Unanswered Questions
1,465 questions with no upvoted or accepted answers
3
votes
1
answer
515
views
Distorted highlights when rendering microscratches (bump map)
I'm trying to create a 'spiderwebbing' / 'swirl' effect caused by microscratches around highlights, but for some reason get triangular rays instead of a round halo. I've tried loads of scratch ...
2
votes
0
answers
44
views
How can one randomize both instance topology and instance shading variation across object instances?
I created several parallel instances of a wooden beam object using the following Geometry Node Tree:
And with the following Shader Node Tree:
As expected, each instance of the beam has the same ...
2
votes
0
answers
25
views
How can I get the final evaluated material color of each face?
I want to be able to get the final evaluated color for each face regardless of what shader node setup I have. I just want to get the final color result flowing into the Base Color socket of the ...
2
votes
0
answers
85
views
How can I get the light direction vector without the roll values?
From watching videos and looking at other posts, it seems like the common way is to just straight up copy the sun's rotation values for the light direction vector. However, this also copies the roll (...
2
votes
1
answer
30
views
Fix Crease Where Two Objects Meet
Goal: To get the two objects (mountain and flat plane) to have a seamless transition while still keeping them as separate objects.
What I've Done: I made it so that the mountain texture fades to the ...
2
votes
0
answers
131
views
RG(B) Map to create a toon/cel face shadow mask
First time modelling a proper anime-style character. I've been trying to create some smoother toon/cel shade-style shadows for the face of a character, I saw an idea used for Unreal that used an RGB ...
2
votes
0
answers
44
views
Does anyone know how to get the color of the light?
I've been trying to figure out how to create a shader in the shader node editor that will take the color of whatever light is hitting the object and put that color all over the object. My intention is ...
2
votes
1
answer
263
views
Is it possible to generate curvature mask from geometry normal?
I want the smooth and sharp curvature mask of geometry so that I can use it in a mix color > factor. I know we can do with ...
2
votes
0
answers
128
views
Normal/Bump maps causing flat shading
Whenever I add a normal/bump map to a smooth object the shading goes flat. Even on a UV sphere the issue remains. The shader is only using procedural textures so I can't change anything to non-color ...
2
votes
0
answers
52
views
Default alpha value from attribute node
I was trying to use the alpha channel as an "exist" factor for a color attribute inside the shader editor and I discovered that the default value for this channel (as default I mean the ...
2
votes
0
answers
38
views
How to shade a mesh according to UV distortion / mesh size?
I'm trying to create a reasonably-accurate article of clothing for a character. Unfortunately, cloth simulation is... very challenging for this particular case, and while I am using some simulation as ...
2
votes
1
answer
444
views
How do I make a smooth shaded mesh not look weird?
I'm someone who wants to try and make a game and modelling is one o the aspects I'm trying to learn. I'm new here in blender and I don't know a whole bunch yet. But I'm trying to cut a shape of a lego ...
2
votes
0
answers
108
views
Transparent eyebrow mesh start glowing if subsurface translucency map is added to skin (Cycles)
I'm making a lowpoly game character (using Blender 3.3.1).
It is one mesh and has 3 materials on it. The eyebrows/lashes material is transparent.
If I add a subsurface translucency map to the skin ...
2
votes
0
answers
217
views
Distance to nearest edge in a shader
I made a procedural polka dot shader. It's applied to a flat n-gon, rounded via subdiv surface modifier.
I'd like to eliminate all dots that are not fully contained inside n-gon edges. To do this the ...
2
votes
0
answers
58
views
Turning on/off .psd layers inside Blender
Is it possible to turn on or off the visibility of specific layers on a .psd file from within Blender? Or better yet: pick Layer Comps within Blender.
I'm asking so that I might use a single .psd file ...