Structure Void
Rarity tier |
Epic |
---|---|
Renewable |
No |
Stackable |
Yes (64) |
Tool |
None |
Blast resistance |
0 |
Hardness |
0 |
Luminous |
No |
Transparent |
Yes |
Flammable |
No |
Catches fire from lava |
No |
{ "title": "Structure Void", "rows": [ { "field": "Epic", "label": "(link to Rarity article, displayed as Rarity tier)" }, { "field": "No", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "Yes (64)", "label": "Stackable" }, { "field": "None", "label": "Tool" }, { "field": "0", "label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)" }, { "field": "0", "label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)" }, { "field": "No", "label": "(link to Light article, displayed as Luminous)" }, { "field": "Yes", "label": "(link to Opacity article, displayed as Transparent)" }, { "field": "No", "label": "(link to Flammable article, displayed as Flammable)" }, { "field": "No", "label": "Catches fire from (link to lava article, displayed as lava)" } ], "invimages": [ "Structure Void" ], "images": [ "Structure Void (held) JE.png", "Structure Void (held) BE.png", "Structure Void (shown).png", "Structure Air (held).png" ] }
A structure void is an invisible block that allows existing blocks to remain unchanged rather than be overridden when using the structure block to load a structure.
A structure air is an unused variant of structure void in Bedrock Edition, which has the same behaviors with regular structure void.
Obtaining[edit | edit source]
Structure voids are available only using the /setblock
, /fill
, or /give
commands.
In Java Edition, they are also available in the creative inventory if cheats and the operator items tab option in controls are enabled.
Usage[edit | edit source]
![](https://cdn.statically.io/img/minecraft.wiki/images/thumb/Shown_Invisible_Blocks.png/300px-Shown_Invisible_Blocks.png?4515d)
Structure voids can be placed as part of a structure and are ignored when the structure file is saved and loaded. This results in the blocks at the location where the structure is placed being maintained and not being overridden. For example, if a player saves a 2 block high structure with air at the top and a structure void at the bottom, and loads it into a 2 block high area of stone, the top block becomes air but the bottom stays stone.
In Java Edition, structure void blocks have no collision box but have a small hitbox. Additionally, they are invisible, but are displayed as pink cubes when "Show invisible blocks" is turned on in Save mode inside a Structure Block. Blocks can also replace structure voids similarly to snow and grass. A piston can move a structure void, but the structure void pushed by the piston turns into air.
In Bedrock Edition, structure void blocks' hitboxes are the same as a full block, and, similar to barriers, appear when held by the player. Unlike Java Edition, they can support blocks such as signs, torches, rails and redstone wire. A piston cannot move a structure void.
In Bedrock Edition, structure air blocks have the same behaviors with structure void blocks, but with another texture.
As there is no collision box, entities can pass through, although liquids cannot.
-
Hitbox of structure void in Java Edition
-
With "Show invisible blocks" on
Sounds[edit | edit source]
![]() stone sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16{ "pitch": "0.8", "subtitle": "​Block broken", "source": "Blocks", "id": "block.stone.break", "distance": "16", "desc": "Once the block has broken", "sounds": [ "Stone dig1.ogg", "Stone dig2.ogg", "Stone dig3.ogg", "Stone dig4.ogg" ], "volume": "1.0", "java": "1", "translationkey": "subtitles.block.generic.break" } | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16{ "pitch": "0.8", "subtitle": "​Block placed", "source": "Blocks", "id": "block.stone.place", "distance": "16", "desc": "When the block is placed", "sounds": [ "Stone dig1.ogg", "Stone dig2.ogg", "Stone dig3.ogg", "Stone dig4.ogg" ], "volume": "1.0", "java": "1", "translationkey": "subtitles.block.generic.place" } | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16{ "pitch": "0.5", "subtitle": "​Block breaking", "source": "Blocks", "id": "block.stone.hit", "distance": "16", "desc": "While the block is in the process of being broken", "sounds": [ "Stone mining1.ogg", "Stone mining2.ogg", "Stone mining3.ogg", "Stone mining4.ogg", "Stone mining5.ogg", "Stone mining6.ogg" ], "volume": "0.25", "java": "1", "translationkey": "subtitles.block.generic.hit" } | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16{ "pitch": "0.75", "subtitle": "''None''​'\"`UNIQ--ref-00000084-QINU`\"'​", "source": "''[[Sound#Entity-dependent categories|Entity-Dependent]]''", "id": "block.stone.fall", "distance": "16", "desc": "Falling on the block with fall damage", "sounds": [ "Stone hit1.ogg", "Stone hit2.ogg", "Stone hit3.ogg", "Stone hit4.ogg", "Stone hit5.ogg", "Stone hit6.ogg" ], "volume": "0.5", "java": "1" } | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16{ "pitch": "1.0", "subtitle": "​Footsteps", "source": "''[[Sound#Entity-dependent categories|Entity-Dependent]]''", "id": "block.stone.step", "distance": "16", "desc": "Walking on the block", "sounds": [ "Stone hit1.ogg", "Stone hit2.ogg", "Stone hit3.ogg", "Stone hit4.ogg", "Stone hit5.ogg", "Stone hit6.ogg" ], "volume": "0.15", "java": "1", "translationkey": "subtitles.block.generic.footsteps" } |
