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0 votes
1 answer
22 views

Geometry Node Window co-ordinates for vertical content

I have a test project that outputs Window co-ordinates from Geometry Nodes (so a texture can be projected onto a material from a camera + alternate angle views can be rendered) How to get the "...
KitOaken's user avatar
0 votes
1 answer
77 views

How to randomise bevel weight?

This answer has a noise texture control the value of the bevel_weight_edge attribute in geometry nodes – but it doesn't work for me (the texture is too stretched): ...
Don Cheadle's user avatar
1 vote
3 answers
40 views

how do i set up a material so that im able to set up the falloff of an volumetric object from its surface?

how do i set up a material so that im able to set up the falloff of an volumetric object from its surface? i basically want the density at the center of the object to be normal while i can make the ...
spatialed's user avatar
2 votes
0 answers
105 views

Mapping gradient texture coordinates in Geometry Nodes [closed]

I'm using Blender to create stylized landscape panoramas. I have a Digital Elevation Model (DEM) that I'm using as a height map in an image texture shader node to displace a plane (using Cycles ...
Warren Davison's user avatar
0 votes
2 answers
125 views

How to randomly rotate the texture of instances when the node "Geometry" is used?

Here is the setup of the geometry nodes, where the random value is set up to randomly rotate instances along Y and Z axes. However, the screenshot shows that the texture of instances does not randomly ...
Blender Lake's user avatar
1 vote
1 answer
238 views

How to create different variations of my plank?

I've created a plank and the goal is to create a wooden floor. Is there a way to make the pattern on my plank different when I duplicate it? Is there a way to do this without sculpting a whole ...
EverBlazen's user avatar
1 vote
0 answers
90 views

Unwrap each face individually into UV 0-1 using Geometry Nodes

Is it possible to unwrap each individual face of a mesh into the 0 - 1 range using Geometry nodes? It would be aiming to achieve the same result as the "Reset" UV in the UV unwrapping window....
Defaultsound's user avatar
3 votes
1 answer
119 views

How to use the contact area between the instance and the mother object as texture coordinate in shader?

Goal The yellow color should only appear within the area where the water droplets contact the purple wall. Consequently, the wall area outside of the water droplets should be purple; and the wall area ...
Blender Lake's user avatar
0 votes
0 answers
117 views

How to tile this texture with Geo nodes

I'm trying to create a texture that can be wrapped around a simple cylinder but I need the parametric qualities afforded by geo nodes to be able to adjust the pattern for 3D printing/ prototyping ...
troysin's user avatar
1 vote
0 answers
167 views

Is there a way to have an adaptive uv on a curve?

I am working on a rope sculpture where I will hand draw several curves. I have found an answer (Texture coordinate on geometry nodes rope from Default Cube's tutorial (texture coordinates over ...
jake lalor zakrzewski's user avatar
0 votes
1 answer
386 views

How to properly set a UV map on generated faces in Geometry Nodes?

I have a group of faces generated in Geometry Nodes. They will be procedurally arranged in different shapes and the grid size will vary, depending on the image I use and the number of faces I need (it'...
Karolina's user avatar
  • 681
0 votes
0 answers
29 views

Texture coordinates on 3 profile curves within 1 geometry nodes setup (Default cube rope tutorial) [duplicate]

I must preface this by saying that I have a very limited knowledge of Geo nodes, so this may come off as quite stupid. I followed Default cubes GN rope tutorial( https://www.youtube.com/watch?v=...
jake lalor zakrzewski's user avatar
3 votes
0 answers
215 views

How can I create custom texture coordinates for a volume?

