Ender Chest
Renewable |
Yes |
---|---|
Stackable |
Yes (64) |
Tool | |
Blast resistance |
600 |
Hardness |
22.5 |
Luminous |
Yes (7) |
Transparent |
Yes |
Waterloggable |
Yes |
Flammable |
No |
Catches fire from lava |
No |
{ "title": "Ender Chest", "rows": [ { "field": "Yes", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "Yes (64)", "label": "Stackable" }, { "field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Wooden Pickaxe.png article, displayed as 32x32px|link=Wooden Pickaxe|alt=Invicon Wooden Pickaxe.png: Sprite image for Wooden Pickaxe in Minecraft linking to Wooden Pickaxe|class=pixel-image|A wooden pickaxe or better is required to mine this block)</span>", "label": "Tool" }, { "field": "600", "label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)" }, { "field": "22.5", "label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)" }, { "field": "Yes (7)", "label": "(link to Light article, displayed as Luminous)" }, { "field": "Yes", "label": "(link to Opacity article, displayed as Transparent)" }, { "field": "Yes", "label": "(link to Waterlogging article, displayed as Waterloggable)" }, { "field": "No", "label": "(link to Flammable article, displayed as Flammable)" }, { "field": "No", "label": "Catches fire from (link to lava article, displayed as lava)" } ], "invimages": [ "Ender Chest" ], "images": [ "Ender Chest.gif" ] }
Ender chests are a type of chest whose contents are exclusive to each player, and they can be placed and accessed from anywhere in any dimension.
Obtaining[edit | edit source]
Breaking[edit | edit source]
Ender chests drop nothing unless mined with a pickaxe. If the pickaxe is enchanted with Silk Touch, the ender chest drops as an item. Otherwise, breaking the ender chest drops 8 obsidian, requiring an additional eye of ender to craft the chest again. Any pickaxe allows the ender chest to drop 8 obsidian, despite obsidian itself only being obtainable with a diamond or netherite pickaxe.[1]
In Java Edition, an ender chest produces obsidian particles when breaking and walking or falling on it, while in Bedrock Edition, an ender chest produces particles of the block itself.[2]
Block | ![]() | |
---|---|---|
Hardness | 22.5 | |
Tool | ![]() | |
Breaking time (sec)[A] | ||
Default | 112.5 | |
![]() |
16.9 | |
![]() |
8.45 | |
![]() |
5.65 | |
![]() |
4.25 | |
![]() |
3.75 | |
![]() |
2.85 |
- ↑ Times are for unenchanted tools as used by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Natural generation[edit | edit source]
Ender chests naturally generate alongside a chest in certain end city treasure rooms.
Crafting[edit | edit source]
Ingredients | Crafting recipe |
---|---|
Obsidian + Eye of Ender |
Usage[edit | edit source]
![](https://cdn.statically.io/img/minecraft.wiki/images/thumb/Ender_Chest_GUI.png/176px-Ender_Chest_GUI.png?9c9f8)
Ender chests can be opened by pressing the use control. If a solid block is placed above an ender chest, it cannot be opened.
Ender chests can be used like normal chests, except all ender chests in the world are interconnected, including in different dimensions. The ender chest's inventory is also separate for each player; consequently, items stored in an ender chest cannot be seen or taken by other players. Items stored inside of an ender chest remain even if the player dies. If an ender chest is destroyed, the items inside it are not dropped and can be retrieved again by placing another ender chest. Because of this player-specific property, ender chests are useful on multiplayer servers to secure valuable items.
Donkeys, mules, and llamas cannot be equipped with ender chests; they support only normal chests.
Ender chests contain 27 slots for storage and can be placed next to other ender chests without joining; they cannot be combined into double chests. It is possible to greatly increase the space of an ender chest by pairing it with shulker boxes (i.e. filling the shulker boxes with desired items, then placing them inside the ender chest). Placing 27 shulker boxes in the ender chest increases the storage space to 729 slots.
Ender chests do not interact with hoppers, droppers, or comparators.
Despite being made of obsidian, an ender chest is not immune to destruction by the ender dragon.[3]
Light source[edit | edit source]
Ender chests emit a light level of 7.
Note blocks[edit | edit source]
Ender chests can be placed under note blocks to produce "bass drum" sounds.