![]() normal sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0{ "sounds": [ "Stone dig1.ogg", "Stone dig2.ogg", "Stone dig3.ogg", "Stone dig4.ogg" ], "source": "Blocks", "volume": "1.0", "id": "dig.stone", "pitch": "0.8-1.0", "bedrock": "1", "desc": "Once the block has broken" } | |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0{ "sounds": [ "Stone dig1.ogg", "Stone dig2.ogg", "Stone dig3.ogg", "Stone dig4.ogg" ], "source": "Blocks", "volume": "1.0", "id": "dig.stone", "pitch": "0.8-1.0", "bedrock": "1", "desc": "When the block is placed" } | |
Blocks | While the block is in the process of being broken | hit | 0.27 [sound 1] | 0.5{ "sounds": [ "Stone hit1.ogg", "Stone hit2.ogg", "Stone hit3.ogg", "Stone hit4.ogg", "Stone hit5.ogg", "Stone hit6.ogg" ], "source": "Blocks", "volume": "0.27 '\"`UNIQ--ref-00000087-QINU`\"'", "id": "hit.stone", "pitch": "0.5", "bedrock": "1", "desc": "While the block is in the process of being broken" } | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0{ "sounds": [ "Stone hit1.ogg", "Stone hit2.ogg", "Stone hit3.ogg", "Stone hit4.ogg", "Stone hit5.ogg", "Stone hit6.ogg" ], "source": "Players", "volume": "0.4", "id": "fall.stone", "pitch": "1.0", "bedrock": "1", "desc": "Falling on the block with fall damage" } | |
Players | Walking on the block | step | 0.3 | 1.0{ "sounds": [ "Stone hit1.ogg", "Stone hit2.ogg", "Stone hit3.ogg", "Stone hit4.ogg", "Stone hit5.ogg", "Stone hit6.ogg" ], "source": "Players", "volume": "0.3", "id": "step.stone", "pitch": "1.0", "bedrock": "1", "desc": "Walking on the block" } | |
Players | Jumping from the block | jump | 0.12 | 1.0{ "sounds": [ "Stone jump1.wav", "Stone jump2.wav", "Stone jump3.wav", "Stone jump4.wav" ], "source": "Players", "volume": "0.12", "id": "jump.stone", "pitch": "1.0", "bedrock": "1", "desc": "Jumping from the block" } | |
Players | Falling on the block without fall damage | land | 0.22 | 1.0{ "sounds": [ "Stone jump1.wav", "Stone jump2.wav", "Stone jump3.wav", "Stone jump4.wav" ], "source": "Players", "volume": "0.22", "id": "land.stone", "pitch": "1.0", "bedrock": "1", "desc": "Falling on the block without fall damage" } |
- ↑ MCPE-169612 — Many blocks make slightly different sounds to stone
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Form | Translation key |
---|---|---|---|
![]() | structure_void | Block & Item | block.minecraft.structure_void |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
![]() | structure_void | 217 | Block & Giveable Item[i 2] | Identical[i 3] | tile.structure_void.name |
Block states[edit | edit source]
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
structure_void_type | 0x1 | void | air | 1 | ![]() |
void | 0 | ![]() |
History[edit | edit source]
Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.10 | 16w20a | ![]() ![]() ![]() | |||||
pre1 | Structure voids are no longer indestructible. | ||||||
The blast resistance of structure voids has been reduced to 0 (was 18,000,003). | |||||||
1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 217. | |||||
Can now be directly replaced. | |||||||
1.14 | 18w43a | ![]() | |||||
1.15 | 19w39a | ![]() ![]() | |||||
1.17 | 21w20a | ![]() ![]() | |||||
Structure void rarity color was changed from common to epic. | |||||||
1.19.3 | 22w42a | Structure voids no longer emit block particles when broken.[1] | |||||
22w44a | Structure voids are now available in the creative inventory, but only if cheats are enabled. | ||||||
22w45a | Moved structure voids behind the Operator Utilities tab in the creative inventory. The tab is available only if cheats are enabled and the "Operator Items Tab" option in the controls menu is turned on. | ||||||
Pocket Edition | |||||||
1.0.0 | alpha 0.17.0.1 | "Added" structure void. Similarly to structure blocks, they have no assigned block ID and cannot be obtained in-game. | |||||
Bedrock Edition | |||||||
1.13.0 | beta 1.13.0.1 | ![]() ![]() | |||||
They are currently available only through Experimental Gameplay. | |||||||
beta 1.13.0.4 | ![]() | ||||||
beta 1.13.0.6 | ![]() | ||||||
1.16.0 | beta 1.16.0.57 | The functionality of structure voids and structure blocks is no longer behind Experimental Gameplay. | |||||
? | ? | Structure airs no longer can be saved by a structure block. | |||||
1.20.20 | Preview 1.20.20.20 | Now structure void can no longer be hit. | |||||
? | Increased the hardness of structure void from -1 to 0. | ||||||
Preview 1.20.20.21 | Decreased the blast resistance of structure void from 3,600,000.75 to 0. | ||||||
Preview 1.20.20.22 | Now structure void can be hit with same item on hand. | ||||||
1.20.50 | Preview 1.20.50.20 | Now structure void can be hit without same item on hand, but there's no outline box. |
Issues[edit | edit source]
Issues relating to "Structure Void" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia[edit | edit source]
- If Classic Textures are used in Bedrock Edition, structure voids appear like
instead of
.