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15 votes
1 answer
10k views

Using an RGB map to assign various shaders in a material

I am importing a RGB image into Blender and I would like to replace the colors of the image by materials (Glossy, Glass, or other complex Node setups). For example I would replace the green with an ...
MicroMachine's user avatar
  • 4,713
8 votes
2 answers
11k views

Cycles Emit Light from area on Texture

So I have a giant object that is completely uv unwrapped. I would like to make areas of the object with a specific area of texture emit light. The problem is that this object (and it is only one ...
meed96's user avatar
  • 1,989
8 votes
2 answers
2k views

Using a mapping node to disable tiling is streaching texture?

I'm having a bit of an issue getting started with UV mapping in Cycles. It works fine initially, but when I add the mapping node and set min/max to the default values to turn off repeating, I get the ...
SirJay's user avatar
  • 81
11 votes
2 answers
3k views

How can I create a staggered, repeating procedural pattern?

I read "How do I create repeating patterns in cycles with procedural textures?" here on Blender Stack Exchange, and "staggered texture mapping" on Greg Zaal's website. I thought it seemed possible to ...
Dale Cieslak's user avatar
  • 2,758
7 votes
1 answer
938 views

Is the w-coordinate of the UV coordinate system supported by Volumetric materials?

I want to calculate the density of a volumetric Emission material using the distance inward from the mesh surface. I've been able to do this with a cube and several coordinate systems: generated, ...
astrogeek's user avatar
  • 733
5 votes
1 answer
4k views

Gradient Fade on this texture in cycles

I have a bunch of planes with a laser beam texture applied, from the CGCookie tutorial. I want the beam to fade along the length of the beam. Unfortunately fiddling around with the color gradient ...
meed96's user avatar
  • 1,989
4 votes
1 answer
8k views

How do use one channel from an image in a material?

I have an image that is split up over the RGB channels. I only want to apply the data from the blue channel. I have made a material and a texture using nodes that separates the color but when I select ...
John O'Neil's user avatar
3 votes
1 answer
6k views

Combining two shaders, one with color map, one with a specularity map

I'm trying to add a specularity map to a mesh with a color map shader already on it. However, when I attempt this, I seem to have to choose between one shader or another (see the ...
Agent Zebra's user avatar
3 votes
2 answers
2k views

Apply Texture only on parts of Object with nodes

I'm trying to model a beer bottle and I'm almost finished now. The only thing I still need to do is to apply the labels to the bottle. In Cycles I already mixed the Shaders for the glass and the label....
Jonathan's user avatar
1 vote
1 answer
3k views

Principled BSDF image texture isn't appearing

I try to add a pbr map right now and I need to add a image texture for that. I plugged the color imput of the image texture into the base Color of the Principled BSDF note. I also unwrapped the plane. ...
nobody_JH's user avatar
  • 327
1 vote
0 answers
317 views

Cycles displacement material wrong uv mapping

I managed to get uv mapping to get pseudo-randomly change on each object having the material. I've based the randomness on the Object Info random output, and get the uv to be rotated, shifted and ...
fudo's user avatar
  • 121
1 vote
1 answer
490 views

Multiple instances of a single image node, each with a different vector input

I need to use an image node for multiple different color inputs, but each with a different UV vector assigned to it. This issue is quite hard for me to explain, so here's a drawing of what I'm ...
Junkey McKrat's user avatar
0 votes
0 answers
2k views

Texture not rendering in cycles

I want to add a wood texture to this art mannequin. I have tried everything, I have Unwrapped the model plugged in a mapping node and messed about with the scale but I'm sure I have overlooked some ...
Sam D.'s user avatar
  • 1