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I made a wall with a procedural texture on it.
I wanted to bake that texture to an image but Cycles creates some dark stripes on one part of the model which are transfered to the baked texture as well.

I don't know how to get rid of that or what causes this effect anyway.I'm using Blender 2.83.

enter image description here

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  • $\begingroup$ Fair enough.I edited the image.Unfortunately they are not shadows.I upload the blend file as soon as I find out how to do that on this site.(Should I upload it somwhere and share the link?)Thanks for the reply. $\endgroup$
    – PetiMat
    Commented Nov 28, 2021 at 18:55
  • $\begingroup$ Done.I hope it's working... $\endgroup$
    – PetiMat
    Commented Nov 28, 2021 at 19:10
  • $\begingroup$ OK, I did it for you :) Since this site is meant to be knowledge-base (so others can learn from you) and external links like google drive is not permanent. $\endgroup$
    – vklidu
    Commented Nov 28, 2021 at 20:52

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You could probably discover it by your self ... just by detaching nodes from tree.

I ended up with this Noise Texture node with Scale 100 ...

enter image description here

... behaviour is weird, but probably values are to extreme, changing Detail from 16 to 15 seems to work.

enter image description here

My guess ... you don't need for such Scale to use such Details even Detail 4 would do the job.

Anyway this is not happening with Blender 3.x

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    $\begingroup$ Thank for the soulution. I'm not new to blender but i'm new to this procedural texture thing in it.I've got that setting from a tutorial on youtube from a sophisticated guy who knows what he is doing.In fact that was the only part in the shader I didn't change.But at least you taught me how to debug these things.Thank you.Have a nice day. $\endgroup$
    – PetiMat
    Commented Nov 28, 2021 at 21:26

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