Conduit
Rarity tier |
Rare |
---|---|
Renewable |
No |
Stackable |
Yes (64) |
Tool | |
Blast resistance |
3 |
Hardness |
3 |
Luminous |
Yes (15) |
Transparent |
Yes |
Waterloggable |
Yes |
Flammable |
No |
Catches fire from lava |
No |
{ "title": "Conduit", "rows": [ { "field": "Rare", "label": "(link to Rarity article, displayed as Rarity tier)" }, { "field": "No", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "Yes (64)", "label": "Stackable" }, { "field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:SlotSprite Pickaxe Required.png article, displayed as 32x32px|link=Pickaxe|alt=SlotSprite Pickaxe Required.png: Sprite image for Pickaxe Required in Minecraft linking to Pickaxe|class=pixel-image|This block can be broken with any tool, but a pickaxe is the quickest)</span>", "label": "Tool" }, { "field": "3", "label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)" }, { "field": "3", "label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)" }, { "field": "Yes (15)", "label": "(link to Light article, displayed as Luminous)" }, { "field": "Yes", "label": "(link to Opacity article, displayed as Transparent)" }, { "field": "Yes", "label": "(link to Waterlogging article, displayed as Waterloggable)" }, { "field": "No", "label": "(link to Flammable article, displayed as Flammable)" }, { "field": "No", "label": "Catches fire from (link to lava article, displayed as lava)" } ], "invimages": [ "Conduit", "Conduit BE" ], "images": [ "Conduit.png", "Conduit.gif", "Conduit BE.gif" ] }
A conduit is a beacon-like block that provides Conduit Power effect and attacks monsters underwater.
Obtaining[edit | edit source]
Breaking[edit | edit source]
A conduit drops as an item when broken with any tool or by hand, but a pickaxe is the fastest way to break it.
Like other precious blocks such as beacons and shulker boxes, when destroyed by an explosion, a conduit always drops as an item.
Block | ![]() | |
---|---|---|
Hardness | 3 | |
Tool | ![]() | |
Breaking time (sec)[A] | ||
Default | 4.5 | |
![]() |
2.25 | |
![]() |
1.15 | |
![]() |
0.75 | |
![]() |
0.6 | |
![]() |
0.5 | |
![]() |
0.4 |
- ↑ Times are for unenchanted tools as used by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Crafting[edit | edit source]
Ingredients | Crafting recipe |
---|---|
Nautilus Shell + Heart of the Sea |
Usage[edit | edit source]
Conduit power[edit | edit source]
When activated, conduits give the "Conduit Power" effect to all players in contact with rain or water, within a spherical range of 32-96 blocks. This effect restores oxygen, gives underwater night vision and increases mining speed by 16.7% (1/6th). Conduits also damage any hostile mobs, like drowned, guardians, and elder guardians, within a range of 8 blocks of the conduit. Conduits can be activated in any biome and at any height or depth.
To activate, a conduit needs to be in the center of a 3×3×3 volume of water (26 source blocks, flowing water, and/or waterlogged blocks, with the conduit in the center), which must be enclosed within an activation frame. The frame can be built out of blocks in three 5��5 open squares centered on the conduit, one around each axis. Only prismarine, dark prismarine, prismarine bricks, and sea lantern blocks in the frame contribute to activation. A minimum of 16 blocks are required and produce an effective range of 32 blocks. Prismarine-type slabs (including double slabs), stairs, and walls cannot be used to activate the conduit. Any blocks (of any type) that are not part of the activation frame itself but are in the 5×5×5 outer shell likewise have no effect. Once activated, removing any blocks away from the conduit (frame blocks) deactivates the conduit.[note 1]
The effective radius of the conduit is 16 blocks for every seven blocks in the frame, though the effect does not activate until the minimum of 16 blocks is included in the build. Thus, it extends to 48 at 21 blocks, 64 at 28 blocks, 80 at 35 blocks, and 96 with a complete frame of 42 blocks. When the frame is complete, the center of the conduit displays an orange iris-like shape. A complete frame also carries the additional advantage of attacking hostile mobs within 8 blocks of the conduit by 4 every 2 seconds, if they are in contact with water or rain.[note 2]
Monsters that are attacked by the conduit:
Blaze
Bogged
Breeze
Cave Spider
Creeper
Drowned
Elder Guardian
Ender Dragon
Enderman
Endermite
Evoker
Ghast
Giant [JE only]
Guardian
Hoglin
Husk
Illusioner [JE only]
Magma Cube
Phantom
Piglin
Piglin Brute
Pillager
Ravager
Shulker
Silverfish
Skeleton
Skeleton Horse [BE only]
Slime
Spider
Stray
Vex
Vindicator
Warden
Witch
Wither
Wither Skeleton
Zoglin
Zombie
Zombie Horse [BE only]
Zombie Villager
Zombified Piglin
Light source[edit | edit source]
Conduits emit a light level of 15, the brightest light level in the game, whether activated or not, and even on land.
