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Unanswered Questions

1,186 questions with no upvoted or accepted answers
0 votes
0 answers
1k views

How do I exclude an object from AO in Blender Cycles?

I have a scene where black text is on a gray surface. With AO, this makes the text are to read. I want to eliminate AO on the gray surface so I can see the black text, but keep it in other details ...
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0 answers
246 views

Problem faced while using matcap in blender 2.79b

I faced some problems in Blender using Matcap. When I select different different textures in Blender Matcap, the texture doesn't change.
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0 answers
4k views

Why does my normal map not work with the Principled BSDF shader?

Hey guys, I have a fairly simple problem that i simply can not get past. I've connected 3 image textures (Color, Gloss and Normal) to the Principled BSDF shader. The Base Color and the Gloss seem to ...
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0 answers
122 views

Object Gradual Fade To Transparent

Does anyone know how to make an object gradually fade to transparent in a specific direction. An example would be a person walking through and invisible door. So as their foot enters it becomes ...
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0 answers
60 views

Split Edge modifier split undesired edge

Here, is the model applied Edge Split modifier. Currently no sharp edges and split angle is 30 degrees. Near the cursor, you can see that split edges in front slope, in red rectangle. And this is ...
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0 answers
157 views

How to get geometry normals in cycles like in blender internal?

I need view dependent normal output in cycles, is it possible to convert things somehow?
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0 answers
825 views

Make a glossy, plastic-like texture with an alpha-channel?

I have a can model in a lighting environment. The labels I need to put on the cans have an alpha channel that need to have metal shining through it. Here is my node setup at the moment. I just started ...
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0 answers
78 views

Atmosphere and alpha chanel

I have 2 planes with a png texture and alpha channel, I also have a atmosphere effect by sun light. When I see it in rendered viewport shading its ok, but when I really render the composition the ...
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273 views

Black streaky artifacts in cycles renders

I'm making some models for a model pack I'm working on, and there are black "streaks" all over my models. There are no overlapping faces, no hidden objects, or any duplicate vertices. The material is ...
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0 answers
151 views

How can I reproduce in Blender face shading effect produced by Meshlab?

I have two models loaded in Meshlab: M1) A ply file containing vertex-painted mesh representing a human face. M2) An obj file representing a quadrilateral stored as 2 faces (triangles) texture ...
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828 views

Where are all the new features in 2.79B?

Where is the new principled-volume shader, the displacement node, and the random-walk falloff in the subsurface node? These features are in the 2.79 nightly build but not the latest release.
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76 views

Is it possible to edit certain property values in the Principled Shader when using a Normal map as a Bump map?

What I mean by this is for example, if I connect the normal map into the Metallic property of the Principled shader, is it possible to change the intensity or the amount of impact that the Normal map ...
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224 views

Make Surface Subdivision bend the mesh

I have a problem, I want to make a simple engine design. But whenever I apply the SubSurf modifier, I run into a problem.Here are some pictures: The corners of the flaps are not positioned well! I ...
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0 answers
458 views

Material colors of faces set to specific random ones by node editor

I figured out so far to make different objects with the same material and a color ramp in the nodes editor be chosen to have one of those colors somewhere in the ramp sceme. When I now got for example ...
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717 views

Light source direction/position as Texture Coordinate

is there any way to use a light source' position/direction as a control for "Texture Coordinate" in the node editor? (in cycles) So that when I move the light source around it adjusts the coordinates ...

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