Questions tagged [hdri]
High Dynamic Range Imaging (HDRI) refers to the set of imaging technologies and techniques that allow to increase the dynamic range of images or videos. It covers the acquisition, creation, storage, distribution and display of images and videos. Use this tag for questions relating to 360 degree HDRI lighting setups.
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Environment behind window for interior renderings
I’m mainly interested in architectural visualizations and have also completed a few projects, but there are things that I despair of every time and that is the environment that can be seen through the ...
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how to achieve anime style lighting [closed]
I want to achieve this kind of style and i'm confused about the lighting. My friend said it use HDR lighting. Also i want to know the techniques about this style and the shader. I believe the texture ...
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Disabling HDRI only for a specific render layer
I am working on an alien planet landscape still image with planets/moons in the background. For this, my scene is divided into 2 render layers and I need very different lighting for each of them.
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With 4.2 EEVEE, how do I get high-emission parts of the background HDRI to render to the emit layer?
I'm using 4.2 EEVEE (no bloom) and I'm trying to make stars in the background HDRI flicker by mixing low-emission and high-emission shaders driven by evolving noise, then in the compositor running the ...
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Volumetrics render different in viewport vs final render
When using volume scatter on a massive cube, with an hdr image for lighting, I’m getting wildly different renders between what I see in my viewport vs what I get in my final render.
I thought at ...
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HDRI does not work properly after opening saved file
Yesterday, I saved a file that had an active HDRI. Today, I opened the file and the HDRI is no longer displayed although shows that it is active in the world properties tab. I tried implementing the ...
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Back HDRi Projection onto mesh
I want to back an HDRi projection onto the mesh I have set up.
My HDRi is a tone-mapped version of the original HDRi. Now I need to back this projection onto the mesh it is projected on. (sometimes a ...
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A pop to select environment texture doesn't come up
When I click the circle next to color swatch under world property, a pop up is meant to appear so I can select environment texture, but nothing appears.
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Distance of HDRi backgrounds
Almost 90% of the time I light my scenes with an HDRi background.
Is there a way to control the virtual distance of the background image so I can control bokeh and blurriness of the image when using ...
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How do I extract 2D pictures from a 360 HDRI?
https://hdrihaven.com/hdri/?h=bethnal_green_entrance So basically I am trying to extract 2D pictures from this HDRI (without any warping) so that I can use them as back-plates. Any solution?
i.e is ...
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Can't remove HDRI lighting
I can't seem to remove the lighting that the HDRI I used to have loaded into the file contained. I have completely removed the entire world shader (as well as all other objects in the file), but it ...
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Adding atmospheric perspective to a scene using Cycles and HDRI
I spent a few hours trying to find a solution... I'm looking to get the effect of atmospheric perspective in my scene to help me understand lighting more. I have an HDRI and I'm using cycles and I've ...
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How do I increase shadow darkness in render?
The shadowcatcher in this render has no control for how dark a shadow should be. Any help on adjusting it while maintaining the look of the scene? any help on the fresnel of the glossy surface would ...
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can not find default viewport shading lights in blender installation , program files folders in windows
to add default lights textures in world as environment texture and make the texture visible in final render image , watched some videos to get the texture . According to videos default light textures ...
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HDRI map - blue tint
I created an outdoor HDRI map to composite a model into a real life footage, unfortunately, because of the broad dynamic range, my HDRI appears REALLY blue [the sky part only]. Needless to say it ...