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Unanswered Questions

5,372 questions with no upvoted or accepted answers
0 votes
0 answers
9 views

Physic issue direction with shop bag

I have an issue with shop bags in particular with the center raw that doesn’t fall down correctly with gravity and cause some issue in the final part. As second error the raw on the right gives issue ...
0 votes
0 answers
19 views

How to fill a loop?

How should I go about filling this area between these two edges? Because it's a loop, I can't just make it one face, but how should I go about filling it as smaller faces?
1 vote
0 answers
11 views

Why does some of my models keep randomly going to the blender origin?

Many times when working in blender I see that some of the models I make go back to the blender origin. I am not sure why this happens, but I assume its some setting i keep pressing by mistake. It's ...
1 vote
0 answers
14 views

Missing objects in the collections

I'm having a problem with objects showing up in the collections I can add a new object just fine and it shows up. I've added a cube however it isn't showing up here. Not sure what I've done so I don'...
0 votes
0 answers
16 views

How can I make the design on the base of my 3d scythe model?

I am a newbie who only knows some basics of blender and currently trying to learn it. I have first tried to make a dagger and after some tries made this (my first 3d model): And currently I am trying ...
0 votes
0 answers
11 views

Edge Crease for fine detail not working

I'm still a beginner and not sure if the edge crease is the best way to go about what I'm trying to accomplish, but basically, I'm trying to make a thin, 90 deg. cut into the outsole of this shoe. I ...
1 vote
1 answer
18 views

Is there an easy way to split a large object into 3d printer-sized components without having to manually create 'dowels' for alignment?

I design objects destined for 3d printing. Some are too large. I would like to separate these objects into parts, but I typically add cylinders to form a 'dowel' on one part and a hole on the other. ...
0 votes
0 answers
13 views

Modeling the body of a character

I am trying to model Domo in blender but am having issues figuring out how to create the body shape, specifically the curved area at the bottom where the legs sit. What would be the easist way in ...
0 votes
0 answers
11 views

Binding of machine gun ammunition chain

I made the skeleton of a machine gun, and because I want to achieve the effect of the remaining bullets disappearing bit by bit after finishing the bullet in UE, the parent-child relationship of my ...
0 votes
0 answers
24 views

Can someone explain why this pops up when i hit control right-Click

I even search in the keymapping to make sure it was still mapped to extrude to cursor or add
0 votes
1 answer
19 views

EEVEE NEXT: Hard Shadows of SunLight with ToonShader

does anybody here know how to achieve harder edges on the sunlight, falling through the window? I didn't seem to find adjustments that do the work, so I thought I'd just ask if anybody has an idea. ...
0 votes
1 answer
26 views

Geometry Nodes: How Can I make an Organic Vein system?

I want to make a geometry system that takes the volume of a mesh and first makes a bunch of sphere instances in the volume (these are stars) then the system makes pathways and organic vein-like ...
0 votes
1 answer
33 views

How to model an object to follow a curve/path

I am wondering how to extrude the highlighted object to make it follow the black path towards the ground? I have tried using bezier curves and an array and that doesnt give me the result I want. I ...
1 vote
1 answer
80 views

Toon shader broken in Eevee 4.2

System Information Operating system: Windows-11 64 Bits Graphics card: NVIDIA GeForce GTX 3070. Pilote version : 560.70 Blender Version: Blender 4.2 LTS Hi guys! The new Eevee version is out and I ...
0 votes
0 answers
19 views

No vertexes where edges connect

Never seen this one before. I tried to move selectes faces in edit mode as usual, and saw this: it looked like some vertices moved and some stayed, so I went to the vertex mode and saw this: Looks ...

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