All Questions
Tagged with texture-coordinates geometry-nodes
28
questions
12
votes
1
answer
14k
views
Geometry Nodes - Image texture mapping. How to?
How to manipulate an image texture mapping in geometry nodes?
For example to use "generated" or "object" mapping, like in shader editor, also how to scale a texture
9
votes
2
answers
5k
views
Texture Coordinate Node for Geometry Nodes?
There is Noise Texture Node for Geometry Nodes, and, just like Noise Texture Node for shading, they accept a vector input which's default value is Generated texture coordinates in both cases. But in ...
5
votes
3
answers
2k
views
GN: How to pass an instancer's localized texture color to its instances?
How can Geometry Nodes be used to generate instances that inherit the texture color of their emitter/instancer?
Reference image of desired result:
(Above: screenshot by quellenform)
There is already ...
4
votes
2
answers
684
views
How to normalize distances of each voronoi cell?
this is the default distance output of a voronoi texture, 3D/F1/Euclidean
I would like the distance to be normalized for each cell, meaning that the centers of all cells should be black & fade to ...
3
votes
1
answer
119
views
How to use the contact area between the instance and the mother object as texture coordinate in shader?
Goal
The yellow color should only appear within the area where the water droplets contact the purple wall. Consequently, the wall area outside of the water droplets should be purple; and the wall area ...
3
votes
0
answers
215
views
How can I create custom texture coordinates for a volume?
My ultimate goal: I’d like to create procedural cirrus clouds (long, thin, feathery high altitude clouds), ideally shaped fairly directly, e.g. with a curve. There are some very good procedural cloud ...
2
votes
1
answer
553
views
Emulate "Sphere" image texture in Geometry Nodes
I would like to use an image to adjust geometry of a sphere. I am using an icosphere to avoid the loss of resolution near the equator.
In the shader node this is accomplished with this setup.
In ...
2
votes
1
answer
3k
views
Is it possible to use an already UV unwrapped in Geometry Nodes without losing the UV map?
I will use an example to explain more clearly my question: so, I have this object (called "Circle"), already unwrapped and with a texture applied:
Now, if in the Geometry Nodes editor I add ...
2
votes
2
answers
494
views
Texture coordinate on geometry nodes rope from Default Cube's tutorial (texture coordinates over profile curve) [duplicate]
I was trying to follow this tutorial to create a rope using geometry nodes:
https://www.youtube.com/watch?v=2VzYMah-nTg And at 10:14 he does a step where he uses the curve parameter factor as a ...
2
votes
1
answer
984
views
How to get the "Window Texture coordinates" in Geometry nodes?
Could anyone please help me in finding out how to get the "Window" Texture coordinates that is found in texture coordinate node in shader editor?
The window coordinate node in the shader ...
2
votes
0
answers
105
views
Mapping gradient texture coordinates in Geometry Nodes [closed]
I'm using Blender to create stylized landscape panoramas. I have a Digital Elevation Model (DEM) that I'm using as a height map in an image texture shader node to displace a plane (using Cycles ...
1
vote
1
answer
238
views
How to create different variations of my plank?
I've created a plank and the goal is to create a wooden floor. Is there a way to make the pattern on my plank different when I duplicate it? Is there a way to do this without sculpting a whole ...
1
vote
2
answers
855
views
Animate mesh by Geonodes and noise texture
How I can animate my object (separated mesh) with geonodes and noise texture?
1
vote
1
answer
319
views
Geometry nodes attribute sample texture precision?
So i've been using the attribute sample texture node in blender 2.93. unfortunately it is very unprecise.
in this image the red objects are scattered according to the texture while the white pattern ...
1
vote
3
answers
40
views
how do i set up a material so that im able to set up the falloff of an volumetric object from its surface?
how do i set up a material so that im able to set up the falloff of an volumetric object from its surface? i basically want the density at the center of the object to be normal while i can make the ...