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All Questions

2 votes
1 answer
121 views

Y axis inversion in 3D rasterization

What is the correct way to invert the y axis during the 3D projection? I see a lot a people doing: ...
Voko's user avatar
  • 269
0 votes
1 answer
882 views

Understanding the near clipping plane

I don't understand something about the near clipping plane. It's there to avoid the division by $0$ but when we compute the pixel coordinates, we just need to multiply by the clipping plane to clip ...
Voko's user avatar
  • 269
0 votes
1 answer
506 views

Why is the z direction away from the screen/viewer?

I wonder what is the reason that when z increase, the objects appear far away and when z is negative, the object is behind the camera?
Voko's user avatar
  • 269