My ultimate goal: I’d like to create procedural cirrus clouds (long, thin, feathery high altitude clouds), ideally shaped fairly directly, e.g. with a curve. There are some very good procedural cloud ...
Tim Nolte's user avatar
2 votes
1 answer
553 views

Emulate "Sphere" image texture in Geometry Nodes

I would like to use an image to adjust geometry of a sphere. I am using an icosphere to avoid the loss of resolution near the equator. In the shader node this is accomplished with this setup. In ...
TheJeran's user avatar
  • 2,668
1 vote
0 answers
56 views

How can I catch the XYZ coordinates for a curved road? [duplicate]

I'm making a curved road made with Geometry Nodes but I'm not able to get the mapping right. I kind of managed to get the X and the Y right, but I'm just not able to also get the Z right. As you can ...
Pieter Léon's user avatar
4 votes
2 answers
684 views

How to normalize distances of each voronoi cell?

this is the default distance output of a voronoi texture, 3D/F1/Euclidean I would like the distance to be normalized for each cell, meaning that the centers of all cells should be black & fade to ...
Fox's user avatar
  • 1,942
1 vote
2 answers
855 views

Animate mesh by Geonodes and noise texture

How I can animate my object (separated mesh) with geonodes and noise texture?
Igor Yukhimenko's user avatar
9 votes
2 answers
5k views

Texture Coordinate Node for Geometry Nodes?

There is Noise Texture Node for Geometry Nodes, and, just like Noise Texture Node for shading, they accept a vector input which's default value is Generated texture coordinates in both cases. But in ...
AivanF.'s user avatar
  • 666
5 votes
3 answers
2k views

GN: How to pass an instancer's localized texture color to its instances?

How can Geometry Nodes be used to generate instances that inherit the texture color of their emitter/instancer? Reference image of desired result: (Above: screenshot by quellenform) There is already ...
Mentalist's user avatar
  • 19.3k
0 votes
1 answer
635 views

Generated texture coordinates in Geometry Nodes

How to get Generated coordinates for geometry nodes, Using the position node you can get the Object coordinates and Using a Input attribute you can get the UV Map. So I don't know how to Get the ...
Yuneth Alwis's user avatar
1 vote
1 answer
222 views

UV mapping problem, uv is getting corners of texture only

I'm trying to make a can of soda in blender, testing out the geometry nodes in the process, since I'm very much new to it! Namely I'm putting water droplets as spheres onto the mesh of the soda can. ...
Eatenpancreas's user avatar
12 votes
1 answer
14k views

Geometry Nodes - Image texture mapping. How to?

How to manipulate an image texture mapping in geometry nodes? For example to use "generated" or "object" mapping, like in shader editor, also how to scale a texture
Bicukow's user avatar
  • 963
2 votes
2 answers
494 views

Texture coordinate on geometry nodes rope from Default Cube's tutorial (texture coordinates over profile curve) [duplicate]

I was trying to follow this tutorial to create a rope using geometry nodes: https://www.youtube.com/watch?v=2VzYMah-nTg And at 10:14 he does a step where he uses the curve parameter factor as a ...
TT-392's user avatar
  • 97
2 votes
1 answer
984 views

How to get the "Window Texture coordinates" in Geometry nodes?

Could anyone please help me in finding out how to get the "Window" Texture coordinates that is found in texture coordinate node in shader editor? The window coordinate node in the shader ...
Arnab Das's user avatar
2 votes
1 answer
3k views

Is it possible to use an already UV unwrapped in Geometry Nodes without losing the UV map?

I will use an example to explain more clearly my question: so, I have this object (called "Circle"), already unwrapped and with a texture applied: Now, if in the Geometry Nodes editor I add ...
Artichoke's user avatar
  • 383
1 vote
0 answers
109 views

Texture coordinate isn't working as desired when shading distributed plane with icospheres using geometry nodes

I'm trying to create an animation using a plane distributed with icospheres that is affected by another shape using the proximity attribute in geometry nodes. Now the problem is when I use a texture ...
Kenji Bailly's user avatar
1 vote
0 answers
58 views

Atribute sample texture, where to find the keyframes animated on the texture properties

I'm using atribute sample texture and trying to animate the points by keyframing the size and brightness of a clouds texture. I managed to insert keyframes and I can see it's animating, but then if I ...
Miguel Tavares's user avatar
1 vote
1 answer
319 views

Geometry nodes attribute sample texture precision?

So i've been using the attribute sample texture node in blender 2.93. unfortunately it is very unprecise. in this image the red objects are scattered according to the texture while the white pattern ...
Walter's user avatar
  • 359