All Questions
6
questions with no upvoted or accepted answers
3
votes
0
answers
414
views
How is Subsurface Scattering calculated when doing a Cycles texture bake?
I have seen (but not sure) that for instance reflective parts on glossy materials are rendered along face normals during a bake (as there is no camera to point to).
But how is it defined for SSS ?
2
votes
1
answer
2k
views
Is it possible to bake from the point of view of the render camera?
As I understand, when we bake an image it is baked as if the camera is on top of each face. Thus, if I have a material that uses the Layer Weight -> Facing value in Cycles Render, this would not work ...
1
vote
0
answers
35
views
Baking a diffuse map replaces other image textures
so i made an appartment with a bunch of materials, and i wanted to make it just one material.
It worked perfictly as expected, i added the image i was going to generate in every material like this (...
0
votes
0
answers
648
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How to fix pixelated texture baking problem?
I am using multiple 2k textures from the Materialx library and I want to import my model in unity game engine. While baking the textures its gets pixelated, I try to bake texture in 2k and even 4k ...
0
votes
0
answers
114
views
Combined Object with different Materials but Seams are obvious
Blender fans and team,
I have created a building that for its wall, I combined a couple of different materials. I would like to mention that all of these materials, are the same Plaster (or stucco)...
0
votes
0
answers
542
views
Baking multiple materials and UV maps into one image
I am trying to make a series of simple buildings in Blender using several different materials. I will illustrate the problem I am having using a cube.
I would like to Bake a composite texture using ...