Piglins[edit | edit source]
Piglins become hostile toward players who open or mine an ender chest.[4]
Piston interactivity[edit | edit source]
Ender chests cannot be pushed by pistons. They also cannot be pushed nor pulled by sticky pistons.
Sounds[edit | edit source]
Generic[edit | edit source]
![]() stone sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16{ "pitch": "0.8", "subtitle": "​Block broken", "source": "Blocks", "id": "block.stone.break", "distance": "16", "desc": "Once the block has broken", "sounds": [ "Stone dig1.ogg", "Stone dig2.ogg", "Stone dig3.ogg", "Stone dig4.ogg" ], "volume": "1.0", "java": "1", "translationkey": "subtitles.block.generic.break" } | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16{ "pitch": "0.8", "subtitle": "​Block placed", "source": "Blocks", "id": "block.stone.place", "distance": "16", "desc": "When the block is placed", "sounds": [ "Stone dig1.ogg", "Stone dig2.ogg", "Stone dig3.ogg", "Stone dig4.ogg" ], "volume": "1.0", "java": "1", "translationkey": "subtitles.block.generic.place" } | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16{ "pitch": "0.5", "subtitle": "​Block breaking", "source": "Blocks", "id": "block.stone.hit", "distance": "16", "desc": "While the block is in the process of being broken", "sounds": [ "Stone mining1.ogg", "Stone mining2.ogg", "Stone mining3.ogg", "Stone mining4.ogg", "Stone mining5.ogg", "Stone mining6.ogg" ], "volume": "0.25", "java": "1", "translationkey": "subtitles.block.generic.hit" } | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16{ "pitch": "0.75", "subtitle": "''None''​'\"`UNIQ--ref-000000F8-QINU`\"'​", "source": "''[[Sound#Entity-dependent categories|Entity-Dependent]]''", "id": "block.stone.fall", "distance": "16", "desc": "Falling on the block with fall damage", "sounds": [ "Stone hit1.ogg", "Stone hit2.ogg", "Stone hit3.ogg", "Stone hit4.ogg", "Stone hit5.ogg", "Stone hit6.ogg" ], "volume": "0.5", "java": "1" } | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16{ "pitch": "1.0", "subtitle": "​Footsteps", "source": "''[[Sound#Entity-dependent categories|Entity-Dependent]]''", "id": "block.stone.step", "distance": "16", "desc": "Walking on the block", "sounds": [ "Stone hit1.ogg", "Stone hit2.ogg", "Stone hit3.ogg", "Stone hit4.ogg", "Stone hit5.ogg", "Stone hit6.ogg" ], "volume": "0.15", "java": "1", "translationkey": "subtitles.block.generic.footsteps" } |
![]() normal sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0{ "sounds": [ "Stone dig1.ogg", "Stone dig2.ogg", "Stone dig3.ogg", "Stone dig4.ogg" ], "source": "Blocks", "volume": "1.0", "id": "dig.stone", "pitch": "0.8-1.0", "bedrock": "1", "desc": "Once the block has broken" } | |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0{ "sounds": [ "Stone dig1.ogg", "Stone dig2.ogg", "Stone dig3.ogg", "Stone dig4.ogg" ], "source": "Blocks", "volume": "1.0", "id": "dig.stone", "pitch": "0.8-1.0", "bedrock": "1", "desc": "When the block is placed" } | |
Blocks | While the block is in the process of being broken | hit | 0.27 [sound 1] | 0.5{ "sounds": [ "Stone hit1.ogg", "Stone hit2.ogg", "Stone hit3.ogg", "Stone hit4.ogg", "Stone hit5.ogg", "Stone hit6.ogg" ], "source": "Blocks", "volume": "0.27 '\"`UNIQ--ref-000000FB-QINU`\"'", "id": "hit.stone", "pitch": "0.5", "bedrock": "1", "desc": "While the block is in the process of being broken" } | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0{ "sounds": [ "Stone hit1.ogg", "Stone hit2.ogg", "Stone hit3.ogg", "Stone hit4.ogg", "Stone hit5.ogg", "Stone hit6.ogg" ], "source": "Players", "volume": "0.4", "id": "fall.stone", "pitch": "1.0", "bedrock": "1", "desc": "Falling on the block with fall damage" } | |
