All Questions
269
questions
0
votes
1
answer
279
views
Images as planes gives black boxes with many instances
I'm trying to make a forest with Images as Planes, which gives some weird black boxes in the render. I have created a Hair Particle System with 5000 particles. In the Render Settings I have set Light ...
1
vote
1
answer
189
views
hair balding when i render it
first time try to make hair, i watch from tutor in youtube is kinda simple so i tried.
when look in viewport is looks good for me but when i render.
it looks balding
viewport shading
sample render
...
1
vote
0
answers
44
views
How do I crate a plane(or object) that is invisible but can catch light(cycles)?
So I have went through alot of Answers and Questions about this, but could not really find a desired solution. I currently have a Particle Emitter creating Light on a plane in my scene.
However, I ...
1
vote
1
answer
51
views
Why is cycles not rendering the particle system?
In this scene i wanted to render that object as particle system and in the rendered viewport it works but int the final render not
here is the file:
0
votes
0
answers
84
views
Making fur soft at tips? It is coming out as bristly
I rarely use the particle system, but I am trying to replicate this type of fur in Blender 3.2. However, the fur no longer fades into a soft and fluffy end like this Blender 2.79 particle system does.....
0
votes
0
answers
40
views
Particle hair Glitch when rendering
Is there a way to render this without the hair glitch?
Render settings:
File link: https://drive.google.com/file/d/1NNG_T-4PLe6EkcgeJOH88O0jk3T_NT8K/view?usp=sharing
1
vote
1
answer
564
views
Why does my collection not emit?
I try to render some gras objects as hair particle.
Under Render I selected "Render As: Collection". And its all fine.
But as soon as I check "Whole collection" all particles ...
0
votes
1
answer
48
views
Will Framerate effect particle emitter during render?
i made a snow particle on my scene, and i've set up everything to appear on the right time. in solid view, its moving exactly the way i want, but unfortunately when i switch to render preview mode, it ...
0
votes
0
answers
341
views
How to render only mid-simulation with particle emitter
I've got a particle emitter and it takes about 300 frames to start looking good (it's also slomo with time stretching), but when I choose the frame range 300-400 in Scene settings and render, it ...
0
votes
1
answer
283
views
Bug with particle simulation
I want to make a render of a car drifting, with the smoke emitting from a mesh parented to the rear tires. There are also wind force fields parented to the car to make the smoke-mesh rise up into the ...
1
vote
0
answers
39
views
Hair Particles Disappearing when Model Turns His Head
Minor problem here. I have a character I've made and he has some stubble on his face that I've used the particle system for. It all looks good through the viewport, HOWEVER, when I render the sucker ...
0
votes
0
answers
216
views
glitches an black pixel appear with
I use a particle system and an explode modifier to disintegrate two objects. For some reason, glitches and black pixels randomly appear in individual PNGs in the render sequence. In the rendered ...
0
votes
0
answers
805
views
Particle System: "Show Emitter" unchecked but still visible in export file
I want my particle system's emitter, in my case a plane, to be invisible in the exported file (for Unity). This question was already asked here: How to hide the object emitting particles?. I tried the ...
0
votes
1
answer
144
views
Incorrect lit shadows (shadows too bright and there should be no light)
I have a problem with flora shadows on one exact scene layer. Top image is older version and bottom is newer. As you can see on top image there are correct shadows with no light on trees and the ...
0
votes
0
answers
45
views
When Effector animate, amount of liquid particles decrease
After Fulfill the vessel with liquid. I have to add rotating blades to the vessel. and applied it, effector. when blades are rotating, the amount of liquid particles is decreases. How to solve this ...