All Questions
30
questions
0
votes
1
answer
31
views
Why is my HDR in blender only working on the objects and not appearing in the world itself?
There is some sort of grid pattern in which the HDRI does not appear. I opened another project and the HDRI seemed to work, but it doesn't work in this project though.
0
votes
1
answer
61
views
Hdri map flickers in Layout workspace, but works normally in the other workspaces
Maybe someone knows, what the problem is?
0
votes
0
answers
83
views
How do I render my blend without Scene Lights and Scene World using HDRI lighting?
I tried to render my keyboard and it renders with Scene World. I tried to change the lighting from Scene World to HDRI (with HDRI it looks good (1)), but then it still ended up a mess.
Where is my ...
0
votes
0
answers
80
views
Is it possible to make HDRI following camera?
I made a landscape with an HDRI that I want to use on the final render. But the thing is as I navigate the scene via camera, the World stays the same, which makes everything completely fake. I know I ...
2
votes
1
answer
63
views
HDRi backgrounds refuse to display on certain Blend files
I'm suddenly running into an issue where certain Blend files will not display an HDRi in the viewport or render. Objects behave as though they're receiving light from the HDRi, but the HDRi background ...
2
votes
0
answers
273
views
World Environment HDRI vs. Sphere w/ HDRI texture over entire scene... is there a difference/advantage?
Is there an advantage, or a difference, between adding an environment texture to the World, vs. adding the same environment texture to a sphere and simply scaling it up to surround your scene?
The ...
2
votes
2
answers
247
views
Problem with "procedural" Blur Background, with Cycles engine, how to solve?
With this configuration of nodes, I can get a Blur effect in the Background, but this works poorly in Cycles, while in Eevee everything seems to be ok.
I cannot understand what causes this problem and ...
3
votes
1
answer
155
views
Using multiple HDRIs when moving between rooms
I want to "walk" a rendered object from one room to another. I have filmed and tracked a background plate of the camera move and the room.
The object contains reflective sections, and the ...
0
votes
0
answers
756
views
how can i lower my hdri lighting strength
how can I lower my hdri lighting strength to almost 0? I'm making a 1 shot timelapse style from daytime to night fall in one shot. I attached my shader web for my world shader.
1
vote
0
answers
24
views
When I activate my scence lights my world lights (HDRI) no longer work
When I activate my scence lights my world lights (HDRI) no longer work, also when I disabled all light it works fine.
when light enabled hdri doesn't work
also outside]
when scene light on hdri ...
0
votes
0
answers
104
views
How to render a transparent object that reflects the hdri world?
I just can't render this animation. When I do, it turns out pink on a black background.
It's a transparent object that reflects the world background. Is there a possibility to render this or an ...
2
votes
1
answer
37
views
where this background come from
I have download one model from web, when in texture view, there shows a background which seems in a factory house. but I have turned all objects off, see attached picture.
if in render view, no such ...
6
votes
1
answer
544
views
World texture doesn't show no matter what only in Cycles
No matter if it's an environment texture or just a solid color it shows black.
I've even tried import worlds I made in other files
2
votes
1
answer
2k
views
Environment texture is not effecting(lighting) my scene [duplicate]
It's not lighting my scene, when i uncheck the scene world i can view the scene with proper light but when i use the same hdri and put it into the world property as an environment texture it doesn't ...
2
votes
1
answer
248
views
How could I use transmission data from another environment texture?
In this setup I made the ship lighting come from a Nishita Sky Texture and the clouds + ocean reflection come from an HDRI by using the Light Path node.
But what's wrong is the transmission/...