Questions tagged [materials]
Questions pertaining to creating materials for Blender Internal and Cycles. Materials are used to define the way an object will interact with light for rendering.
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How to do Curve material texture, Geometry node to make imported svg look better?
I am import a world map SVG and want to make line between countries clear (it look like it merge when look from top), how can I highlight the outline ? with geometry node, or material shader
Another ...
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Using volume data from OpenVDB format
I have a voxel volume of CT DICOM data in the Paraview application (screenshot 1), from which I exported in the OpenVDB format.
The CT data is 12 bit single channel grayscale information, I do not ...
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2
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How to change material to another material automaticly per frame ( not in the same material nodes )
I'm working on designing furniture, and the idea is to have several renders of the same furniture pieces but with different materials ( no changing of camera ).
Since I'm looking to render 30+ ...
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The mesh I was working on has a gray gradient texture and I don't know how to revert it [closed]
As I was working on a mesh, I clicked on smth and it turned pink, now it's in a gradient gray and I don't know how to put it back into flat gray.
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1
answer
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Transparent Glass Material Eevee Blender version 4.2
I encounter difficulties in creating glass material in Blender version 4.2.
Same scene in Blender 4.1 work fine, but in version 4.2 the glass material is not still transparent...
I have attached here ...
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Holdout/Transparent shader bug? [duplicate]
I am using a mix shader node to transition between a holdout and a transparent shader, and therefore create a fade in/out effect. There is nothing wrong when the mix shader node is at 0 or 1, but when ...
1
vote
1
answer
41
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How to combine two texture in geometry nodes after a Distribute point on faces node
My first objective is to have a point cloud from a 3D scan with some points glowing.
Everything is working; the color of the points comes from my texture. However, when I want to add a second material ...
3
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1
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+50
How to Bend Object Coordinate Procedurally?
I'm trying to create a mapping that curves the line to keep it the same width. But I couldn't find anything on the entire internet.
I would like to understand what approach and how to do it. ...
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Procedural rounded corners in the Shader Editor
I basically want to procedurally create this in my material, where I can control the border thickness and corner radius. That's it. Thanks in advance.
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How can i create a detailed sandstone?
How can I create a detailed sandstone material?
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Clipping in Eevee Rendered View
I've found this issue just today. When I enter rendered view with Eevee, my viewport just starts doing this. In material view I get this weird green...volume? around my scene This also happens to some ...
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Exported model act like it isnt unwrapped in game engine [closed]
I was trying to make a simple barrel. When i import it to unity and add the material it looks like it doesnt uv unwrapped at all i remodeled it and it works i dont know why. I tried dissolving ...
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Material Library VX
I'm new to Blender and recently I realized there is an add-on that places a library with some materials in the Material tab. It's not a super long list, so I would like to find more if possible, and ...
4
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1
answer
106
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Refining material assignment in Blender geometry nodes based on neighboring faces
I have a mesh where I initially assign a material to faces based on their normals' angles (an example is provided in the attached .blend file). This initial selection method works, but I need to ...
1
vote
1
answer
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Maintaining consistent random colors for animated cars in Blender
I have a follow-up question regarding my earlier inquiry: Traffic animation with cars along a curve
I want to animate cars driving along a curve and I want the colors of the cars to be random. So I ...