I have modeled a simple pocket watch in Blender. Every time I import it into Unity3D, regardless of whether I export it from Blender as an FBX or 3ds file, it always comes out missing faces! Why is this happening? I have never had problems importing models into Unity3D like this before.
Blender Screenshot
Unity Screenshots
It seems to me that different faces appear when I rotate it differently. How can I prevent this? Thanks!