Unanswered Questions
4,486 questions with no upvoted or accepted answers
4
votes
0
answers
254
views
Jagged shadow with custom toon shader
I'm trying to render (using EEVEE) a couple of objects with very simple toon shaders but I can't get the shadows right. I want hard shadows but right now they are all weird-shaped.
Here is what I ...
4
votes
0
answers
192
views
Custom nodes, node limits, and compile times
I am working with some very complex custom toon shaders in Eevee. This causes several problems. First, the compile times are atrocious. Second, I am in danger of hitting the node limit if I also use ...
4
votes
0
answers
400
views
Is it possible to apply ocean modifier for only one face of geometry?
I was trying to recreate this illustration with my limited knowledge.
And while doing that I tried to follow some tutorials. In one of the tutorials, the animation done with ocean modifier and ...
4
votes
0
answers
2k
views
Custom Renderer as an Add-on
I have been writing a custom raytracing renderer in C++ and I would like to natively integrate it with Blender 2.8 as a custom renderer. I know that this is possible, as I have seen many projects (for ...
4
votes
0
answers
343
views
How do I render Big Buck Bunny in the year 2020?
I downloaded the .zip of project files for Big Buck Bunny (from http://distribution.bbb3d.renderfarming.net/blender/ ). There are 3 directories: 2d, 3d, post. I loaded up 2d/00_00.blend into blender ...
4
votes
0
answers
1k
views
'image as plane' is always low quality than the original image
How can I render 'image as plane' with the same quality as original image?
The quality of image is always blurred and has a faint color.
This is how I did it.
(*Increased the resolution of the ...
4
votes
0
answers
660
views
Lighting/glare issues with Eevee
I have a lighting problem with Eevee, this is the rendering without baking indirect lights and reflections:
nothing strange here. But if I bake lights it render like this:
as you can see there is ...
4
votes
0
answers
474
views
Plane-object displayed in background while beeing in front (Eevee Viewport)
Some plane-objects are being displayed in the background while being in front. Is this a bug or am i missing something Eevee-specific?
All the plane objects were joined while uv-projecting from top-...
4
votes
0
answers
569
views
Eevee Linear / Cubic Texture Interpolation Complex Node Issue / Bug
A friend has been working on a project, and they have run into issues with using Linear Interpolation & Cubic Interpolation with their complex node tree.
This node tree will be working with low ...
4
votes
0
answers
134
views
Cloth simulation drive rig rendering issues
Goal: Create rig with springy bones for i.e. auto belly fat simulation.
Issue: When rendering I'm unable to see spring effect on bones that are driven by objects with is driven by cloth simulation. ...
4
votes
0
answers
1k
views
Point cloud animation
I have around 5500 .ply files, which amount to about 7 GB of point cloud data; each file is one frame of animation.
Is there any feasible way of importing this into blender for processing? I am ...
4
votes
1
answer
774
views
Fluid simulation only shows the domain
I was making a fluid simulation, but when I try to bake it, it only bakes the domain. The fluid doesn't appear from the inflow. Do you know why? Thanks.
This is what appears when i render
4
votes
0
answers
1k
views
How to turn on Anti-Aliasing in EEVEE?
It doesn't seem to be working when I click render viewport with EEVEE.
It's okay in the viewport but after render it's bad.
4
votes
0
answers
142
views
What exactly happens when Blender 'Synchronizes objects' at render time?
In effort to reduce render times between each frame (Eevee renderer), I've retopo-ed and made sure there are least amount of polygons possible, but I've reached the point where I can't sacrifice any ...
4
votes
0
answers
865
views
How do you render lines in EEVEE/Cycles
I am trying to convert my workflow over to Cycles/EEVEE since the Blender Renderer will no longer be available. A fair bit of my product is drawing lines or paths in the scene (such as below which ...