Skip to main content

All Questions

9 questions with no upvoted or accepted answers
2 votes
0 answers
136 views

How can I make a paint-covered material in Blender?

So I'm struggling with the wheel rim's surface material and this is what I've done: The nodes: (PBR material from Remington Graphics) The real stuff: (For more references check this out) So I'd ...
FanFanD Yun's user avatar
2 votes
0 answers
390 views

help with procedural wispy / pulled apart cotton-like material

I'm having a little trouble creating a material similar to the fabric part in the following pictures: This is what my node tree is currently looking like: Here's what my rendering is currently ...
eiton's user avatar
  • 329
1 vote
0 answers
43 views

Why does my volumetric atmosphere not have an orange sunset region?

So this is the effect I'm looking for: This orange glow in an atmosphere, right where the shadowy and the light side meet. However, my material (which should be pretty physically accurate as far as I ...
Dániel Sáfár's user avatar
1 vote
0 answers
151 views

Custom blurred pointiness node using normal input

I need to create blurred curvature map, I'm currently using Pointiness input along with ColorRamp node but because the Pointiness node doesn't depend on coordinates input I'm unable to blur the result ...
Ahmed Ali's user avatar
  • 563
1 vote
0 answers
79 views

Is there something like a stretch or deformation Map?

Working on some procedural materials and wondering if there's some way to get a sense of how much an area has been compressed or stretched from some resting position. Ideally this would be a vector ...
Tim Hope's user avatar
  • 111
1 vote
0 answers
118 views

Why could a material look different in rendered result and in viewport Rendered shading mode?

This is my first node group and I can't figure out why the material showing up in the viewport looks different than what is rendering. Please, can someone help? Rendered material: Viewport material: ...
jacob irvine's user avatar
0 votes
0 answers
54 views

Mixing materials using color ramps (and distributing with a random seed)

I'm creating some procedural abstract art in Blender. My goal is to create a material that mixes multiple shaders, with a seed driving the distribution of the mixed shaders across my geometry. Right ...
marqjb's user avatar
  • 1
0 votes
0 answers
2k views

Procedural brush stroke texture

How do I create a procedural brush stroke texture in cycles such that: (A) There is a distinct and noticeable shift in the saturation and value of the color(s) as shown in : (B) Each "stroke&...
Tejas's user avatar
  • 855
0 votes
0 answers
135 views

How to make my scratches have a metallic look

I've watched a lot of tutorials to make my scratches metallic and glossy, but my scratches only have a white color and are not reflecting anything. My last try with that I want to have something near ...
shar's user avatar
  • 187