All Questions
30
questions
20
votes
3
answers
5k
views
How to make a procedural white birch bark material in cycles?
How can I proceduraly create the dark lines as seen in white birch (paper birch) bark?
This is the exact type of effect I'm trying to replicate. Random sized "lines" in the bark, yet they all run the ...
16
votes
1
answer
6k
views
How can I make a procedural polished granite material?
I have made a polished granite material with a node setup. Using this photograph as reference, how can I improve this further?
14
votes
4
answers
4k
views
Suspended particles inside a material (procedural)
Inspired by reading this very intense thread about procedural materials, I decided to try and build upon saunam's material of "suspended particles in a recipient" to create a material for a watermelon ...
7
votes
4
answers
3k
views
How would I procedurally texture a marble tile floor without the texture spreading across every tile?
Basically I have a tile which I duplicated using an array modifier to make the floor:
Then in the node editor I created a procedural marble texture using nodes and got this:
The problem with this ...
7
votes
1
answer
5k
views
Convert Object texture coords to Polar
I am building a procedural eye texture setup based around Object coordinates. As part of the project, I am trying to re-create a setup that is normally used for UV textures.
This tutorial shows how ...
5
votes
2
answers
865
views
How can I create an irregular, marble-tiles surface?
I'm trying to create a marble-tiles procedural texture for a bathroom's pavement like this:
What I already did was creating the surface for the single tiles, but I can't get to do two things:
...
5
votes
1
answer
2k
views
Animated procedural stylized water ripple in Cycles material
I'm trying to find out how to create a procedural material that creates an animated diffuse ripple around any intersection or 'edge'.
e.g. cube lands on water surface, edge of water touching the side ...
4
votes
1
answer
565
views
Is it possible to create a Voronoi RadialLine?
I could make something similar to Swirl, but I want to make a line towards the center of each Voronoi!
Would it be possible for me to make it?
Current node configuration
I want the texture to look ...
4
votes
2
answers
8k
views
how can I create a procedural circuit board texture
Im curious If it's possible to create a fully procedural texture similar to this reference image using only material nodes
3
votes
2
answers
7k
views
How to rotate a procedural material
I am faking sci-fi towers with windows on each floor by using a procedural texture, but I can't get it to be horizontal instead of vertical.
This is the node setup right now:
This question seems to ...
2
votes
1
answer
363
views
How can I create a wire-wove grid material in cycles?
I'm trying to create a procedural cycles material which looks like a speaker of a mobile phone.
My attempt is by mixing two Wave Textures and rotating them by 45°. Any hints on how I can make it look ...
2
votes
1
answer
64
views
How can I render this procedural material and mesh at the same time into a single image?
I am just trying to find out how I would go about rendering this mesh with the procedurally generated material on it into a .PNG with an alpha channel to use for some artwork.
Mesh With Material On It
...
2
votes
0
answers
136
views
How can I make a paint-covered material in Blender?
So I'm struggling with the wheel rim's surface material and this is what I've done:
The nodes:
(PBR material from Remington Graphics)
The real stuff:
(For more references check this out)
So I'd ...
2
votes
0
answers
390
views
help with procedural wispy / pulled apart cotton-like material
I'm having a little trouble creating a material similar to the fabric part in the following pictures:
This is what my node tree is currently looking like:
Here's what my rendering is currently ...
2
votes
0
answers
378
views
Light emitted through a translucent plastic material [duplicate]
I often see hallway lights or street signs made from translucent plastic shapes inside of which is a light. The light doesn't spread through the thicker parts of the plastic, and some angles are ...