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0 votes
1 answer
32 views

Why is texture baking not working well?

I use Blender 4.1 on Debian GNU/Linux 12 (bookworm). I'm trying to bake several textures into one, but this time there are lots of tiny rectangles on my bake result. What's wrong? Also, there is a ...
Chiara Ani's user avatar
1 vote
2 answers
969 views

How to bake metallic materials into diffuse map?

Hi there :) I'm curious why baking using the Combined Bake Type doesn't bake the metallic values next to baking diffuse and shadows/lights. Are there any special settings that I missed or is there a ...
tzarica's user avatar
  • 13
0 votes
0 answers
648 views

How to fix pixelated texture baking problem?

I am using multiple 2k textures from the Materialx library and I want to import my model in unity game engine. While baking the textures its gets pixelated, I try to bake texture in 2k and even 4k ...
Divyanshu Aaditya's user avatar
2 votes
1 answer
205 views

Strange dark stripes on procedural texture

I made a wall with a procedural texture on it. I wanted to bake that texture to an image but Cycles creates some dark stripes on one part of the model which are transfered to the baked texture as well....
PetiMat's user avatar
  • 23
0 votes
1 answer
37 views

Material baking as black?

I'm not sure why I can't bake this. I've unwrapped it, I tried baking it as glossy when it had the Principled BSDF, deleted the Principled BSDF and tried baking again, but every time it baked as just ...
MmmChezBurgerz's user avatar
1 vote
0 answers
35 views

Baking a diffuse map replaces other image textures

so i made an appartment with a bunch of materials, and i wanted to make it just one material. It worked perfictly as expected, i added the image i was going to generate in every material like this (...
Siebrand Bezemer's user avatar
0 votes
1 answer
942 views

Bake a giant UV with multiples materials and textures tiled?

I'm working on this project: I needed to bake the house structure, so I joined all objects, created smart uv project and started the bake. It succeded, but the texture result wasn't correct: The UV ...
Haytam95's user avatar
  • 105
0 votes
1 answer
355 views

Materialize app and realistic texture

i used the materialize app by bounding box software to create the textures and it works great in the app the textures really look good but when applying them to the mesh the texture don't look ...
theirrevocableSake's user avatar
0 votes
0 answers
114 views

Combined Object with different Materials but Seams are obvious

Blender fans and team, I have created a building that for its wall, I combined a couple of different materials. I would like to mention that all of these materials, are the same Plaster (or stucco)...
Thanos Gaz's user avatar
1 vote
1 answer
6k views

How to bake in EEVEE? Cycles baked texture is atrocious!

BTW: I am a complete noob in Blender, sorry if this is a silly question! From what I've found, it seems you can only bake in Cycles. Does anyone know of a way to bake materials in Eevee? When I baked ...
Andrew Last Name's user avatar
0 votes
1 answer
2k views

Baking Multiple Materials into one Object

I've searched around the forums here and found multiple solutions for this problem, however they appear to be unique to those individuals. Their solutions do not work with this particular scenario. ...
Tiger DarkClaw's user avatar
0 votes
1 answer
174 views

different assigned materials into one texture?

so i am using blender cycles render and i have this character i colored it with materials assigned to the mesh i need to bake them into one texture i cannot do it because i can only bake one material ...
jafar majid's user avatar
3 votes
1 answer
937 views

Applying roof tilles on cone shaped roof in Blender?

I have problem with applying roof tile texture on a conical roof in blender. I use this image as a reference And when I try to unwrap the cone I got this circular shaped projection which is useless ...
Stefan Tanović's user avatar
1 vote
1 answer
78 views

Why am I getting errors with Cycles baking from materials?

So I'm fairly familiar with Cycles, but I just ran into some odd issues baking textures - problems that I don't have with Blender Internal. I want to bake the colours of the materials that I've ...
Reverend Speed's user avatar
3 votes
1 answer
154 views

Control what image you bake to

I want to make a script that automatically bakes out several passes to several different images. In the standard baking setup, it bakes to the image you have in a texture node in your material. This ...
Ascalon's user avatar
  • 6,647
0 votes
0 answers
542 views

Baking multiple materials and UV maps into one image

I am trying to make a series of simple buildings in Blender using several different materials. I will illustrate the problem I am having using a cube. I would like to Bake a composite texture using ...
stom's user avatar
  • 121
3 votes
1 answer
15k views

How can i bake a lightmap and use it in Blender Game engine

I want to bake a lightmap and create a second UV channel between all my game assets without combining them then i want to use it in Blender Game Engine.
Danyl Bekhoucha's user avatar
2 votes
1 answer
2k views

Is it possible to bake from the point of view of the render camera?

As I understand, when we bake an image it is baked as if the camera is on top of each face. Thus, if I have a material that uses the Layer Weight -> Facing value in Cycles Render, this would not work ...
Renato's user avatar
  • 175
1 vote
1 answer
1k views

Why did this materials bake result in mostly black except for one area?

These are cycles materials, they have all been given an image texture node set to the same image, it has all been UV unwrapped and laid out so there are no overlapping parts, I tried flipping the ...
kim holder's user avatar
  • 2,052
6 votes
1 answer
2k views

How do you bake several materials onto one object in Cycles Render?

I am able to bake objects with one material, but when there is more than one, an error comes up: No active image found in material "blah-blah". Most ...
kim holder's user avatar
  • 2,052
3 votes
0 answers
414 views

How is Subsurface Scattering calculated when doing a Cycles texture bake?

I have seen (but not sure) that for instance reflective parts on glossy materials are rendered along face normals during a bake (as there is no camera to point to). But how is it defined for SSS ?
lemon's user avatar
  • 60.5k
5 votes
1 answer
678 views

How can I manage to bake this out?

So the objective is to get it to look like this: Blend file http://pasteall.org/blend/34831 I'm using cycles render for the material and I want to bake it out so it looks like it does in the render ...
RiceKun's user avatar
  • 53
1 vote
1 answer
2k views

Cycles bake with separate uv maps?

Okay, so I was watching Andrew Price's tutorial for cycles baking (Found Here) And I was wanting to do that with the floorboard addon (More on that Here) And the addon creates a uv layout for wood ...
DragonHeart's user avatar
  • 1,524