All Questions
Tagged with texture-coordinates shaders
44
questions
1
vote
0
answers
252
views
Is it possible to control particles with shader's texture?
I have this shader where gradient goes through an object and changing its color to red. I control this animation with an empty.
I would like to add particles to the yellow part. Is it somehow possible ...
1
vote
1
answer
912
views
How to fix shader warping and stretching on uv sphere
I'm learning procedurally generated shaders, and have a few questions related to Object/uv coordinates. I'm having some problems with stretching and an obvious seem. I've been messing around with this ...
0
votes
0
answers
679
views
Adjust mapping of displacement texture in EEVEE?
Because EEVEE requires the use of the displacement modifier rather than the displacement channel in the shader editor, is there a way to properly adjust the corresponding height map in parallel to the ...
5
votes
2
answers
1k
views
Procedural Chrono Trigger portal
I'm working on a project and I stumbled upon a problem, to make things short, I have to make a procedural portal with the Chrono Trigger style.
My approach was using a wave texture with polar ...
0
votes
1
answer
56
views
Question about Shading
I'm new to this website and i am new to Blender 3d so i have a question about shading.
Right now i am making an object and i am trying to tune in with the shading by adding some Texture and etc right ...
2
votes
2
answers
143
views
Having a material reveal itself along the object's path? -- For Lightning
Hello. I'm attempting lightning in Blender using Eevee. Referencing a video on Youtube, I created the material shader for the lightning bolt. In it, I am supposed to be able to create the "strike&...
1
vote
0
answers
109
views
Texture coordinate isn't working as desired when shading distributed plane with icospheres using geometry nodes
I'm trying to create an animation using a plane distributed with icospheres that is affected by another shape using the proximity attribute in geometry nodes.
Now the problem is when I use a texture ...
1
vote
0
answers
233
views
Look up vertex' attributes, given a 3D texture position (in shader nodes)
Is there a way to access the (possibly interpolated) vertex attribute of the closest vertices in a shader node, given a 3D position? In a CPU-based program, I'd use a k-d tree and search for the ...
3
votes
0
answers
179
views
Procedural tile texture with different column width and tile lengths
I'm quite new to textures in Blender and still trying to understand how to create procedural textures using nodes. I'd like to create an approximation of these tiles. There are three column widths, a ...
0
votes
1
answer
263
views
Shadow culling in shader for uv projected texture
I'm trying to make a projection using the uv project modifier :
But I would like to project only once (don't re-project behind at the place where it should be shadow)
Would it be possible to use a ...
3
votes
3
answers
699
views
How do I custom set the origin when use the mapping node?
I'm going to use the mapping node to rotate my X-mark texture.
However, the origin isn't centered on the X-mark.
How do I custom set the origin when I use mapping nodes?
Test Chris's Answer
The ...
2
votes
2
answers
421
views
How to set up Vector for a radial Voronoi Texture without a Texture Seam
does anybody know of a way to make a similar looking texture that scales from the centre outwards without having a seam (see picture)?
anything that produces a texture of some kind of cones that ...
2
votes
1
answer
999
views
OSL Texture Mapping [duplicate]
I'm new to OSL and Blender. I'm using the following code to generate a circle on a plane. The plane, however, appears to be split into two triangles. Can anyone explain how to fix this so my OSL ...
6
votes
2
answers
4k
views
What is the difference between "Generated" and "Normal" texture coordinates?
I cannot understand from the documentation the difference in the Texture Coordinate node (in Shader) between Generated and Normal, and even the purpose of the Texture Coordinate node itself, which I ...
4
votes
2
answers
2k
views
How can I create procedural tiles with uniquely seeded textures for each one? [Updated]
My goal with this experiment was to create a procedurally tiling floor where each tile is unique.
After messing around for a while, this is what I came up with:
Result:
I was really pleased, until I ...