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All Questions

0 votes
1 answer
119 views

How can I recreate this polka dot multi color material procedurally

How can I go about recreating this with procedural material? Node setup would be much appreciated. Thank you.
Abu Aliyu's user avatar
0 votes
0 answers
261 views

Geometry Nodes - How to maintain individual instance index after Mesh Boolean operation?

I am instancing shapes on the points of a mesh, assigning each instance an index, which I then put into the group output to be used in the shader to make each instance a different colour. I am doing ...
David Welman's user avatar
2 votes
1 answer
417 views

How to prevent textures from stretching?

I am trying to create a cartoon realistic pizza. However though, when trying to add materials, some of the smaller dimensioned faces seems to stretch it out. Here is an example of the Pepperoni, and ...
Jonathan J. Pecany's user avatar
3 votes
1 answer
225 views

How to change wave texture mathematically?

I want to achive this result for my column without using additional modeling (just shading and procedural textures, sorry for bad quality, I don't have better one): For now I have this material (the ...
Сергей's user avatar
4 votes
1 answer
1k views

How can I pixelate a procedural texture with a pixel grid that is completely static in world space?

I am trying to create a voxelized fire simulation, and then texture it so that the center of the fire is the brightest point. Here you can see what I currently have: The voxelized fire sim, it is 3d ...
Anthony Madeira's user avatar
1 vote
1 answer
293 views

How to add circles at the junction points of the Voronoi lines?

As follows in the image, I would like to add circles of the points where the Voronoi lines join, as I did in my sketch. I do not understand if it is possible, I would like if it is, to understand how ...
Noob Cat's user avatar
  • 1,269
2 votes
2 answers
195 views

How can make the mortarsmooth overlap the edge of a brick?

I want to make some cartoonish bricks. I want the mortarsmooth a bit more natural. The problem is those thin lines of a different part of the colorramp. If I change it via a map-range node, I am only ...
vp.gestaltung's user avatar
1 vote
1 answer
2k views

Procedural Marble Material

Greetings dear 3D artists! According to the tutorial on "Ryan King Art" YouTube channel called "Procedural Marble Material (Blender Tutorial)" I am trying to create a marble ...
Геннадий Горбач's user avatar
3 votes
1 answer
530 views

Why does Voronoi texture sometimes have black lines through it?

I was working with procedural nodes, and I added this Voronoi texture. (See Photos) I turned it to distance to edge, and turned the randomness value down to 0. Then I opened up a new Blender file, and ...
Ryan King Art's user avatar
1 vote
1 answer
521 views

How can I create a procedural cast iron shader similar to these photos?

I want to recreate the cast iron material you can see in the reference images. I'm especially interested in the structure and reflectance properties. The first two images were taken up close and the ...
dontknowhow's user avatar
13 votes
1 answer
1k views

Procedural Cracked Hole Material

I want a way to generate procedural cracks like in the pictures below: I’ve been trying to do it with Voronoi textures, but have so far been unsuccessful: Does anyone have ideas for how to do this?
Antigrammer's user avatar
3 votes
1 answer
312 views

Bend a flat gradient without distortion

I am trying to make some shapes out of object coordinate vectors. I want to take a linear gradient (the X, Y, or Z) and bend it an arbitrary amount around an arbitrary point without distorting it. ...
Ascalon's user avatar
  • 6,647
4 votes
2 answers
822 views

How can I recreate this spotty/polka dot/ confetti material procedurally

How can I go about recreating this with a procedural material. It's part of a comission and it needs to have seemingly randomly scattered spots of slightly different sizes and colours on a white ...
Joe Chapman's user avatar
3 votes
1 answer
346 views

Can I use geometry nodes to scatter points only where the material is white?

I have a procedural node based material in blender that produces areas of two colours, black and white. Can I use geometry nodes to scatter points only where the material is white? I'm looking to ...
DoctorOrrery's user avatar
0 votes
1 answer
2k views

How to increase the "Strength" of a normal map procedurally, Before the "Normal Map" node?

There are some "Normal Map" textures that have a limited strength, even putting the input of the "Normal Map" node at maximum 10. I was wondering what would be the best solution, ...
Noob Cat's user avatar
  • 1,269
1 vote
1 answer
263 views

Is there a way to make a gradient based on an object or a image texture?

