I'm working on this project:
I needed to bake the house structure, so I joined all objects, created smart uv project and started the bake.
It succeded, but the texture result wasn't correct:
The UV shrink
So seeing the UV (yes, it's a mess because of the object join) I think the problem is because of the scale:
If I create a bigger image texture, then the UV and UV canvas scales with it, so that's not really working
I'm pretty lost, I already tried packing islands (it still requires to scale UV outside limits so the tilling textures are displayied correctly and the bake keeps failing)
What could I do? Should I do a smallest bake? I tried searching how to increase the size of the UV canvas but I don't know if that would be correct or even possible
Thanks for your time