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Questions tagged [hdri]

High Dynamic Range Imaging (HDRI) refers to the set of imaging technologies and techniques that allow to increase the dynamic range of images or videos. It covers the acquisition, creation, storage, distribution and display of images and videos. Use this tag for questions relating to 360 degree HDRI lighting setups.

0 votes
0 answers
16 views

how to achieve anime style lighting [closed]

I want to achieve this kind of style and i'm confused about the lighting. My friend said it use HDR lighting. Also i want to know the techniques about this style and the shader. I believe the texture ...
Yustina Yasin's user avatar
1 vote
1 answer
43 views

Disabling HDRI only for a specific render layer

I am working on an alien planet landscape still image with planets/moons in the background. For this, my scene is divided into 2 render layers and I need very different lighting for each of them. ...
Lynx095's user avatar
  • 86
1 vote
0 answers
62 views

With 4.2 EEVEE, how do I get high-emission parts of the background HDRI to render to the emit layer?

I'm using 4.2 EEVEE (no bloom) and I'm trying to make stars in the background HDRI flicker by mixing low-emission and high-emission shaders driven by evolving noise, then in the compositor running the ...
gulagkulak's user avatar
0 votes
0 answers
7 views

Back HDRi Projection onto mesh

I want to back an HDRi projection onto the mesh I have set up. My HDRi is a tone-mapped version of the original HDRi. Now I need to back this projection onto the mesh it is projected on. (sometimes a ...
Cai's user avatar
  • 1
1 vote
1 answer
45 views

How do I increase shadow darkness in render?

The shadowcatcher in this render has no control for how dark a shadow should be. Any help on adjusting it while maintaining the look of the scene? any help on the fresnel of the glossy surface would ...
James Riley's user avatar
1 vote
1 answer
22 views

can not find default viewport shading lights in blender installation , program files folders in windows

to add default lights textures in world as environment texture and make the texture visible in final render image , watched some videos to get the texture . According to videos default light textures ...
thanos's user avatar
  • 43
2 votes
1 answer
39 views

Custom HDRIs in Material preview

Is there a way of using custom hdris in material preview mode, whether it be by going into the program files or is there a way of doing it inside blender?
Bludus's user avatar
  • 70
0 votes
0 answers
15 views

Environment texture using 180 degree zenith-centered orthographic projection

I'm trying to add sun halos into my renders that were generated using an ancient program called HaloSim, which hasn't been updated in 20 years but is the only program that does this. However, the only ...
HopelessSoap's user avatar
1 vote
0 answers
66 views

Add Custom Metadata At Render

I'm trying to develop a add-on that could inject a 360 metadata into a video at Blender eevee, but this code, needs to be a button that could be toggle at render properties like, "Inject 360 ...
Gabriel Garcia's user avatar
0 votes
0 answers
22 views

How do I alpha over an HDRI in compositor?

I would like to blur the background in an image. If I go tweaking the actual HDRI in the world material, it will add HUGE to render times. If I, instead, use an alpha background (film:transparent) ...
James Riley's user avatar
1 vote
1 answer
68 views

HDRI is loading in wrong, how can I fix it?

I am getting HDRIs primarily from Poly Haven, which I have done before and had no issues with, but now for some reason they all load in like the image below. I've tried multiple different images, in ...
ZachTheInsaneOne's user avatar
1 vote
1 answer
48 views

How can I use two hdri for sphere and for environment of scene (world)

It should be something like this (one on top, other on bottom (something about 180 degree) (for both, for sphere and scene environment (world))
Михаил Байраков's user avatar
1 vote
2 answers
113 views

How can I extract sky from HDRi

How to keep only the upper part (the lower part should be removed). I want to remove nature up to horizon and just keep sky. I only need the sky itself and its lighting. The removed lower part of ...
Михаил Байраков's user avatar
0 votes
1 answer
30 views

Hdri is not clear in blender background no matter what image texture I use

I'm not seeing the HDRI image in background. How to make it appear?
INFERNO FURY GAMING's user avatar
1 vote
1 answer
44 views

Why does the scene get darker when I add Point/ Spot/ Area Lights?

See this image: And now the same scene, with the internal lights: Although the difference is quite clear, what bothers me most is that the curtains lose that light around the sunlight that hits them,...
Alex Jun's user avatar

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