I made this image with a monkey head and I want to be able to make something like the second image with nodes procedurally [i made this just by duplicating a cutout] I want to be able to take a ...
BiggityBoys's user avatar
7 votes
3 answers
588 views

Make Gradient between two gradient spheres

I have two Empty Objects. They are both Scale 1, but have different Sizes set in properties: They are each used as Object Texture Coordinates for a Spherical Gradient Texture. The smaller one is ...
Ascalon's user avatar
  • 6,647
3 votes
1 answer
115 views

How to alternate red/green color for a line chart based on segment direction?

I am working on a project to create procedural line charts (e.g. share market charts): https://drive.google.com/file/d/1WlDstmXDMZRSIO0d8xzP-R15kM1hdkp7/view?usp=sharing Here's how I did it: I took ...
Maulik Sharma's user avatar
0 votes
0 answers
272 views

procedural label texture

how is possible make a label design all with nodes with the shader editor in Blender (basic rectangles shapes and letter)? I add the final result done with Illustrator.
nik fiorentino's user avatar
2 votes
1 answer
2k views

Is it possible to change sRGB/Non-Color color space procedurally?

All "Diffuse-Albedo-Color" need to be, or at least they would be in an sRgb color space (in my experience), inside the diffuse node. On the contrary the other maps such as: Normal, Specular, ...
Noob Cat's user avatar
  • 1,269
1 vote
1 answer
637 views

How to emit light from base color of a wave texture node?

So as you can see I am trying to recreate the added picture using wave texture node and I want only the red color to emit light. So that to do? and what should be the node set up?
Roufir Hasan's user avatar
1 vote
1 answer
578 views

How to achieve "spherical" mapping in procedural materials? [duplicate]

What I have: What I would want (sorry for a terrible sketch): How to convert object/generated coordinates in such way?
menfon's user avatar
  • 158
4 votes
1 answer
2k views

Does anyone know how to make a procedural random tile texture?

I'm trying to make a tile texture using nodes only, but figure out a method of doing so. I want to make something like this: I don't need to make the marble, just looking for the outlines of the ...
Cassidy Renno's user avatar
3 votes
1 answer
309 views

How to create a procedural galia melon material?

I'm trying to create a procedural Galia melon texture, I want something like this as a result(with a bumpy look, yes) Any ideas? .Blend File Here's where I'm at now: My node setup(sorry for the ...
cxnt 's user avatar
  • 397
1 vote
0 answers
151 views

Custom blurred pointiness node using normal input

I need to create blurred curvature map, I'm currently using Pointiness input along with ColorRamp node but because the Pointiness node doesn't depend on coordinates input I'm unable to blur the result ...
Ahmed Ali's user avatar
  • 563
3 votes
0 answers
21 views

Is there a way to make a colour input dynamically match the colour of whatever other material/mesh it's touching? [duplicate]

Anyone know if there's a way to set a colour input (for a material) to match the colour of the closest material/mesh? For example, if I had a cube that I wanted to dynamically adopt the colour of the ...
obfuscate's user avatar
  • 116
3 votes
1 answer
1k views

How to emulate MixRGB (Mix) with math node for Grayscale?

I would like to do a little research, and I would like to simulate a MixRgb type node with a mathematical node, to mix BW type maps, since the MixRGB mixes 3 channels, it would be enough for me to mix ...
Noob Cat's user avatar
  • 1,269
3 votes
1 answer
1k views

How do I have a procedural texture follow the surface of a mesh?

I am trying to texture a high poly sculpted model, making UV unwrapping impractical. The object is a spiral horn. The texture has rows of color that I want to follow the spiral. Is This possible? I've ...
The_Machine's user avatar
2 votes
1 answer
1k views

Creation of realistic old wax

Tell me please what I must do with node of wax materials that I made. It looks very plastic and I cannot believe that this material is real. You can see what I do in nodes. I think what dust and ...
Akopov Dmitriy's user avatar
1 vote
0 answers
2k views

Edge Detect / Edge Outline for a procedural grayscale texture (material setup question)

I'm working on a procedural material and got stuck with the following issue. My material generates a high contrast grayscale mask which is used to blend layers. I need to break up the edges of this ...
seethesky's user avatar
  • 169

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