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15 votes
1 answer
10k views

Using an RGB map to assign various shaders in a material

I am importing a RGB image into Blender and I would like to replace the colors of the image by materials (Glossy, Glass, or other complex Node setups). For example I would replace the green with an ...
MicroMachine's user avatar
  • 4,713
11 votes
2 answers
3k views

How can I create a staggered, repeating procedural pattern?

I read "How do I create repeating patterns in cycles with procedural textures?" here on Blender Stack Exchange, and "staggered texture mapping" on Greg Zaal's website. I thought it seemed possible to ...
Dale Cieslak's user avatar
  • 2,758
8 votes
2 answers
11k views

Cycles Emit Light from area on Texture

So I have a giant object that is completely uv unwrapped. I would like to make areas of the object with a specific area of texture emit light. The problem is that this object (and it is only one ...
meed96's user avatar
  • 1,989
8 votes
2 answers
2k views

Using a mapping node to disable tiling is streaching texture?

I'm having a bit of an issue getting started with UV mapping in Cycles. It works fine initially, but when I add the mapping node and set min/max to the default values to turn off repeating, I get the ...
SirJay's user avatar
  • 81
7 votes
1 answer
938 views

Is the w-coordinate of the UV coordinate system supported by Volumetric materials?

I want to calculate the density of a volumetric Emission material using the distance inward from the mesh surface. I've been able to do this with a cube and several coordinate systems: generated, ...
astrogeek's user avatar
  • 733
5 votes
1 answer
4k views

Gradient Fade on this texture in cycles

I have a bunch of planes with a laser beam texture applied, from the CGCookie tutorial. I want the beam to fade along the length of the beam. Unfortunately fiddling around with the color gradient ...
meed96's user avatar
  • 1,989
5 votes
2 answers
283 views

Accessing image texture uv channel connected to Cycles material Image Texture

Trying to figure out how to read the uv channel used by an Image Texture input from Python. So, in effect, how to access the "Vector", then grab the attribute name:
Steve Williams's user avatar
4 votes
1 answer
8k views

How do use one channel from an image in a material?

I have an image that is split up over the RGB channels. I only want to apply the data from the blue channel. I have made a material and a texture using nodes that separates the color but when I select ...
John O'Neil's user avatar
4 votes
1 answer
194 views

Result Based Texture Mapping

I'm try to rig up several small moving objects, so that at the end of the video they align to form an image. Similar to this video: https://www.youtube.com/watch?v=IcG3Jc6Vw04. See how all the cubes ...
AngryPanther's user avatar
4 votes
1 answer
351 views

Uniform Texture Page Repeat

I am looking for a simple way to repeat part of a texture page uniformly over a large model. On the right you can see my texture page which I am using for multitexturing. On the left you can see the ...
Goombert's user avatar
3 votes
1 answer
6k views

Combining two shaders, one with color map, one with a specularity map

I'm trying to add a specularity map to a mesh with a color map shader already on it. However, when I attempt this, I seem to have to choose between one shader or another (see the ...
Agent Zebra's user avatar
3 votes
2 answers
2k views

Apply Texture only on parts of Object with nodes

I'm trying to model a beer bottle and I'm almost finished now. The only thing I still need to do is to apply the labels to the bottle. In Cycles I already mixed the Shaders for the glass and the label....
Jonathan's user avatar
3 votes
1 answer
4k views

Why do materials & textures look different in material mode & Cycles render mode?

I'm at a loss :/ My textures and materials look completely different in the Cycles render view vs. the Materials or Textures view. I'm confident there is a fairly obvious piece I am missing. I'm ...
chrisphilton's user avatar
3 votes
1 answer
937 views

Applying roof tilles on cone shaped roof in Blender?

I have problem with applying roof tile texture on a conical roof in blender. I use this image as a reference And when I try to unwrap the cone I got this circular shaped projection which is useless ...
Stefan Tanović's user avatar
2 votes
4 answers
2k views

Adding texture to one side of a mesh only ( based on axis)

I want to add snow to a mesh, so I need to add the second texture based on the global z of the scene, i .e . it should only cover the top of the object. How can this be done? Is it possible to say "if ...
forferdeilig's user avatar

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