All Questions
13
questions
15
votes
1
answer
10k
views
Using an RGB map to assign various shaders in a material
I am importing a RGB image into Blender and I would like to replace the colors of the image by materials (Glossy, Glass, or other complex Node setups).
For example I would replace the green with an ...
8
votes
2
answers
11k
views
Cycles Emit Light from area on Texture
So I have a giant object that is completely uv unwrapped. I would like to make areas of the object with a specific area of texture emit light.
The problem is that this object (and it is only one ...
8
votes
2
answers
2k
views
Using a mapping node to disable tiling is streaching texture?
I'm having a bit of an issue getting started with UV mapping in Cycles. It works fine initially, but when I add the mapping node and set min/max to the default values to turn off repeating, I get the ...
11
votes
2
answers
3k
views
How can I create a staggered, repeating procedural pattern?
I read "How do I create repeating patterns in cycles with procedural textures?" here on Blender Stack Exchange, and "staggered texture mapping" on Greg Zaal's website. I thought it seemed possible to ...
7
votes
1
answer
938
views
Is the w-coordinate of the UV coordinate system supported by Volumetric materials?
I want to calculate the density of a volumetric Emission material using the distance inward from the mesh surface. I've been able to do this with a cube and several coordinate systems: generated, ...
5
votes
1
answer
4k
views
Gradient Fade on this texture in cycles
I have a bunch of planes with a laser beam texture applied, from the CGCookie tutorial.
I want the beam to fade along the length of the beam. Unfortunately fiddling around with the color gradient ...
4
votes
1
answer
8k
views
How do use one channel from an image in a material?
I have an image that is split up over the RGB channels. I only want to apply the data from the blue channel. I have made a material and a texture using nodes that separates the color but when I select ...
3
votes
1
answer
6k
views
Combining two shaders, one with color map, one with a specularity map
I'm trying to add a specularity map to a mesh with a color map shader already on it. However, when I attempt this, I seem to have to choose between one shader or another (see the ...
3
votes
2
answers
2k
views
Apply Texture only on parts of Object with nodes
I'm trying to model a beer bottle and I'm almost finished now. The only thing I still need to do is to apply the labels to the bottle. In Cycles I already mixed the Shaders for the glass and the label....
1
vote
1
answer
3k
views
Principled BSDF image texture isn't appearing
I try to add a pbr map right now and I need to add a image texture for that. I plugged the color imput of the image texture into the base Color of the Principled BSDF note. I also unwrapped the plane. ...
1
vote
0
answers
317
views
Cycles displacement material wrong uv mapping
I managed to get uv mapping to get pseudo-randomly change on each object having the material.
I've based the randomness on the Object Info random output, and get the uv to be rotated, shifted and ...
1
vote
1
answer
490
views
Multiple instances of a single image node, each with a different vector input
I need to use an image node for multiple different color inputs, but each with a different UV vector assigned to it.
This issue is quite hard for me to explain, so here's a drawing of what I'm ...
0
votes
0
answers
2k
views
Texture not rendering in cycles
I want to add a wood texture to this art mannequin. I have tried everything, I have Unwrapped the model plugged in a mapping node and messed about with the scale but I'm sure I have overlooked some ...