Sounds[edit | edit source]
Generic[edit | edit source]
![]() stone sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16{ "pitch": "0.8", "subtitle": "​Block broken", "source": "Blocks", "id": "block.stone.break", "distance": "16", "desc": "Once the block has broken", "sounds": [ "Stone dig1.ogg", "Stone dig2.ogg", "Stone dig3.ogg", "Stone dig4.ogg" ], "volume": "1.0", "java": "1", "translationkey": "subtitles.block.generic.break" } | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16{ "pitch": "0.8", "subtitle": "​Block placed", "source": "Blocks", "id": "block.stone.place", "distance": "16", "desc": "When the block is placed", "sounds": [ "Stone dig1.ogg", "Stone dig2.ogg", "Stone dig3.ogg", "Stone dig4.ogg" ], "volume": "1.0", "java": "1", "translationkey": "subtitles.block.generic.place" } | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16{ "pitch": "0.5", "subtitle": "​Block breaking", "source": "Blocks", "id": "block.stone.hit", "distance": "16", "desc": "While the block is in the process of being broken", "sounds": [ "Stone mining1.ogg", "Stone mining2.ogg", "Stone mining3.ogg", "Stone mining4.ogg", "Stone mining5.ogg", "Stone mining6.ogg" ], "volume": "0.25", "java": "1", "translationkey": "subtitles.block.generic.hit" } | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16{ "pitch": "0.75", "subtitle": "''None''​'\"`UNIQ--ref-00000031-QINU`\"'​", "source": "''[[Sound#Entity-dependent categories|Entity-Dependent]]''", "id": "block.stone.fall", "distance": "16", "desc": "Falling on the block with fall damage", "sounds": [ "Stone hit1.ogg", "Stone hit2.ogg", "Stone hit3.ogg", "Stone hit4.ogg", "Stone hit5.ogg", "Stone hit6.ogg" ], "volume": "0.5", "java": "1" } | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16{ "pitch": "1.0", "subtitle": "​Footsteps", "source": "''[[Sound#Entity-dependent categories|Entity-Dependent]]''", "id": "block.stone.step", "distance": "16", "desc": "Walking on the block", "sounds": [ "Stone hit1.ogg", "Stone hit2.ogg", "Stone hit3.ogg", "Stone hit4.ogg", "Stone hit5.ogg", "Stone hit6.ogg" ], "volume": "0.15", "java": "1", "translationkey": "subtitles.block.generic.footsteps" } |
![]() stone sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0{ "sounds": [ "Stone dig1.ogg", "Stone dig2.ogg", "Stone dig3.ogg", "Stone dig4.ogg" ], "source": "Blocks", "volume": "1.0", "id": "dig.stone", "pitch": "0.8-1.0", "bedrock": "1", "desc": "Once the block has broken" } | |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0{ "sounds": [ "Stone dig1.ogg", "Stone dig2.ogg", "Stone dig3.ogg", "Stone dig4.ogg" ], "source": "Blocks", "volume": "1.0", "id": "dig.stone", "pitch": "0.8-1.0", "bedrock": "1", "desc": "When the block is placed" } | |
Blocks | While the block is in the process of being broken | hit | 0.37 | 0.5{ "sounds": [ "Stone hit1.ogg", "Stone hit2.ogg", "Stone hit3.ogg", "Stone hit4.ogg", "Stone hit5.ogg", "Stone hit6.ogg" ], "source": "Blocks", "volume": "0.37", "id": "hit.stone", "pitch": "0.5", "bedrock": "1", "desc": "While the block is in the process of being broken" } | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0{ "sounds": [ "Stone hit1.ogg", "Stone hit2.ogg", "Stone hit3.ogg", "Stone hit4.ogg", "Stone hit5.ogg", "Stone hit6.ogg" ], "source": "Players", "volume": "0.4", "id": "fall.stone", "pitch": "1.0", "bedrock": "1", "desc": "Falling on the block with fall damage" } | |
Players | Walking on the block | step | 0.3 | 1.0{ "sounds": [ "Stone hit1.ogg", "Stone hit2.ogg", "Stone hit3.ogg", "Stone hit4.ogg", "Stone hit5.ogg", "Stone hit6.ogg" ], "source": "Players", "volume": "0.3", "id": "step.stone", "pitch": "1.0", "bedrock": "1", "desc": "Walking on the block" } | |
Players | Jumping from the block | jump | 0.12 | 1.0{ "sounds": [ "Stone jump1.wav", "Stone jump2.wav", "Stone jump3.wav", "Stone jump4.wav" ], "source": "Players", "volume": "0.12", "id": "jump.stone", "pitch": "1.0", "bedrock": "1", "desc": "Jumping from the block" } | |
