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0 answers
78 views

How to directly store Blender File Images Externally?

I'm using this answer to generate images from view port but is there a way to directly externally store/generate this image? and by that I mean NOT having to manually save them through Image Editor
cak3_lover's user avatar
0 votes
2 answers
279 views

Changing lighting & color_type for OpenGL Render

When I render with bpy.ops.render.opengl, the shading appears to always be SOLID shading. If this is the case, how do I change the solid render's ...
Dr. Pontchartrain's user avatar
0 votes
0 answers
122 views

How can i use OpenGL/Viewport render in rendered mode on cycles?

Whenever I do it on Eevee, it works. and I find it to be a great way to render faster, but whenever I do it on Cycles, I just get nothing besides a grey screen, Help? My render settings are on the ...
Ansansnasabbbaababa's user avatar
1 vote
1 answer
8k views

Higher Resolution Viewport Render

I'm trying to render a black/white wireframe image of my scene and have perfected how I'd like it to look in the shading viewport, but I can't figure out how to save out that viewport at high ...
goldspiral's user avatar
1 vote
2 answers
5k views

How to Save OpenGL Viewport Animation in Blender 2.8?

I am able to create the viewport animation, and then play it back from the render menu, but there doesn't appear to be any option to save it. When I render from the camera I have, it saves to the path ...
Tyler's user avatar
  • 596
1 vote
2 answers
240 views

How do I make objects not renderable in OpenGL Render / overlays disabled on Blender 2.8?

I have some mesh that i do not want to be visible when disabling the overlays button but they still do so, in Blender 2.79 checking the Render only box was enough but here it doesnt work like that. ...
Zophiekat's user avatar
  • 759
0 votes
0 answers
460 views

Blender 2.79b Crashes High Sierra MacBook

I'll try to make this as short as possible, but it's gonna be long. Problem: Blender 2.79b crashes my early 2011 MacBook 15-inch running High Sierra during viewport rendering. Operating theater: 2.2 ...
fgregory20656's user avatar
3 votes
1 answer
730 views

OpenGL [realtime] 360 camera possible?

Is it possible to render a 360 equirectangular OpenGL view from camera? I already know to set it up on Cycles and BI, but I would like to know if it is possible to set this kind of camera to make a ...
SpAiK's user avatar
  • 63
2 votes
1 answer
1k views

Is render time, openGL, or memory affected whether a modifier is applied or not?

If I have an object looking exactly like I want it to using modifiers, is there any reason why I should "apply" the modifiers before rendering, or any other considerations? More specifically, is ...
Ben Mora's user avatar
  • 852
2 votes
1 answer
5k views

Why is the smoke preview not showing in Blender's viewport?

I've been trying to put together a smoke sim in blender 2.74 using the quick smoke preset however have found that it does not show up in the viewport, yet will still render. Long story short i have ...
Hexbob6's user avatar
  • 2,038
2 votes
2 answers
823 views

Why I am seeing patches of diffirent transparency in this model with GLSL

I am in GLSL mode and I have a material with transparency, my problem is that transparency is not displayed as it is in the final render of BI. Instead of a smooth result in transparency I get patches ...
Kilon's user avatar
  • 270
5 votes
1 answer
2k views

How to render the movie texture in the Open GL viewport rendering?

I try to render animation using Open GL render animation option. I added a movie clip as a texture to a plane. When I change the keyframes manually (in Material viewport shading ) the following ...
Paul Gonet's user avatar
  • 33.4k
4 votes
2 answers
1k views

What are these items that are showing up in the viewport render

I have a model that has animation and I am rendering out to a png sequence. This animation will be used in a web page. I noticed that there are some items that are showing up in the render that are ...
user7992's user avatar
17 votes
0 answers
2k views

Per-Vertex lighting in GLSL?

How can I achieve per-vertex lighting (like in single/multi-texture shading) in GLSL with all of the other GLSL features (like buffer shadows, texture layers, etc.)? Bonus points if it can be done in ...
Nero1024's user avatar
  • 643