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How to extract points corresponding to faces from cube map projection (CMP) of panorama from point cloud data

I am working with the standford2d3d dataset http://buildingparser.stanford.edu/dataset.html which contains panoramas of various scenes and a .mat file of the point cloud information of all the scenes. ...
Miguel's user avatar
  • 1
0 votes
0 answers
31 views

Object appears in unintended parts of the screen when using manual WorldToScreenPoint

Hy guys I'm new to 3d graphics and i lack some Linear algebra knowledge. I tried to recreate Unity's worldToScreenPoint method with kotlin on android. I copied some code from their forum and wrote ...
Illidan's user avatar
0 votes
0 answers
37 views

3D engine projection distortions

I'm trying to write my own 3D engine using Python and Pygame. I have successfully implemented rotation and projection matrices to display 3D models. However I am so far unable to implement translation ...
Zoler1337's user avatar
2 votes
0 answers
182 views

Finding Camera projection matrix from known input and output

Lets say I have a rectangle with known coordinates in 3D scene, and I'm projecting it using pin point camera to the plane (screen). You can imagine it deforms on the screen per camera transformation ...
Eduard Kovalets's user avatar
1 vote
1 answer
72 views

What fields should a camera class have?

For a good and scalable project structure, what fields would you add to a camera class, apart from its position and orientation? Should I add the near and far planes? Or should that be global, what ...
Karlos's user avatar
  • 113
4 votes
1 answer
1k views

How to derive Field of View (FOV) angles from a 2D projection

I'm looking for some guidance. I'm not sure if this is possible, and I'm not sure where to start. I need to measure the FOV angles of a first-person, 3D game using only gameplay screenshots. I'm bound ...
Brovidio's user avatar
-1 votes
1 answer
171 views

Why we calculate z buffer value from plane equation $AX+BY+CZ+D=0$?

Suppose in perspective projection $(x, y, z)$ coordinate projects to point $(x_p, y_p, z_{vp})$ in projection plane $AX+BY+CZ+D=0$ where projection plane kept at $z_{vp}$ position. And the plane $AX+...
S. M.'s user avatar
  • 211
2 votes
1 answer
418 views

3D homogenous coordinates versus 4D homogenous coordinates

We know that any 2D point $(x, y) $which represents as 3D homogeneous coordinates is of the form $(x, y, 1)$ which is the points of projective plane $P^2.$ If I use the same concepts for 3D points $(...
S. M.'s user avatar
  • 211
3 votes
2 answers
277 views

$(x, y, 1)$ is 2D homogenous coordinates or 3D homogenous coordinates?

We know that $(x, y, 1)$ are the homogenous coordinates of a 2D point $(x, y)$. $(x, y, 1)$ has 2 degrees of freedom. That's why we should call it 2D homogenous coordinates. But many websites say it's ...
S. M.'s user avatar
  • 211
0 votes
1 answer
340 views

Perspective transformation is perspective projection? [duplicate]

I know that ( Reference )in transformation source and destination has same coordinates dimensions. But in projection destination coordinate system has fewer dimensions than the source coordinate ...
user avatar
1 vote
5 answers
2k views

Existence of vanishing point

Consider the following example of perspective projection: I have one railway track with two parallel lines meeting at the point $X$ at infinity which is the theoretical approach. This X is called the ...
user avatar
1 vote
0 answers
68 views

3D shearing w. r. t $x$-axis [closed]

Shearing in $X$ axis is achieved by using the following shearing equations- $X_{new} = X_{old}, Y_{new} = Y_{old} + Sh_y × X_{old}, Z_{new} = Z_{old} + Sh_z × X_{old}.$ My question is during $Y_{new}...
user avatar
3 votes
1 answer
848 views

Difference between 2D and 3D pipeline

2D transformation and viewing: The camera projects the 2D world co-ordinate $(x_w, y_w)$ on its projection plane which co-ordinates $(x_v, y_v)$. 3D transformation and viewing: The camera projects the ...
user avatar
1 vote
2 answers
306 views

Difference between perspective and parallel projection [closed]

We know that in orthographic Projection Projectors (projection vectors) are perpendicular to the projection plane. And in Perspective Projection Object positions are transformed to the view plane ...
user avatar
2 votes
1 answer
220 views

$P^2$ vs projection plane

I want to explain what I understood of definition of the two things. Projection plane: The general processing steps for modeling and converting a world coordinate description of a scene to device ...
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