Players | Falling on the block without fall damage | land | 0.22 | 1.0{ "sounds": [ "Stone jump1.wav", "Stone jump2.wav", "Stone jump3.wav", "Stone jump4.wav" ], "source": "Players", "volume": "0.22", "id": "land.stone", "pitch": "1.0", "bedrock": "1", "desc": "Falling on the block without fall damage" } |
Unique[edit | edit source]
Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Conduit activates | Blocks | When a conduit activates | block | subtitles | 0.9 | 1.0 | 16{ "pitch": "1.0", "subtitle": "​Conduit activates", "source": "Blocks", "id": "block.conduit.activate", "distance": "16", "desc": "When a conduit activates", "sounds": [ "Conduit activate.ogg" ], "volume": "0.9", "java": "1", "translationkey": "subtitles.block.conduit.activate" } | |
Conduit pulses | Blocks | While a conduit is active | block | subtitles | 1.0 | 1.0 | 8{ "pitch": "1.0", "subtitle": "​Conduit pulses", "source": "Blocks", "id": "block.conduit.ambient", "distance": "8", "desc": "While a conduit is active", "sounds": [ "Conduit ambient.ogg" ], "volume": "1.0", "java": "1", "translationkey": "subtitles.block.conduit.ambient" } | |
None[sound 1] | Blocks | Periodically every 3–5 seconds while active | block | None[sound 1] | 1.0 | 1.0 | 8{ "pitch": "1.0", "subtitle": "''None''​'\"`UNIQ--ref-00000035-QINU`\"'​", "source": "Blocks", "id": "block.conduit.ambient.short", "distance": "8", "desc": "Periodically every 3–5 seconds while active", "sounds": [ "Conduit short1.ogg", "Conduit short2.ogg", "Conduit short3.ogg", "Conduit short4.ogg", "Conduit short5.ogg", "Conduit short6.ogg", "Conduit short7.ogg", "Conduit short8.ogg", "Conduit short9.ogg" ], "volume": "1.0", "java": "1" } | |
Conduit attacks | Blocks | When a conduit attacks something | block | subtitles | 1.0 | 1.0 | 16{ "pitch": "1.0", "subtitle": "​Conduit attacks", "source": "Blocks", "id": "block.conduit.attack.target", "distance": "16", "desc": "When a conduit attacks something", "sounds": [ "Conduit attack1.ogg", "Conduit attack2.ogg", "Conduit attack3.ogg" ], "volume": "1.0", "java": "1", "translationkey": "subtitles.block.conduit.attack.target" } | |
Conduit deactivates | Blocks | When a conduit deactivates | block | subtitles | 0.7 | 1.0 | 16{ "pitch": "1.0", "subtitle": "​Conduit deactivates", "source": "Blocks", "id": "block.conduit.deactivate", "distance": "16", "desc": "When a conduit deactivates", "sounds": [ "Conduit deactivate.ogg" ], "volume": "0.7", "java": "1", "translationkey": "subtitles.block.conduit.deactivate" } |
Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | When a conduit activates | conduit | 1.0 | 1.0{ "sounds": [ "Conduit activate.ogg" ], "source": "Blocks", "volume": "1.0", "id": "conduit.activate", "pitch": "1.0", "bedrock": "1", "desc": "When a conduit activates" } | |
Blocks | While a conduit is active | conduit | 1.0 | 1.0{ "sounds": [ "Conduit ambient.ogg" ], "source": "Blocks", "volume": "1.0", "id": "conduit.ambient", "pitch": "1.0", "bedrock": "1", "desc": "While a conduit is active" } | |
Blocks | Randomly while active | conduit | 1.0 | 1.0{ "sounds": [ "Conduit short1.ogg", "Conduit short2.ogg", "Conduit short3.ogg", "Conduit short4.ogg", "Conduit short5.ogg", "Conduit short6.ogg", "Conduit short7.ogg", "Conduit short8.ogg", "Conduit short9.ogg" ], "source": "Blocks", "volume": "1.0", "id": "conduit.short", "pitch": "1.0", "bedrock": "1", "desc": "Randomly while active" } | |
Blocks | When a conduit attacks something | conduit | 1.0 | 1.0{ "sounds": [ "Conduit attack1.ogg", "Conduit attack2.ogg", "Conduit attack3.ogg" ], "source": "Blocks", "volume": "1.0", "id": "conduit.attack", "pitch": "1.0", "bedrock": "1", "desc": "When a conduit attacks something" } | |
Blocks | When a conduit deactivates | conduit | 1.0 | 1.0{ "sounds": [ "Conduit deactivate.ogg" ], "source": "Blocks", "volume": "1.0", "id": "conduit.deactivate", "pitch": "1.0", "bedrock": "1", "desc": "When a conduit deactivates<wbr>'\"`UNIQ--ref-00000038-QINU`\"'<wbr>" } |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Form | Block tags | Translation key |
