All Questions
2
questions
-1
votes
1
answer
171
views
Why we calculate z buffer value from plane equation $AX+BY+CZ+D=0$?
Suppose in perspective projection $(x, y, z)$ coordinate projects to point $(x_p, y_p, z_{vp})$ in projection plane $AX+BY+CZ+D=0$ where projection plane kept at $z_{vp}$ position. And the plane $AX+...
3
votes
3
answers
3k
views
3ds max: Z-fighting when working with Large Objects
I had a z-fighting/z-clipping issue with a scene containing some very large objects yesterday in 3ds max. It can be seen in the image below:
For some reason downscaling the scene significantly (a ...