All Questions
45
questions
0
votes
0
answers
29
views
Creating a glimmer effect animation with a curve. How to control the glimmer with a BW mask?
Im trying to create this glimmer as you can see here:
https://en.wikipedia.org/wiki/Woman_Worldwide#/media/File:Woman_Worldwide.jpg
By turning it into a curve with an emission material and a black and ...
0
votes
0
answers
74
views
Realistic material for Moon landscape
I'm trying to create a realistic material for my moon landscape The real image has a lot more details, but I'm interested in the white areas exposed to sunlight. I would like this to be a property of ...
6
votes
1
answer
2k
views
How to make material that recieves shadows but has no self-shadows?
I am looking to create a stylized material that receives shadows from other materials, but has no self-shadow / shading. I created this image to communicate what I mean by self-shadow, the image on ...
0
votes
1
answer
245
views
Why does my transparent/glass material change the colours of objects that sit inside of it, how to fix this?
How come my coloured material appears different when situated inside my glass/transparent material. is there a work around so that the colour displays correctly inside the glass?
3
votes
0
answers
431
views
Blender point lights: random colour by Object ID
For my exterior visualisations I'm trying to develop a lighting system which allows me to randomize the colors of groups of lamps, instead of all lamps individually.
The practical application of this ...
0
votes
1
answer
378
views
How would I take the average color of a material (lighting included) and turn that into a flat color?
I know that's very specific. I think the best use case other than my very specific one would be if you were making a scene out of voxels, and wanted each voxel to be a flat color, but still wanted ...
0
votes
1
answer
171
views
Make duo-tone illustrations by seperating colors
I'm working on a workflow to make duotone illustrations. I like to work with emission shaders for this, because they eliminate all lightbounces, thereby it requires almost no rendertime and gives me a ...
1
vote
0
answers
33
views
Is there a dynamic light-amount dependent material change node setup?
I have a mountain scene and I want to reduce snow only from the bright areas of a plane.
Is there a way to do this dynamically, so I dont have to use vertex paint, and it reacts to light change?
Like ...
10
votes
1
answer
1k
views
ignore self-shadows for a cel shaded effect?
So For this project i'm trying to achieve somewhat of a cel-shaded look. Cel Shading is an attempt to make 3D Art look 2D, But The Main problem I've found with Cel Shading effects is the shadows are &...
1
vote
0
answers
236
views
How to Achieve a Strong Metallic Reflection Presence on a Scattered Material?
I am building a model which a piece of black paper is stamped with a reflective silver foil. This is being built in Blender 2.83, using cycles render. I have tried my best to set up a material for ...
2
votes
0
answers
242
views
How to make an object not receive light from world?
I have a project of a character laying on a plane and the world is full of stars. Problem is the colors of the world are reflecting on the character whereas i want him to be free from all reflections. ...
0
votes
1
answer
464
views
Material emitting only in dark parts of an object
I would really need to know if it is possible to make an object have a material, that emmits only in the lit parts of an object. The dark parts would remain dark. I am using Eevee with Bloom turned on ...
1
vote
0
answers
190
views
My object is not affected by light
In viewport shading, I have screen lights and world view on. I turn down the color of my world from grey to black. Everything else in my scene is affected by the dim light, but not my character's ...
4
votes
1
answer
8k
views
How to imitate early CGI style animation?
I just finished the doughnut tutorial series and wanted to know what I need to learn next. I was wondering whether anyone has any advice about how to make the shading and water/fire simulations/...
1
vote
1
answer
207
views
How to cull the backside of a mesh but keep the lights inside?
First off: the "backface culling" option for materials doesn't seem to do anything.
Second: I got the effect I wanted (almost) by using the Geometry node to mix a Transparent shader with a ...
2
votes
1
answer
81
views
Make Emission Gradient local
I have this sort of sci-fi scene with ambient emission lights. I would like to have a gradient for each of them. Somehow my setup creates a gradient over the entire image rather than localized for ...
1
vote
1
answer
239
views
Light Path node works weirdly for Background
For some reason, LightPath node doesn't work expectedly. When I plug in 'Is Diffuse Ray' output, I want to exclude all Diffuse rays but they stay. It works for Glossy ray and Camera ray, but why don't ...
1
vote
0
answers
38
views
Is there a way i could speed up my work?
I'm macbook pro 18 user and complete beginner. I thought my computer can handle Blender 2.82 but I couldn't even add materials on my project. On view mode eevee works fine but on cycles it just stop ...
0
votes
1
answer
1k
views
Making a circular fade to transparent with nodes
So I have made my y axis of this plane 'fade' to transparent ...
any idea how I can set up some nodes to make it start fading from the blue circle and then be fully transparent by the time it ...
1
vote
0
answers
579
views
Use incoming light as a mask?
I'm making a shader for people that relies heavily on the ability to take incoming light and use it as a way of blending 2 materials. For Eevee, it works perfectly. Take a diffuse shader, plug it into ...
5
votes
2
answers
7k
views
How to create a material which lets light pass through unaffected?
Ok, so im looking to make a material which;
allows 100% of light to pass through unaffected. As if the surface was never there.
allows normal textures to be applied as usual whilst looking as it ...
5
votes
1
answer
512
views
Isolate light cast on a surface through glass
I have a white plane and a glass object on top of it, with 2 spotlights casting light through the glass object. This causes a lot of light to be cast onto the white plane.
I want to turn the plane ...
1
vote
0
answers
509
views
Shadows form hdri are harsh and noisy
Can anyone help me light this indoor scene? The shadows are so harsh or the noise is so much in every render. Can't get it to look good at all.
I am just using an hdri and the oversized light bulb ...
0
votes
1
answer
357
views
Why Do My Objects Render Without Materials? [Ceramic] [duplicate]
So, I'm trying to make some ceramic (copied some nodes from online) objects for a practice project, but I can't get it to show up when Rendering. I tried to simplify, just apply it to a sphere, but I ...
1
vote
2
answers
4k
views
Reduce reflections
I've got a textured table with some objects placed on top. However, I'm unhappy with their reflections on the table surface: how can I reduce such reflections?
I'm using the following node setup for ...
2
votes
1
answer
995
views
How to get transparent iridescence using Cycles?
I've succeeded getting iridescent with this Cycles node setup:
Physical iridescence in Cycles?
This did the job, however I need a transparent/clear iridescence like this
So I tried plugging the ...
1
vote
1
answer
162
views
Gloss reflection
Why my lamp looks black in the mirror reflection?
1
vote
0
answers
70
views
Prevent World from coloring Glass
I have a scene with some glass windows that show through to the World background. For now, the world is just a flat color. But in post, a different background will be photoshopped in. So I need the ...
0
votes
0
answers
56
views
How to put one material where the light is hitting and one where the light isn't?
So I want to create an object using cycles render that has two different materials applied to it. One of the materials can only be seen on the object where the light is hitting and the other material ...