---|---|---|---|---|
![]() | conduit | Block & Item | mineable/pickaxe | block.minecraft.conduit |
Name | Identifier |
---|---|
![]() | conduit |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
![]() | conduit | 412 | Block & Giveable Item[i 2] | Identical[i 3] | tile.conduit.name |
Name | Savegame ID |
---|---|
![]() | Conduit |
Block states[edit | edit source]
Name | Default value | Allowed values | Description |
---|---|---|---|
waterlogged | true | false true | Whether or not there's water in the same place as this conduit. |
Block entity[edit | edit source]
A conduit has a block entity associated with it that holds additional data about the block.
- Block entity data
- Tags common to all block entities
- Target: The UUID of the hostile mob the conduit is currently attacking, stored as four ints. May not be present.
Achievements[edit | edit source]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | ||
---|---|---|---|---|---|---|---|
PS4 | Other | ||||||
![]() | ![]() | Moskstraumen{ "anchor": "", "title": "Moskstraumen", "icon": "", "title": "Moskstraumen", "description": "Activate a [[Conduit]] ", "requirements": "Place a conduit in a valid prismarine/sea lantern structure to activate it. ", "gamerscore": "50G ", "trophytype": "Gold ", "rewards": ""Glub Glub" headwear " } | Activate a Conduit | Place a conduit in a valid prismarine/sea lantern structure to activate it. | 50G | Gold |
Advancements[edit | edit source]
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | How Did We Get Here? | Have every effect applied at the same time | Have all of these 33 status effects applied to the player at the same time:
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
History[edit | edit source]
Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.13 | 18w15a | ![]() ![]() | |||||
18w16a | ![]() | ||||||
18w19a | Conduits now produce sounds. | ||||||
18w20b | The eye of the conduit now shows whether it's hunting for hostile mobs or not: it shows an open eye when it's looking out for hostile mobs, and a closed eye otherwise. | ||||||
18w20c | Dark prismarine can now be used to activate a conduit. | ||||||
1.13.1 | 18w31a | Conduits are now properly waterlogged. | |||||
1.18 | Pre-release 1 | The assigned tool is now the pickaxe. | |||||
Bedrock Edition | |||||||
1.5.0 | beta 1.5.0.1 | ![]() ![]() | |||||
beta 1.5.0.4 | Conduits now produce sounds. | ||||||
1.16.0 | beta 1.15.0.51 | Conduits can now give Conduit Power to nearby players in rain. | |||||
Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | ![]() ![]() |
Issues[edit | edit source]
Issues relating to "Conduit" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia[edit | edit source]
- When it is activated, the conduit displays the heart of the sea's texture in the center of its model. However, when all 42 blocks have been placed (when the conduit is fully activated) the heart opens like an orange eye.
- The achievement obtained by activating a conduit refers to the system of whirlpools in Nordland county, Norway.
Gallery[edit | edit source]
Renders[edit | edit source]
-
Valid block placements for conduit activation; note that the conduit itself must also be surrounded by water.
-
A conduit with "Fancy Graphics" disabled in Bedrock Edition.
Screenshots[edit | edit source]
-
Basic arrangements of 16 prismarine bricks to activate a conduit.
-
Adding additional blocks around a conduit can extend the range of effect.
-
One possible setup to activate a conduit.
-
An unusual, but valid setup of 16 prismarine blocks.
-
Closer look at the activated conduit.
-
A conduit attacking a drowned.
-
Animation of an activated conduit (click to enlarge).
-
Optimal placement of fully powered conduits around a central conduit. North should be negative Z.
Notes[edit | edit source]
See also[edit | edit source]
External links[edit | edit source]
- Taking Inventory: Conduit – Minecraft.net on April 30, 2020
[edit | edit source]
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