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All Questions

0 votes
0 answers
29 views

Creating a glimmer effect animation with a curve. How to control the glimmer with a BW mask?

Im trying to create this glimmer as you can see here: https://en.wikipedia.org/wiki/Woman_Worldwide#/media/File:Woman_Worldwide.jpg By turning it into a curve with an emission material and a black and ...
N03's user avatar
  • 485
0 votes
0 answers
74 views

Realistic material for Moon landscape

I'm trying to create a realistic material for my moon landscape The real image has a lot more details, but I'm interested in the white areas exposed to sunlight. I would like this to be a property of ...
Luca Ghilardi's user avatar
6 votes
1 answer
2k views

How to make material that recieves shadows but has no self-shadows?

I am looking to create a stylized material that receives shadows from other materials, but has no self-shadow / shading. I created this image to communicate what I mean by self-shadow, the image on ...
Think Tempest's user avatar
0 votes
1 answer
245 views

Why does my transparent/glass material change the colours of objects that sit inside of it, how to fix this?

How come my coloured material appears different when situated inside my glass/transparent material. is there a work around so that the colour displays correctly inside the glass?
Joe Chapman's user avatar
3 votes
0 answers
431 views

Blender point lights: random colour by Object ID

For my exterior visualisations I'm trying to develop a lighting system which allows me to randomize the colors of groups of lamps, instead of all lamps individually. The practical application of this ...
TomTr's user avatar
  • 493
0 votes
1 answer
378 views

How would I take the average color of a material (lighting included) and turn that into a flat color?

I know that's very specific. I think the best use case other than my very specific one would be if you were making a scene out of voxels, and wanted each voxel to be a flat color, but still wanted ...
JackHainsworth's user avatar
0 votes
1 answer
171 views

Make duo-tone illustrations by seperating colors

I'm working on a workflow to make duotone illustrations. I like to work with emission shaders for this, because they eliminate all lightbounces, thereby it requires almost no rendertime and gives me a ...
jspr's user avatar
  • 543
1 vote
0 answers
33 views

Is there a dynamic light-amount dependent material change node setup?

I have a mountain scene and I want to reduce snow only from the bright areas of a plane. Is there a way to do this dynamically, so I dont have to use vertex paint, and it reacts to light change? Like ...
Cross313's user avatar
10 votes
1 answer
1k views

ignore self-shadows for a cel shaded effect?

So For this project i'm trying to achieve somewhat of a cel-shaded look. Cel Shading is an attempt to make 3D Art look 2D, But The Main problem I've found with Cel Shading effects is the shadows are &...
Marux's user avatar
  • 222
1 vote
0 answers
236 views

How to Achieve a Strong Metallic Reflection Presence on a Scattered Material?

I am building a model which a piece of black paper is stamped with a reflective silver foil. This is being built in Blender 2.83, using cycles render. I have tried my best to set up a material for ...
Nymex's user avatar
  • 61
2 votes
0 answers
242 views

How to make an object not receive light from world?

I have a project of a character laying on a plane and the world is full of stars. Problem is the colors of the world are reflecting on the character whereas i want him to be free from all reflections. ...
Adeel Ahmed's user avatar
0 votes
1 answer
464 views

Material emitting only in dark parts of an object

I would really need to know if it is possible to make an object have a material, that emmits only in the lit parts of an object. The dark parts would remain dark. I am using Eevee with Bloom turned on ...
Retmia's user avatar
  • 1
1 vote
0 answers
190 views

My object is not affected by light

In viewport shading, I have screen lights and world view on. I turn down the color of my world from grey to black. Everything else in my scene is affected by the dim light, but not my character's ...
Jackie's user avatar
  • 11
4 votes
1 answer
8k views

How to imitate early CGI style animation?

I just finished the doughnut tutorial series and wanted to know what I need to learn next. I was wondering whether anyone has any advice about how to make the shading and water/fire simulations/...
hexoral333's user avatar
1 vote
1 answer
207 views

How to cull the backside of a mesh but keep the lights inside?

