Questions tagged [normals]
Normals describe how faces and vertices are oriented and can be used to aid various calculations and effects. This tag should be used for questions regarding normals in Blender, from uses to issues.
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Is it possible to effect the spawning direction of a particle with a normal map?
I've been unsuccessful so far in finding information on, or working out how to control the angle that a particle is emitted from using a normal map.
What I'm trying to do is create a texture or UV ...
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Understanding the bump node
I see a lot of tutorials that explain how to use a bump node by demonstrating its use and giving a hand-waving explanation regarding what it actually does. Things like it "perturbs the normal&...
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Why can I see through a box in blender game engine? [duplicate]
I have a problem where I can see through a box in blender game, see picture. This effect changes so that the near side of the "chassis" of the truck is invisible when I rotate the model
What can I do ...
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Backfaces give strange results with Fresnel Node in Cycles
I'm trying out a fairly common material setup, mixing a diffuse and a glossy shader with a fresnel node. My issue is that my material has some backfaces owing to its construction. They render ...
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How to 'weaken' or 'strengthen' a normal map texture?
I would like to export a normal map texture itself, what is a correct way to make it stronger or weaker?
I found that weakening effect can be accomplished by mixing texture with #8080ff color using <...
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Strange black shading. Cannot fully light mesh. (Cycles)
Here is the viewport in material view. The node setup is just a PNG texture into a diffuse shader.
And this is in rendered view. I've tried using environmental lighting as well as a directional ...
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How would I fix this awful artifact shading?
I was making a gun model and couldnt figure out how to fix the awful shading on my models front without changing the detail of the model and Ive already tried [ Set from faces ], [ Average faces ] and ...
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Is there a way to render to PNG as raw pixels / without converting color space to sRGB?
Sorry if this was asked before, I did find similar threads on other websites with a workaround, but it would be great if there was a way to do this without having to go through photoshop.
What I need:...
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Render entire scene normals
I'd like to render a normal map for an entire scene (for a large background for an isometric game). I tried exporting the "Normal" pass of my render layer, but it's not quite right. Here's what I get ...
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Messed up Blender models when exporting to Unity3D
I have modeled a simple pocket watch in Blender. Every time I import it into Unity3D, regardless of whether I export it from Blender as an FBX or 3ds file, it always comes out missing faces! Why is ...
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How to convert object space normals to tangent space?
I'm trying to experiment a workflow where I can manually paint normals to create stylized shading for a model.
Painting on the model, I want to use object-space normal, as it's easier to work with, ...
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How can I display normals in Blender 2.8+?
How can I see the normals, because in previous versions it was in the sidebar that pops up when you press N. Where is it in Blender 2.8+ and is there a shortcut key?
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Baked normal map from high poly bad corners
I'm trying to bake a normal map from a high polygon model to a low polygon one.
It's a very simple domino shape. When I use the normal on the blender render, I get this strange shape at the border of ...
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How can I fix the non-stitched seam that is present after applying mirror modifier?
I've followed the same tutorial I mentioned in the question I asked yesterday and my boat hull looks pretty good. The process is to make 3D B-Splines increase the resolution and then convert them to ...
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Flatten shading on cylinder
This image shows two of the same curve, one beveled into a cylinder, and one extruded into a flat plane. The material is a Diffuse mixed with glossy at .1 fac.
The top cylinder gets a strong ...