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Questions tagged [materials]

Questions pertaining to creating materials for Blender Internal and Cycles. Materials are used to define the way an object will interact with light for rendering.

0 votes
0 answers
10 views

How to do Curve material texture, Geometry node to make imported svg look better?

I am import a world map SVG and want to make line between countries clear (it look like it merge when look from top), how can I highlight the outline ? with geometry node, or material shader Another ...
Nguyễn Nhật Anh's user avatar
0 votes
0 answers
8 views

Using volume data from OpenVDB format

I have a voxel volume of CT DICOM data in the Paraview application (screenshot 1), from which I exported in the OpenVDB format. The CT data is 12 bit single channel grayscale information, I do not ...
Matthew Sv's user avatar
0 votes
2 answers
29 views

How to change material to another material automaticly per frame ( not in the same material nodes )

I'm working on designing furniture, and the idea is to have several renders of the same furniture pieces but with different materials ( no changing of camera ). Since I'm looking to render 30+ ...
Felix Maison's user avatar
0 votes
0 answers
16 views

The mesh I was working on has a gray gradient texture and I don't know how to revert it [closed]

As I was working on a mesh, I clicked on smth and it turned pink, now it's in a gradient gray and I don't know how to put it back into flat gray.
C.B's user avatar
  • 1
1 vote
1 answer
93 views

Transparent Glass Material Eevee Blender version 4.2

I encounter difficulties in creating glass material in Blender version 4.2. Same scene in Blender 4.1 work fine, but in version 4.2 the glass material is not still transparent... I have attached here ...
diniulian's user avatar
  • 942
0 votes
0 answers
18 views

Holdout/Transparent shader bug? [duplicate]

I am using a mix shader node to transition between a holdout and a transparent shader, and therefore create a fade in/out effect. There is nothing wrong when the mix shader node is at 0 or 1, but when ...
Sci3nt0bj3ct 4t's user avatar
1 vote
1 answer
41 views

How to combine two texture in geometry nodes after a Distribute point on faces node

My first objective is to have a point cloud from a 3D scan with some points glowing. Everything is working; the color of the points comes from my texture. However, when I want to add a second material ...
antvrn's user avatar
  • 13
3 votes
1 answer
168 views
+50

How to Bend Object Coordinate Procedurally?

I'm trying to create a mapping that curves the line to keep it the same width. But I couldn't find anything on the entire internet. I would like to understand what approach and how to do it. ...
Noob Cat's user avatar
  • 1,251
-1 votes
0 answers
25 views

Procedural rounded corners in the Shader Editor

I basically want to procedurally create this in my material, where I can control the border thickness and corner radius. That's it. Thanks in advance.
ThetaJones's user avatar
1 vote
0 answers
15 views

How can i create a detailed sandstone?

How can I create a detailed sandstone material?
Blate nogion's user avatar
0 votes
0 answers
11 views

Clipping in Eevee Rendered View

I've found this issue just today. When I enter rendered view with Eevee, my viewport just starts doing this. In material view I get this weird green...volume? around my scene This also happens to some ...
YFNArtist's user avatar
0 votes
0 answers
23 views

Exported model act like it isnt unwrapped in game engine [closed]

I was trying to make a simple barrel. When i import it to unity and add the material it looks like it doesnt uv unwrapped at all i remodeled it and it works i dont know why. I tried dissolving ...
Huhi games's user avatar
0 votes
0 answers
15 views

Material Library VX

I'm new to Blender and recently I realized there is an add-on that places a library with some materials in the Material tab. It's not a super long list, so I would like to find more if possible, and ...
sebalv's user avatar
  • 1
4 votes
1 answer
106 views

Refining material assignment in Blender geometry nodes based on neighboring faces

I have a mesh where I initially assign a material to faces based on their normals' angles (an example is provided in the attached .blend file). This initial selection method works, but I need to ...
crucchi's user avatar
  • 155
1 vote
1 answer
88 views

Maintaining consistent random colors for animated cars in Blender

I have a follow-up question regarding my earlier inquiry: Traffic animation with cars along a curve I want to animate cars driving along a curve and I want the colors of the cars to be random. So I ...
Pieter Léon's user avatar

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