Unanswered Questions
963 questions with no answers
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Show the Image of the selected Image Texture Node in Image Editor
I dug up this old post about a CMYK-ish shader:
Blender halftone pattern filter
In the blend file you can load from there, you find that whenever you select an Image Texture Node the image will show ...
2
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0
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321
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Differences between Principled bsdf and other shaders
The Blender docs states:
The emphasis on compatibility with other software means that it
interprets certain input parameters differently from older Blender
nodes.
With that in mind there are only ...
2
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0
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141
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How to mix and animate a lot of shaders
So I have 12 shaders of rather complex materials. I need to be able to smoothly mix between these shaders and be able to animate this mix.
At the moment I have this setup (12 shaders into a mix shader ...
2
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How to achieve this shading/lighting
Can anyone help me to achieve similar color and lighting scheme as in the model below? So far, I've tried texture coordinate and color ramp nodes, couldn't get the desired result.
2
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502
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Does anyone know the best way to change shadow colors?
I have used the shader nodes to almost get what I want, however I am running into many difficulties. I am making isometric 2D sprite art to a mod an existing game so I need to work within the confines ...
2
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Blender Refraction BSDF too dark
as you can see in the first picture if i use an refraction shader on a plane in front of the fire/persons it´s way darker then without. I want to use it for an heat distortion because of the fire. I ...
2
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334
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Basrelief node setup for rendering height map
H i , i want to convert a 3d model to a basrelief using cycles node setup and render it in a height map i achieved this results but thats not what i wanted , i want to find a way thru node setup that ...
2
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Is it possible to blend a normal map with Matcap style shader?
I was wondering if it's possible to take a tangent normal map and blend it with a matcap style normal shading similar to what's done in the sketchfab viewer?
In Cycles by the way.
This is my Matcap ...
2
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327
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Applying Specular Highlights Separately? (Eevee Nodes)
For a bit of context for what I'm stuck on: I'm working on an original anime/toon shader for skin. It takes the base texture colour and applies a colorramp-ed shadow from a principled bsdf shader with ...
2
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462
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Is it possible to bake a volume shader into vdb?
I made a cloud shader but I would like to export it as vdb. Is there any way to do this? It doesn't have any fluid simulation.
2
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561
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How to access triangle vertices and their attributes in shader nodes
Is there a way to access the attributes of a triangle or face associated with the currently processed fragment? I see that we can get barycentric coordinates for each face using Geometry node -> ...
2
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106
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Hierarchical Voronoi?
I'd like to vary the size of Voronoi cells (from the Voronoi Texture node) depending on a vertex attribute. The final goal is to have larger and smaller scales on a procedural creature's skin, ...
2
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Beginner help with Old-Style Vehicle Lights
I've been using blender seriously for all of a week now, but I have experience with modeling, texturing, and the generalities of 3D modeling from other programs.
My current project involves texturing ...
2
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0
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614
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Disable ambient occlusion for a specific material (eevee)
How can I disable ambient occlusion for just a single shader? I’m rendering with Eevee.
For example, I’d like everything but the grass to have ambient occlusion enabled.
I’ve enabled ambient occlusion ...
2
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503
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Is it possible to render shadows pixel perfect to UV textures without modifying Blender's source code?
To match the style of low poly pixel textured art, I would like to render shadows onto other meshes (at the very least a flat ground plane) with shadow values snapped per pixel of the UV of other ...