Players | Walking on the block | step | 0.3 | 1.0{ "sounds": [ "Stone hit1.ogg", "Stone hit2.ogg", "Stone hit3.ogg", "Stone hit4.ogg", "Stone hit5.ogg", "Stone hit6.ogg" ], "source": "Players", "volume": "0.3", "id": "step.stone", "pitch": "1.0", "bedrock": "1", "desc": "Walking on the block" } | |
Players | Jumping from the block | jump | 0.12 | 1.0{ "sounds": [ "Stone jump1.wav", "Stone jump2.wav", "Stone jump3.wav", "Stone jump4.wav" ], "source": "Players", "volume": "0.12", "id": "jump.stone", "pitch": "1.0", "bedrock": "1", "desc": "Jumping from the block" } | |
Players | Falling on the block without fall damage | land | 0.22 | 1.0{ "sounds": [ "Stone jump1.wav", "Stone jump2.wav", "Stone jump3.wav", "Stone jump4.wav" ], "source": "Players", "volume": "0.22", "id": "land.stone", "pitch": "1.0", "bedrock": "1", "desc": "Falling on the block without fall damage" } |
- ↑ MCPE-169612 — Many blocks make slightly different sounds to stone
Unique[edit | edit source]
Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Chest closes | Blocks | When an ender chest closes | block | subtitles | 0.5 | 0.9-1.0 | 16{ "pitch": "0.9-1.0", "subtitle": "​Chest closes", "source": "Blocks", "id": "block.ender_chest.close", "distance": "16", "desc": "When an ender chest closes", "sounds": [ "Ender Chest close.ogg" ], "volume": "0.5", "java": "1", "translationkey": "subtitles.block.chest.close" } | |
Chest opens | Blocks | When an ender chest opens | block | subtitles | 0.5 | 0.9-1.0 | 16{ "pitch": "0.9-1.0", "subtitle": "​Chest opens", "source": "Blocks", "id": "block.ender_chest.open", "distance": "16", "desc": "When an ender chest opens", "sounds": [ "Ender Chest open.ogg" ], "volume": "0.5", "java": "1", "translationkey": "subtitles.block.chest.open" } |
Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | When an ender chest closes | random | 0.5 | 0.9-1.0{ "sounds": [ "Ender Chest close.ogg" ], "source": "Blocks", "volume": "0.5", "id": "random.enderchestclosed", "pitch": "0.9-1.0", "bedrock": "1", "desc": "When an ender chest closes" } | |
Blocks | When an ender chest opens | random | 0.5 | 0.9-1.0{ "sounds": [ "Ender Chest open.ogg" ], "source": "Blocks", "volume": "0.5", "id": "random.enderchestopen", "pitch": "0.9-1.0", "bedrock": "1", "desc": "When an ender chest opens" } |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Form | Block tags | Translation key |
---|---|---|---|---|
![]() | ender_chest | Block & Item | guarded_by_piglins | block.minecraft.ender_chest |
Name | Identifier |
---|---|
![]() | ender_chest |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
![]() | ender_chest | 130 | Block & Giveable Item[i 2] | Identical[i 3] | tile.ender_chest.name |
Name | Savegame ID |
---|---|
![]() | EnderChest |
Block states[edit | edit source]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the ender chest's latch is on. The opposite from the direction the player faces when placing an ender chest. |
waterlogged | false | false true | Whether or not there's water in the same place as this ender chest. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
minecraft:cardinal_direction | Not Supported | north | east north south west | Unsupported | The direction the ender chest's latch is on. The opposite from the direction the player faces when placing an ender chest. |
Block data[edit | edit source]
An ender chest has a block entity associated with it that holds additional data about the block.
- Block entity data
- Tags common to all block entities
Inventory[edit | edit source]
The contents of an ender chest are not stored in the block, but in the player-NBT under the tag EnderItems
[Java Edition only]/EnderChestInventory
[Bedrock Edition only]. Thus ender chests can be viewed as "portals" to a player's 27 additional slots of secure and exclusive inventory, which are not lost on death.
