Unanswered Questions
5,372 questions with no upvoted or accepted answers
4
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How to transfer a shape key between different meshes?
As the title says how would I go about transferring a shape key between two different meshes? The meshes I am using have a similar shape and topology (esp. with area that is affected by the shape key) ...
4
votes
0
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103
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GameEngine: KX_BlenderMaterial vs KX_PolygonMaterial
I have a question about the material types in the game-engine.
e.g.:
2.66 Blender API - KX_PolyProxy(SCA_IObject)
2.66 Blender API - name ~ The material of the polygon.
When is the material a ...
3
votes
0
answers
26
views
Cycles and OSL : how to implement a custom closure
I'd like to implement a custom shader in OSL (Open Shading Language) to reproduce the Hapke reflectance model (it allows to visualize the opposition surge effect, visible on the moon for example).
I ...
3
votes
0
answers
110
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How can I optimize this Minecraft-style flood fill voxel lighting system I made in geometry nodes?
I made this flood fill/breadth-first search style voxel lighting system using geometry nodes. However, due to the wonky set-up I have in the repeat zone, it lags quite a lot when the light is moved. I ...
3
votes
0
answers
52
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How do I clean up this mesh?
I beveled this edge on the mesh and tried to fix the topology so i could apply another bevel modifier to some edges, but i still struggle to understand how the mesh works. How can i solve these issues?...
3
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0
answers
122
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3D Gaussian Splatting looks strange after import
I am trying to import a 3D Gaussian Splatting scan into Blender using the plugin from this tutorial. But for some reason, the scan looks terrible in Blender (although in Unreal it looks like it should)...
3
votes
1
answer
41
views
how to create rounded beveled inset
I'm just getting started (2 weeks) with blender and have succeeded in creating everything I set out to create using guides and tutorials, but I am stuck on my current challenge. I am trying to model ...
3
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0
answers
310
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Experimenting with creating an opal-like material (UPDATE)
I've been wanting to create a material that attempts to mimic the look of a white opal gemstone. The biggest issue I am having is figuring out how to effectively create the streaky rainbow effect on ...
3
votes
0
answers
120
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Complementary Colors using the Color wheel
In Photoshop, I can find the complementary color easily by adding 180 to the Hue (or subtracting 180, if the Hue is already over 180).
Since Blender maps the color Wheel from 0 to 1, shouldn't I ...
3
votes
0
answers
304
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What happens to UV Tangents when using Custom Normals?
Tangent Normal mapping is done with the mesh Normals and UV Tangents. For it to work, these are supposed to be consistent with those used when baking, and orthogonal to each other. When you set Custom ...
3
votes
0
answers
1k
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How to recreate PS1-style vertex lighting?
How would I recreate per-vertex lighting for a PS1-looking model? Vertex colours almost work, but they do not account for lighting. Is there a solution?
Example render:
3
votes
1
answer
343
views
Geometry Node Attribute Unusable on Density (Shader Nodes)
I've found something weird. I have an Fac Attribute in my geometry nodes (it's a simple gradient). When I use it in Shader Nodes, it works, but not for the density value on volume absorbtion or volume ...
3
votes
0
answers
62
views
How do I construct a tangent curve path for a conveyor belt?
I would like to create a curve path for a planar mesh to follow with curve modifier. The curve path could be a curve from the start or converted from mesh to curve. So essentially I want a workflow ...
3
votes
0
answers
53
views
3
votes
0
answers
472
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Dilate/Erode image in Shader Editor?
In the compositor you can dilate/erode an image based on pixel brightness, like this :
I'm wondering if there is a way to do the same in the Shader Editor (maybe with some clever vector math?).
I'm ...