First off: the "backface culling" option for materials doesn't seem to do anything. Second: I got the effect I wanted (almost) by using the Geometry node to mix a Transparent shader with a ...
hatinacat2000's user avatar
2 votes
1 answer
81 views

Make Emission Gradient local

I have this sort of sci-fi scene with ambient emission lights. I would like to have a gradient for each of them. Somehow my setup creates a gradient over the entire image rather than localized for ...
marlonboettger's user avatar
1 vote
1 answer
239 views

Light Path node works weirdly for Background

For some reason, LightPath node doesn't work expectedly. When I plug in 'Is Diffuse Ray' output, I want to exclude all Diffuse rays but they stay. It works for Glossy ray and Camera ray, but why don't ...
Vitalii Sadovshikov's user avatar
1 vote
0 answers
38 views

Is there a way i could speed up my work?

I'm macbook pro 18 user and complete beginner. I thought my computer can handle Blender 2.82 but I couldn't even add materials on my project. On view mode eevee works fine but on cycles it just stop ...
Orgil Orgildinho's user avatar
0 votes
1 answer
1k views

Making a circular fade to transparent with nodes

So I have made my y axis of this plane 'fade' to transparent ... any idea how I can set up some nodes to make it start fading from the blue circle and then be fully transparent by the time it ...
MASTER_2E's user avatar
  • 551
1 vote
0 answers
579 views

Use incoming light as a mask?

I'm making a shader for people that relies heavily on the ability to take incoming light and use it as a way of blending 2 materials. For Eevee, it works perfectly. Take a diffuse shader, plug it into ...
AxiDes's user avatar
  • 236
5 votes
2 answers
7k views

How to create a material which lets light pass through unaffected?

Ok, so im looking to make a material which; allows 100% of light to pass through unaffected. As if the surface was never there. allows normal textures to be applied as usual whilst looking as it ...
spiffy14k's user avatar
  • 333
5 votes
1 answer
512 views

Isolate light cast on a surface through glass

I have a white plane and a glass object on top of it, with 2 spotlights casting light through the glass object. This causes a lot of light to be cast onto the white plane. I want to turn the plane ...
Ascalon's user avatar
  • 6,647
1 vote
0 answers
509 views

Shadows form hdri are harsh and noisy

Can anyone help me light this indoor scene? The shadows are so harsh or the noise is so much in every render. Can't get it to look good at all. I am just using an hdri and the oversized light bulb ...
Jack Jonny Killick's user avatar
0 votes
1 answer
357 views

Why Do My Objects Render Without Materials? [Ceramic] [duplicate]

So, I'm trying to make some ceramic (copied some nodes from online) objects for a practice project, but I can't get it to show up when Rendering. I tried to simplify, just apply it to a sphere, but I ...
Blender_Beginner_93's user avatar
1 vote
2 answers
4k views

Reduce reflections

I've got a textured table with some objects placed on top. However, I'm unhappy with their reflections on the table surface: how can I reduce such reflections? I'm using the following node setup for ...
Andrey Klestchev's user avatar
2 votes
1 answer
994 views

How to get transparent iridescence using Cycles?

I've succeeded getting iridescent with this Cycles node setup: Physical iridescence in Cycles? This did the job, however I need a transparent/clear iridescence like this So I tried plugging the ...
UserDude's user avatar
  • 137
1 vote
1 answer
162 views

Gloss reflection

Why my lamp looks black in the mirror reflection?
Andrey Klestchev's user avatar
1 vote
0 answers
70 views

Prevent World from coloring Glass

I have a scene with some glass windows that show through to the World background. For now, the world is just a flat color. But in post, a different background will be photoshopped in. So I need the ...
Ascalon's user avatar
  • 6,647
0 votes
0 answers
56 views

How to put one material where the light is hitting and one where the light isn't?

So I want to create an object using cycles render that has two different materials applied to it. One of the materials can only be seen on the object where the light is hitting and the other material ...
Spaniards Fromheaven's user avatar
1 vote
1 answer
174 views

Material question - how to make this reflective?

