All Questions
35
questions
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14
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What is going on with this hook? [duplicate]
I made it last night, saved my blend file and when I loaded it back today it looked like this..? I believe it may have something to do with normals and I tried recalculating them but it seems like the ...
0
votes
0
answers
73
views
Realistic material for Moon landscape
I'm trying to create a realistic material for my moon landscape The real image has a lot more details, but I'm interested in the white areas exposed to sunlight. I would like this to be a property of ...
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0
answers
26
views
Strange shadow behavior in rendered mode along mesh edges [duplicate]
Something is causing my mesh to show strange shadows along edges in render mode, but not in the material preview.
I don't know what's causing it or how to fix it, so I'm hoping someone here has an ...
0
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0
answers
21
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Lighting/Shading Issues Not Caused By Normals [duplicate]
I'm in the process of making some low poly characters, and normally it's pretty straightforward but there are some weird things happening with the lighting/shading on this one character (shown below) ...
1
vote
1
answer
26
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Recreated low poly torso shows unwanted hard edges
I stumbled over a nice low poly model by "theroyalskies" called blenda and was baffled by the smooth shading of the model even though it has only a few faces especially around the torso area....
1
vote
1
answer
47
views
Wierd shading on flat mesh after one object was cut into two | Cycles
Recently I had to cut one object into two, and I did it like this - I've selected mesh that I wanted to separate in Edit Mode, duplicated the object in Object Mode, then deleted my selection in Edit ...
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votes
1
answer
1k
views
Smooth Shading won't work and Shading looks weird
for some reason my shading looks extremely weird. The Topology is a bit messy in some places, but it shouldn't affect the areas as much I think. I also activated smooth shading, but it doesn't really ...
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answers
55
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Can I keep effects like Layer Weight intact after editing normals?
I have applied a data transfer to smooth the normals on my model to get better lighting, however when I apply layer weight to my shader or a different node that uses normals I can't seem to replicate ...
0
votes
1
answer
153
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How do I set all the faces on my mesh so they are the same shade?
I created this opening animation using blend keys. (viewport shading)
When the animation opens up at the end I want all of the triangular faces to be shaded the same colour, as the mesh is now ...
1
vote
1
answer
92
views
Baked and applied normals reflect light at an angle
I hooked Alpha to the object to remove the displacement effect so you can see clearly.
I use planes to create shaders and bake the diffuse and normals to separate ...
1
vote
1
answer
71
views
My object becomes darker during animation
I have made this animation:
https://i.imgur.com/qXzYD8o.mp4
Each frame consists of an object that has been generated independently using python. These objects are isosurfaces of a function at ...
0
votes
0
answers
54
views
Bender guru coffee issue
Hello everyone when rendering my coffee cup form the blender guru tutorial I run into this issue. I don't know if this is a lighting issue or if there is something wrong with my mesh. I tried resizing ...
0
votes
1
answer
176
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Donut tutorial : Unexpected lighting behavior
I am following the Blender Guru donut tutorial and I've ran into an issue. My camera view is diagonal and I have to put two brick walls into the scene. One of them is lighted correctly, but the second ...
2
votes
3
answers
1k
views
Make fresnel visible only from a side of the mesh in eevee
I used this fresnel setup on top of my shader to create a artificial rim light effect
But of course fresnel is applied around the entire object, is there a way to control the sides of the object it ...
0
votes
1
answer
445
views
Bad Normals with Text Geometry
I am trying to make a Text mesh, but the normals aren't coming out right no matter how I recalculate them.
Here is an image of my issue after converting to a mesh (and before):
It just isn't smooth. ...