica's user avatar
21 votes
9 answers
11k views

How can I balance encounters with a party consisting of a sorcerer, monk, rogue, and fighter?

Made a rookie mistake of letting my players (who have never played DnD) choose what class to play without discussing with me or each other, and we ended up with no healer. We've already played quite a ...
Meru Dudzurni's user avatar
16 votes
6 answers
25k views

Drawing and sheathing weapons as one item interaction

In PHB, page 190, it explains about the free item interaction: You can also interact with one object or feature of the environment for free, during either your move or your action. For example, you ...
NathanS's user avatar
  • 79.3k
4 votes
2 answers
17k views

Does a Ranger with dual daggers and Two-Weapon Fighting make four attacks at full strength plus Hunter's Mark at level 5? [duplicate]

We have a Ranger who has taken Two-Weapon Fighting and wields dual daggers. He is saying that this allows him to attack with both weapons as part of his Attack action. He says that each of those ...
Infiltrator's user avatar
26 votes
10 answers
5k views

Does rolling AC to oppose an Attack Roll impact game balance?

I really like the concept of rolling d20 against each other during ability checks like grappling, etc. I want the same thing for normal attacks, so the defender would also roll a d20 + (AC-10). Would ...
Henk's user avatar
  • 393
18 votes
8 answers
8k views

How do I deal with OP super-soldiers in my Game of Thrones campaign?

I am GM'ing an A Song of Ice and Fire Roleplaying campaign for a handful of friends, and though my group appears to have fun most of the time, the sessions have become more or less the same: the group ...
Arizan's user avatar
  • 333
20 votes
6 answers
5k views

How does having monsters of the same type go at the same time affect balance?

I'm running a group of 6 PC's through HotDQ. All of them are new to 5e and we just started, so the combat is pretty slow, and some of them aren't all that excited about combat to begin with. I'm doing ...
SirTechSpec's user avatar
  • 16.3k
3 votes
0 answers
1k views

What is the expected damage per round on each level? [closed]

I'm trying to make a homebrew star wars setting using the 5e rules, in the Dungeon Master's Guide are guidelines for futuristic weapons, but the damage of those weapons looks like the perfect ...
Trolleitor's user avatar
  • 5,380
14 votes
4 answers
6k views

Fair facing house rules for 5e

I am a bit disappointed by the lack of tactical positioning in 5e, as evidenced in questions such as Are melee combatants limited to standing around saying "I attack"?. I have tried ...
Mala's user avatar
  • 12.6k
37 votes
4 answers
7k views

How do I reward creative combat improvisation without making it overpowered?

I have a level five fighter who enjoys using the terrain as a weapon in a somewhat WWE style. I am at a loss as to how to go about adjusting the damage he does for the less than by-the-book actions. ...
Quiescat's user avatar
  • 1,857
7 votes
6 answers
1k views

How to prevent a stand-off because the player that moves opens himself up to attack

I am writing a RPG game handbook, and I am using an action point (AP) system for the game mechanics. Each turn, each character has 8 AP to spend in actions however he likes (moving costs e.g. 1AP per ...
Noel's user avatar
  • 173
10 votes
3 answers
12k views

What about "Save-or-Die" spells makes them so powerful? Are they balanced as is, or require tweaking?

On reading guides on classes, most notably caster classes, near every guide recommends that the player take the "Save-or-Die" or "Save-or-Suck" spells. Usually, these end up being status effects. I ...
Nameless Nick's user avatar
8 votes
6 answers
1k views

Adjusting Combat Balance

My Problem My players all seem to have +5 defenses and attacks over the monsters, in addition to the health and more deadly abilities... and they're in appropriate gear for their level (+2 gear at ...
Corion's user avatar
  • 553

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