History[edit | edit source]
For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see /Asset history
Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.3.1 | 12w21a | ![]() | |||||
Ender chests currently share the same inventory for all players on a server. Jeb stated that this would be changed to a separate inventory for every player in snapshot 12w24a.[5] | |||||||
Ender chests are based on a suggestion thread on Reddit.[6][7] This idea was previously made into a mod by Ecu and ChickenBones.[8] | |||||||
In response to some users' feelings on the functionality of ender chests, Jeb plans to test a feature he has yet to specify in relation to them.[9] | |||||||
12w24a | Ender chests now work per-player in multiplayer (holds an inventory per player instead of shared across the world). | ||||||
Ender chests now drop 8 obsidian when destroyed, except when mined with a pickaxe enchanted with Silk Touch. | |||||||
1.8 | 14w29a | Ender chests now show the cracking animation. | |||||
1.9 | 15w31a | Ender chests now naturally generate in end cities. | |||||
The item model of ender chests has been rotated, to have the front face in view of the player. | |||||||
1.10 | pre2 | Ender chests now have unique sound effects. | |||||
1.11 | 16w32a | The tile entity ID has been changed from EnderChest to ender_chest . | |||||
1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 130. | |||||
17w50a | ![]() | ||||||
18w10d | Water can now be placed on the same block as an ender chest. | ||||||
1.14 | 18w43a | ![]() | |||||
1.15 | 19w39a | The ender chest texture layout has been changed. | |||||
1.18.2 | 22w03a | Ender chests no longer look like presents between December 24th and 26th. | |||||
Pocket Edition | |||||||
1.0.0 | alpha 0.17.0.1 | ![]() | |||||
![]() | |||||||
Bedrock Edition | |||||||
1.2.13 | beta 1.2.13.5 | Ender chests now have unique sound effects. | |||||
1.4.0 | beta 1.2.20.1 | Water can now be placed on the same block as an ender chest. | |||||
1.10.0 | beta 1.10.0.3 | ![]() | |||||
1.20.40 | Preview 1.20.40.20 | Ender chests now use the minecraft:cardinal_direction block state instead of facing_direction . | |||||
Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU14 | CU1 | 1.04 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ![]() |
TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Ender chests now naturally generate in end cities. | |
1.90 | ![]() | ||||||
New Nintendo 3DS Edition | |||||||
1.7.10 | ![]() |
-
The original suggestion for the ender chest.
Issues[edit | edit source]
Issues relating to "Ender Chest" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia[edit | edit source]
- Because an ender chest's particles exist only in a 1 block radius around the chest, the particles from a chest placed next to a wall are not seen on the other side.
- Unlike chests, changes to an ender chest's name are not reflected in its inventory GUI.
- Ender chests render as a full block when in the inventory, but not when held or placed.[Bedrock Edition only][10]
- Ender chests cannot be locked by NBT tags.
- The texture of ender chests does not change during Christmas in contrast to trapped chests and normal chests.[Java Edition only]
- Mining an ender chest with a wooden pickaxe takes the longest time in the game (16.9 seconds) to mine a block with the correct tool, without the effect of Mining Fatigue and other mining speed reduction events.
Gallery[edit | edit source]
Screenshots[edit | edit source]
-
An ender chest in the Nether.
-
Light from an ender chest.
-
An open ender chest.
-
An ender chest and regular chest in an end city.
-
An ender chest as it appears in the Timeless Trails DLC.
In other media[edit | edit source]
-
Artwork of an ender chest.
-
An Ender Chest as depicted on Minecoin gift cards.
References[edit | edit source]
- ↑ MC-177516 — Iron and below pickaxes drop enchanting tables and ender chests when broken, despite being made out of obsidian — resolved as "Works As Intended".
- ↑ MC-2614 — resolved as "Works As Intended".
- ↑ MC-177521 — resolved as "Works As Intended".
- ↑ MC-172239 — resolved as "Works As Intended".
- ↑ https://twitter.com/jeb_/status/212939797868707844
- ↑ https://twitter.com/jeb_/status/205307552941088768
- ↑ http://www.reddit.com/r/Minecraft/comments/ku8oc/another_use_for_ender_pearls_the_ender_chest/
- ↑ http://www.minecraftforum.net/topic/1160665-125mods-quiddity-modding/
- ↑ http://www.reddit.com/r/Minecraft/comments/u2rwt/suggestion_make_a_private_dimension_ender_chest/
- ↑ MCPE-7990