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Questions tagged [logic-bricks]

Logic bricks are the sensors, controllers, and actuators in the Logic Editor. They are used in the BGE.

2 votes
1 answer
2k views

Keeping the animation running in a Python script triggered by Always sensor in bge?

I am trying to create my own sensor block in Blender's Game Logic to detect a text file being created in my C drive by another program. Is it possible to perhaps hack an existing sensor or to create ...
CubeBot88's user avatar
  • 677
1 vote
1 answer
1k views

How can I set the linearVelocity so that the object travels a specific distance with python?

What velocity should I set an object to in order to have it travel 30 Blender Units in 0.25 seconds.The object will be traveling on its Y local axis. This is being done in python rather than an ...
user3015600's user avatar
1 vote
2 answers
400 views

How do you restrict the left click rate in the game engine?

In my game I have an action performed whenever the left mouse button is pressed. Is there a way to restrict how fast the player can click? Right now the event will trigger as many times as they can ...
user3015600's user avatar
1 vote
1 answer
1k views

Problem assigning action in BGE

I created an action, "run", in the animation editor. To create the animation, I moved the bones in pose mode and used automatic keyframes, so, for each movement of the bones, it creates a new frame. ...
user2048699's user avatar
2 votes
1 answer
570 views

How can a f-curve be used in an animation in BGE?

I created some f-curves for different frequencies from an MP3 files, using the "bake sound from f-curve" function from the Key menu in the f-curves editor. The curves are assigned to a keyframe and ...
stacker's user avatar
  • 38.7k
7 votes
2 answers
2k views

Blender game character not responding to game logic

I created a basic male figure and rigged it using the rigify add on. I also created a simple walk animation action. I attempted to turn the rigged model into a game character inside the blender game ...
Drahcir's user avatar
  • 171
5 votes
1 answer
549 views

Button over another in the game engine

I have a little red plane above a big green plane: I have set the red plane for one action, and the green plane for another when i click them. But when i click one the red (in the game) that click ...
GabrielS's user avatar
  • 1,390
3 votes
1 answer
1k views

Working sample of steering actuator with path following behavior

I have this blend file to test the steering actuator, the object named "Cube" is the one that has the steering actuator. test2.blend I can't find a working sample on the the web, and can't setup a ...
rraallvv's user avatar
  • 4,561
3 votes
2 answers
277 views

How can a Script be periodically invoked from the BGE?

In a script I try to get the coordinates of a head tracker and to change the current scenes camera. The script is wired as shown in this image: Unfortunatly the script is only called once. How can I ...
stacker's user avatar
  • 38.7k
5 votes
2 answers
4k views

Manipulate BGE logic bricks through python

Is it (if at all) possible in Blender 2.6+? If not, will future versions of Blender support it? I see some old posts (this and this) saying that it is not possible. However, I found a recent post ...
mg007's user avatar
  • 821

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