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6 questions with no upvoted or accepted answers
3 votes
0 answers
414 views

How is Subsurface Scattering calculated when doing a Cycles texture bake?

I have seen (but not sure) that for instance reflective parts on glossy materials are rendered along face normals during a bake (as there is no camera to point to). But how is it defined for SSS ?
lemon's user avatar
  • 60.5k
2 votes
1 answer
2k views

Is it possible to bake from the point of view of the render camera?

As I understand, when we bake an image it is baked as if the camera is on top of each face. Thus, if I have a material that uses the Layer Weight -> Facing value in Cycles Render, this would not work ...
Renato's user avatar
  • 175
1 vote
0 answers
35 views

Baking a diffuse map replaces other image textures

so i made an appartment with a bunch of materials, and i wanted to make it just one material. It worked perfictly as expected, i added the image i was going to generate in every material like this (...
Siebrand Bezemer's user avatar
0 votes
0 answers
648 views

How to fix pixelated texture baking problem?

I am using multiple 2k textures from the Materialx library and I want to import my model in unity game engine. While baking the textures its gets pixelated, I try to bake texture in 2k and even 4k ...
Divyanshu Aaditya's user avatar
0 votes
0 answers
114 views

Combined Object with different Materials but Seams are obvious

Blender fans and team, I have created a building that for its wall, I combined a couple of different materials. I would like to mention that all of these materials, are the same Plaster (or stucco)...
Thanos Gaz's user avatar
0 votes
0 answers
542 views

Baking multiple materials and UV maps into one image

I am trying to make a series of simple buildings in Blender using several different materials. I will illustrate the problem I am having using a cube. I would like to Bake a composite texture using ...
stom's user avatar
  • 121