All Questions
3
questions
2
votes
1
answer
121
views
Y axis inversion in 3D rasterization
What is the correct way to invert the y axis during the 3D projection?
I see a lot a people doing:
...
0
votes
1
answer
882
views
Understanding the near clipping plane
I don't understand something about the near clipping plane. It's there to avoid the division by $0$ but when we compute the pixel coordinates, we just need to multiply by the clipping plane to clip ...
0
votes
1
answer
506
views
Why is the z direction away from the screen/viewer?
I wonder what is the reason that when z increase, the objects appear far away and when z is negative, the object is behind the camera?