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Unanswered Questions

1,184 questions with no upvoted or accepted answers
3 votes
0 answers
266 views

Recreating colored glass shader from VRay/Max to Blender/Cycles

Edit: Blend file: I am converting a somewhat simple scene from 3DSMax/VRay to Blender/Cycles. I'm almost done with the conversion, but I am having trouble with matching the glass shader used in the ...
3 votes
1 answer
93 views

Using CFD temperature data to generate lighting

I have a VTK file that contains volumetric data on the temperature at different points on a flame. It has been obtained using a CFD simulation, with the file containing different values of temperature ...
3 votes
0 answers
69 views

Is it possible to shade objects in Cycles based on Z gradient, to highlight/darken edges?

I'd like to shade the edges of my objects darker, like a toon shader, based on abrupt Z depth transitions to neighboring pixels -- in other words wherever the Z gradient is high, darken the image. I ...
3 votes
0 answers
71 views

Accessing the Render Engine Type as a String from a Driver Expression

I am trying to make a Render Engine switch for node-trees, that will give control over ignoring or using certain node-chains depending on what render engine is used. This is basically an improvement ...
3 votes
0 answers
71 views

What happened to the color pallete?

Why don't I get the normal color pallette in my material? what happened? I've never seen this before. My color palette is seemingly faulty. I am sure it is not, rather I am surely at fault, but I ...
3 votes
0 answers
133 views

Displacement on Particle Location

I am trying to create a shader which uses displacement to create a dent in an object with a hair particle system, based on the locations of the hair particles. The strawberry I have created is setup ...
3 votes
0 answers
1k views

How to create a SOBEL shader?

I've been curious as to how recreate the sobel (edge detection) node from the compositor into the shader editor. It seems the general method consists to create an highpass image and then use a mixmode ...
3 votes
0 answers
102 views

How to stack displacement nodes?

When using displacement modifiers, you can use the resulting mesh normals of the first displacement as the base for the second, such that the end result is a 3 dimensional displacement. For example, ...
3 votes
0 answers
66 views

Cycles - How to transfer information from a shader to another non-destructively ? (no baking)

How can we non-destructively (witouth baking anything into vertex color nor bitmap) transfer information from one shader to another within cycles ? Here's an example : Here is a simple proximity ...
3 votes
0 answers
705 views

How to export blender material as .material file and GLSL on Blender 2.8

I've seen alot of tutorials that explain how to save material and import it via append file but i wanted to export the material node as .material file and if possible, convert it into GLSL shader ...
3 votes
1 answer
1k views

How to create a feathered border around an object?

This is the best way I could possibly phrase this question. What I want to do is mix two different materials. I want to use the secondary material to catch the rimlight of the object, but I only ...
3 votes
0 answers
1k views

How does a shader detect if two objects overlap

I saw this shader (https://www.youtube.com/watch?v=L2Du5F7PfQM - an animated procedural water toon shader) . It says (in it's blender market page - https://www.blendermarket.com/products/pure-toon-...
3 votes
0 answers
563 views

Jagged edges using a toon shader and Evee

I am trying to create a cartoon style render using evee with light reflections on the material (wich is suposed to be metal). I tried everything like subdividing, auto smooth, changing shadow ...
3 votes
0 answers
465 views

How to convert a world generated Texture Coordinate into Object Texture Coordinate

In the material shader editor, one can use a Texture Coordinate from the Input, like generated, UV, object, etc. For example the object texture coordinate,the main benefit is that it will allow you ...
3 votes
0 answers
110 views

texture mapping without texture being mirrored on other side of object

I have a cylinder I want to map a texture to. To specify the location of the texture I use an empty. In the material node editor I then use the object function of the texture coordinate node and ...

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