Ok, I have a diffuse/emissive material applied to the large blue cube below: This is created with these nodeS: Ive tried adding in some sort of glossy node but am not versed with in depth making ...
blue's user avatar
  • 1,287
0 votes
2 answers
1k views

Reflection of floor materials

I'm a Blender newbie, following a tutorial. The floor is dull, showing no glossy contrast like in the tutorial (shown in the lower part in the picture). Even if I raise the power of the environment ...
Meerkat's user avatar
8 votes
1 answer
1k views

Make light paths only pass through non-emitted areas?

I'm trying to make it so that the plane is transparent except for the light from the aqua emission. Or in other words, how can I make it so that the plane's white areas are transparent and the plane's ...
Squirrel's user avatar
  • 865
5 votes
1 answer
2k views

Change emission without affecting material color though glass

I know that I can change the emission value of a material without increase the brightness of the object using "Is Camera Ray" socket of Light Path node, but how do I change it when the light is coming ...
Lucas Leme's user avatar
2 votes
1 answer
388 views

Emission Problems in Blender Render

So I'm trying to make an intro for my youtube channel, and I made a shockwave effect for the background. It looks great, and as expected, my username without a material is pitch black in the render ...
Michael's user avatar
  • 95
1 vote
2 answers
2k views

Lighting problem in cyles

I have a problem with lighting that i can't fix, I have a mesh in the form of a light bulb with an emission material set to the strength of 5000 and no matter what i up the strength to the bulb object ...
Jay Pacman's user avatar
13 votes
3 answers
21k views

How do you make an image emission without washing out the image?

I am trying to make a computer monitor. This means I have to have an image texture for the screen. My image texture is currently connected to an Emission BSDF shader. Unfortunately, when the emission ...
leigero's user avatar
  • 1,209
1 vote
2 answers
4k views

How to change color of glossy highlights?

let's say, I have a texture with black background and yellow skulls everywhere on it. I want the black background to have a white reflection color and the yellow skulls i want to have a black "...
marco56's user avatar
  • 13
3 votes
0 answers
1k views

How to reflect a beam of light on a mirror using cycles? [duplicate]

In the context of a tutorial, I need to create this experience using a light spot on cycle engine. We can replace persons with other objects. I tried to do it using this answer mirror but the mirror ...
BetterEnglish's user avatar
5 votes
1 answer
9k views

Object turns dark when using normal map in Cycles

I have been using Blender for a while, however up until recently I have only used Blender Render. I started to get interested in Cycles, and somehow it worked fine like Blender Render, up until i ...
Kibate's user avatar
  • 53
2 votes
0 answers
127 views

Is it possible to determine emission shader value by other lights?

Is it possible to take a lamp/sun/point light and use it as a value on the scene to tell materials that are not affected by the light source to emit their own light? This is photoshopped example of ...
markac's user avatar
  • 145
3 votes
1 answer
441 views

Why is the color white darkened through glass?

So here are two pictures, the first one Has the outer eye object, which is just solid glass, and the inner eye, which is has a UV map of an eye. The second having just the inner eye. I took a ...
Pythogen's user avatar
  • 907
1 vote
0 answers
259 views

How can I get a Sin City/300 monotone and grayscale style

I don't know that I'm using monotone and grayscale in the right way, but I'm curious how to make a scene with has either only one tone like the use of Red in the movie 300, or something like sin city, ...
jacob's user avatar
  • 45
1 vote
2 answers
337 views

Object inner is black with clipping camera for cutaway view - add inner lighting?

I am using cutaway view with camera clipping, and managed to show the cut area by geometry node, looks soo good, but see the image there is a cube with room inside, it is black because no light can ...
Blenerd's user avatar
  • 21
6 votes
1 answer
3k views

How to create a reflective diffraction grating with cycles?

I have been wondering how to create a diffraction grating material with cycles. From the Wikipedia article: In optics, a diffraction grating is an optical component with a periodic structure, ...
PGmath's user avatar
  • 25.2k