Skip to main content

All Questions

Tagged with
0 votes
0 answers
14 views

What is going on with this hook? [duplicate]

I made it last night, saved my blend file and when I loaded it back today it looked like this..? I believe it may have something to do with normals and I tried recalculating them but it seems like the ...
ElectroN4ick's user avatar
0 votes
0 answers
73 views

Realistic material for Moon landscape

I'm trying to create a realistic material for my moon landscape The real image has a lot more details, but I'm interested in the white areas exposed to sunlight. I would like this to be a property of ...
Luca Ghilardi's user avatar
0 votes
0 answers
26 views

Strange shadow behavior in rendered mode along mesh edges [duplicate]

Something is causing my mesh to show strange shadows along edges in render mode, but not in the material preview. I don't know what's causing it or how to fix it, so I'm hoping someone here has an ...
Aci's user avatar
  • 97
0 votes
0 answers
21 views

Lighting/Shading Issues Not Caused By Normals [duplicate]

I'm in the process of making some low poly characters, and normally it's pretty straightforward but there are some weird things happening with the lighting/shading on this one character (shown below) ...
leoprd's user avatar
  • 67
1 vote
1 answer
26 views

Recreated low poly torso shows unwanted hard edges

I stumbled over a nice low poly model by "theroyalskies" called blenda and was baffled by the smooth shading of the model even though it has only a few faces especially around the torso area....
Grimser's user avatar
  • 11
1 vote
1 answer
47 views

Wierd shading on flat mesh after one object was cut into two | Cycles

Recently I had to cut one object into two, and I did it like this - I've selected mesh that I wanted to separate in Edit Mode, duplicated the object in Object Mode, then deleted my selection in Edit ...
H4nzzU's user avatar
  • 11
0 votes
1 answer
1k views

Smooth Shading won't work and Shading looks weird

for some reason my shading looks extremely weird. The Topology is a bit messy in some places, but it shouldn't affect the areas as much I think. I also activated smooth shading, but it doesn't really ...
Alex S.'s user avatar
0 votes
0 answers
55 views

Can I keep effects like Layer Weight intact after editing normals?

I have applied a data transfer to smooth the normals on my model to get better lighting, however when I apply layer weight to my shader or a different node that uses normals I can't seem to replicate ...
Sven_'s user avatar
  • 91
0 votes
1 answer
153 views

How do I set all the faces on my mesh so they are the same shade?

I created this opening animation using blend keys. (viewport shading) When the animation opens up at the end I want all of the triangular faces to be shaded the same colour, as the mesh is now ...
user3600214's user avatar
1 vote
1 answer
92 views

Baked and applied normals reflect light at an angle

I hooked Alpha to the object to remove the displacement effect so you can see clearly. I use planes to create shaders and bake the diffuse and normals to separate ...
DerpyNerd's user avatar
  • 121
1 vote
1 answer
71 views

My object becomes darker during animation

I have made this animation: https://i.imgur.com/qXzYD8o.mp4 Each frame consists of an object that has been generated independently using python. These objects are isosurfaces of a function at ...
MaxParadiz's user avatar
0 votes
0 answers
54 views

Bender guru coffee issue

Hello everyone when rendering my coffee cup form the blender guru tutorial I run into this issue. I don't know if this is a lighting issue or if there is something wrong with my mesh. I tried resizing ...
Cam's user avatar
  • 1
0 votes
1 answer
176 views

Donut tutorial : Unexpected lighting behavior

I am following the Blender Guru donut tutorial and I've ran into an issue. My camera view is diagonal and I have to put two brick walls into the scene. One of them is lighted correctly, but the second ...
Sherlock Holmes's user avatar
2 votes
3 answers
1k views

Make fresnel visible only from a side of the mesh in eevee

I used this fresnel setup on top of my shader to create a artificial rim light effect But of course fresnel is applied around the entire object, is there a way to control the sides of the object it ...
Bruno Marquez's user avatar
0 votes
1 answer
445 views

Bad Normals with Text Geometry

I am trying to make a Text mesh, but the normals aren't coming out right no matter how I recalculate them. Here is an image of my issue after converting to a mesh (and before): It just isn't smooth. ...
Painguy's user avatar
  • 101

15 30 50 per page