All Questions
Tagged with projections 3d
35
questions
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19
views
How to extract points corresponding to faces from cube map projection (CMP) of panorama from point cloud data
I am working with the standford2d3d dataset http://buildingparser.stanford.edu/dataset.html which contains panoramas of various scenes and a .mat file of the point cloud information of all the scenes. ...
2
votes
1
answer
1k
views
Intrinsic Matrix vs Perspective projection matrix
I was going through the camera matrix explained in the wikipedia article and understand how the matrix K \begin{bmatrix}f_x&s&x_0\\0&f_y&y_0\\0&0&1\end{bmatrix} is built. The ...
0
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31
views
Object appears in unintended parts of the screen when using manual WorldToScreenPoint
Hy guys I'm new to 3d graphics and i lack some Linear algebra knowledge. I tried to recreate Unity's worldToScreenPoint method with kotlin on android. I copied some code from their forum and wrote ...
0
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37
views
3D engine projection distortions
I'm trying to write my own 3D engine using Python and Pygame.
I have successfully implemented rotation and projection matrices to display 3D models. However I am so far unable to implement translation ...
0
votes
1
answer
120
views
Keep constant number of visible circles in 3D animation
I have created a 3D animation with a perspective projection of white circles moving randomly in a fake 3D space projected on a 2D computer screen (GIF 1).
Since I need to keep the same number of ...
3
votes
3
answers
3k
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3ds max: Z-fighting when working with Large Objects
I had a z-fighting/z-clipping issue with a scene containing some very large objects yesterday in 3ds max. It can be seen in the image below:
For some reason downscaling the scene significantly (a ...
4
votes
1
answer
1k
views
How to derive Field of View (FOV) angles from a 2D projection
I'm looking for some guidance.
I'm not sure if this is possible, and I'm not sure where to start.
I need to measure the FOV angles of a first-person, 3D game using only gameplay screenshots.
I'm bound ...
2
votes
0
answers
189
views
Finding Camera projection matrix from known input and output
Lets say I have a rectangle with known coordinates in 3D scene, and I'm projecting it using pin point camera to the plane (screen).
You can imagine it deforms on the screen per camera transformation ...
1
vote
1
answer
72
views
What fields should a camera class have?
For a good and scalable project structure, what fields would you add to a camera class, apart from its position and orientation? Should I add the near and far planes? Or should that be global, what ...
2
votes
1
answer
425
views
3D homogenous coordinates versus 4D homogenous coordinates
We know that any 2D point $(x, y) $which represents as 3D homogeneous coordinates is of the form $(x, y, 1)$ which is the points of projective plane $P^2.$
If I use the same concepts for 3D points $(...
0
votes
1
answer
506
views
Why is the z direction away from the screen/viewer?
I wonder what is the reason that when z increase, the objects appear far away and when z is negative, the object is behind the camera?
-1
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1
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171
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Why we calculate z buffer value from plane equation $AX+BY+CZ+D=0$?
Suppose in perspective projection $(x, y, z)$ coordinate projects to point $(x_p, y_p, z_{vp})$ in projection plane $AX+BY+CZ+D=0$ where projection plane kept at $z_{vp}$ position. And the plane $AX+...
3
votes
2
answers
277
views
$(x, y, 1)$ is 2D homogenous coordinates or 3D homogenous coordinates?
We know that $(x, y, 1)$ are the homogenous coordinates of a 2D point $(x, y)$. $(x, y, 1)$ has 2 degrees of freedom. That's why we should call it 2D homogenous coordinates. But many websites say it's ...
0
votes
1
answer
340
views
Perspective transformation is perspective projection? [duplicate]
I know that (
Reference )in transformation source and destination has same coordinates dimensions. But in projection destination coordinate system has fewer dimensions than the source coordinate ...
1
vote
5
answers
2k
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Existence of vanishing point
Consider the following example of perspective projection: I have one railway track with two parallel lines meeting at the point $X$ at infinity which is the theoretical approach. This X is called the ...